Replace InMemoryAssetResolver
with omni.ui.DynamicTextureProvider
#116
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InMemoryAssetResolver
with omni.ui.DynamicTextureProvider
#116
Currently we use a custom AssetPackageResolver USD plugin for in-memory textures, but the Nvidia folks pointed us to
omni.ui.DynamicTextureProvider
which is new in Kit 104.1 and can do the same thing.Example: dynamic-texture-provider.zip
The C++ header is
#include <omni/ui/ImageProvider/DynamicTextureProvider.h>
but it's referencing some private headers at the moment.The text was updated successfully, but these errors were encountered: