/
UniformType.js
124 lines (123 loc) · 2.08 KB
/
UniformType.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
/**
* An enum of the basic GLSL uniform types. These can be used with
* {@link CustomShader} to declare user-defined uniforms.
*
* @enum {string}
*
* @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
*/
const UniformType = {
/**
* A single floating point value.
*
* @type {string}
* @constant
*/
FLOAT: "float",
/**
* A vector of 2 floating point values.
*
* @type {string}
* @constant
*/
VEC2: "vec2",
/**
* A vector of 3 floating point values.
*
* @type {string}
* @constant
*/
VEC3: "vec3",
/**
* A vector of 4 floating point values.
*
* @type {string}
* @constant
*/
VEC4: "vec4",
/**
* A single integer value
*
* @type {string}
* @constant
*/
INT: "int",
/**
* A vector of 2 integer values.
*
* @type {string}
* @constant
*/
INT_VEC2: "ivec2",
/**
* A vector of 3 integer values.
*
* @type {string}
* @constant
*/
INT_VEC3: "ivec3",
/**
* A vector of 4 integer values.
*
* @type {string}
* @constant
*/
INT_VEC4: "ivec4",
/**
* A single boolean value.
*
* @type {string}
* @constant
*/
BOOL: "bool",
/**
* A vector of 2 boolean values.
*
* @type {string}
* @constant
*/
BOOL_VEC2: "bvec2",
/**
* A vector of 3 boolean values.
*
* @type {string}
* @constant
*/
BOOL_VEC3: "bvec3",
/**
* A vector of 4 boolean values.
*
* @type {string}
* @constant
*/
BOOL_VEC4: "bvec4",
/**
* A 2x2 matrix of floating point values.
*
* @type {string}
* @constant
*/
MAT2: "mat2",
/**
* A 3x3 matrix of floating point values.
*
* @type {string}
* @constant
*/
MAT3: "mat3",
/**
* A 3x3 matrix of floating point values.
*
* @type {string}
* @constant
*/
MAT4: "mat4",
/**
* A 2D sampled texture.
* @type {string}
* @constant
*/
SAMPLER_2D: "sampler2D",
SAMPLER_CUBE: "samplerCube",
};
export default Object.freeze(UniformType);