/
BoundingRectangle.js
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/
BoundingRectangle.js
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import Cartesian2 from "./Cartesian2.js";
import Cartographic from "./Cartographic.js";
import Check from "./Check.js";
import defaultValue from "./defaultValue.js";
import defined from "./defined.js";
import GeographicProjection from "./GeographicProjection.js";
import Intersect from "./Intersect.js";
import Rectangle from "./Rectangle.js";
/**
* A bounding rectangle given by a corner, width and height.
* @alias BoundingRectangle
* @constructor
*
* @param {Number} [x=0.0] The x coordinate of the rectangle.
* @param {Number} [y=0.0] The y coordinate of the rectangle.
* @param {Number} [width=0.0] The width of the rectangle.
* @param {Number} [height=0.0] The height of the rectangle.
*
* @see BoundingSphere
* @see Packable
*/
function BoundingRectangle(x, y, width, height) {
/**
* The x coordinate of the rectangle.
* @type {Number}
* @default 0.0
*/
this.x = defaultValue(x, 0.0);
/**
* The y coordinate of the rectangle.
* @type {Number}
* @default 0.0
*/
this.y = defaultValue(y, 0.0);
/**
* The width of the rectangle.
* @type {Number}
* @default 0.0
*/
this.width = defaultValue(width, 0.0);
/**
* The height of the rectangle.
* @type {Number}
* @default 0.0
*/
this.height = defaultValue(height, 0.0);
}
/**
* The number of elements used to pack the object into an array.
* @type {Number}
*/
BoundingRectangle.packedLength = 4;
/**
* Stores the provided instance into the provided array.
*
* @param {BoundingRectangle} value The value to pack.
* @param {Number[]} array The array to pack into.
* @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
*
* @returns {Number[]} The array that was packed into
*/
BoundingRectangle.pack = function (value, array, startingIndex) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("value", value);
Check.defined("array", array);
//>>includeEnd('debug');
startingIndex = defaultValue(startingIndex, 0);
array[startingIndex++] = value.x;
array[startingIndex++] = value.y;
array[startingIndex++] = value.width;
array[startingIndex] = value.height;
return array;
};
/**
* Retrieves an instance from a packed array.
*
* @param {Number[]} array The packed array.
* @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
* @param {BoundingRectangle} [result] The object into which to store the result.
* @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided.
*/
BoundingRectangle.unpack = function (array, startingIndex, result) {
//>>includeStart('debug', pragmas.debug);
Check.defined("array", array);
//>>includeEnd('debug');
startingIndex = defaultValue(startingIndex, 0);
if (!defined(result)) {
result = new BoundingRectangle();
}
result.x = array[startingIndex++];
result.y = array[startingIndex++];
result.width = array[startingIndex++];
result.height = array[startingIndex];
return result;
};
/**
* Computes a bounding rectangle enclosing the list of 2D points.
* The rectangle is oriented with the corner at the bottom left.
*
* @param {Cartesian2[]} positions List of points that the bounding rectangle will enclose. Each point must have <code>x</code> and <code>y</code> properties.
* @param {BoundingRectangle} [result] The object onto which to store the result.
* @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided.
*/
BoundingRectangle.fromPoints = function (positions, result) {
if (!defined(result)) {
result = new BoundingRectangle();
}
if (!defined(positions) || positions.length === 0) {
result.x = 0;
result.y = 0;
result.width = 0;
result.height = 0;
return result;
}
var length = positions.length;
var minimumX = positions[0].x;
var minimumY = positions[0].y;
var maximumX = positions[0].x;
var maximumY = positions[0].y;
for (var i = 1; i < length; i++) {
var p = positions[i];
var x = p.x;
var y = p.y;
minimumX = Math.min(x, minimumX);
maximumX = Math.max(x, maximumX);
minimumY = Math.min(y, minimumY);
maximumY = Math.max(y, maximumY);
}
result.x = minimumX;
result.y = minimumY;
result.width = maximumX - minimumX;
result.height = maximumY - minimumY;
return result;
};
var defaultProjection = new GeographicProjection();
var fromRectangleLowerLeft = new Cartographic();
var fromRectangleUpperRight = new Cartographic();
/**
* Computes a bounding rectangle from a rectangle.
*
* @param {Rectangle} rectangle The valid rectangle used to create a bounding rectangle.
* @param {Object} [projection=GeographicProjection] The projection used to project the rectangle into 2D.
* @param {BoundingRectangle} [result] The object onto which to store the result.
* @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided.
*/
BoundingRectangle.fromRectangle = function (rectangle, projection, result) {
if (!defined(result)) {
result = new BoundingRectangle();
}
if (!defined(rectangle)) {
result.x = 0;
result.y = 0;
result.width = 0;
result.height = 0;
return result;
}
projection = defaultValue(projection, defaultProjection);
var lowerLeft = projection.project(
Rectangle.southwest(rectangle, fromRectangleLowerLeft)
);
var upperRight = projection.project(
Rectangle.northeast(rectangle, fromRectangleUpperRight)
);
Cartesian2.subtract(upperRight, lowerLeft, upperRight);
result.x = lowerLeft.x;
result.y = lowerLeft.y;
result.width = upperRight.x;
result.height = upperRight.y;
return result;
};
/**
* Duplicates a BoundingRectangle instance.
*
* @param {BoundingRectangle} rectangle The bounding rectangle to duplicate.
* @param {BoundingRectangle} [result] The object onto which to store the result.
* @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided. (Returns undefined if rectangle is undefined)
*/
BoundingRectangle.clone = function (rectangle, result) {
if (!defined(rectangle)) {
return undefined;
}
if (!defined(result)) {
return new BoundingRectangle(
rectangle.x,
rectangle.y,
rectangle.width,
rectangle.height
);
}
result.x = rectangle.x;
result.y = rectangle.y;
result.width = rectangle.width;
result.height = rectangle.height;
return result;
};
/**
* Computes a bounding rectangle that is the union of the left and right bounding rectangles.
*
* @param {BoundingRectangle} left A rectangle to enclose in bounding rectangle.
* @param {BoundingRectangle} right A rectangle to enclose in a bounding rectangle.
* @param {BoundingRectangle} [result] The object onto which to store the result.
* @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided.
*/
BoundingRectangle.union = function (left, right, result) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("left", left);
Check.typeOf.object("right", right);
//>>includeEnd('debug');
if (!defined(result)) {
result = new BoundingRectangle();
}
var lowerLeftX = Math.min(left.x, right.x);
var lowerLeftY = Math.min(left.y, right.y);
var upperRightX = Math.max(left.x + left.width, right.x + right.width);
var upperRightY = Math.max(left.y + left.height, right.y + right.height);
result.x = lowerLeftX;
result.y = lowerLeftY;
result.width = upperRightX - lowerLeftX;
result.height = upperRightY - lowerLeftY;
return result;
};
/**
* Computes a bounding rectangle by enlarging the provided rectangle until it contains the provided point.
*
* @param {BoundingRectangle} rectangle A rectangle to expand.
* @param {Cartesian2} point A point to enclose in a bounding rectangle.
* @param {BoundingRectangle} [result] The object onto which to store the result.
* @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided.
*/
BoundingRectangle.expand = function (rectangle, point, result) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("rectangle", rectangle);
Check.typeOf.object("point", point);
//>>includeEnd('debug');
result = BoundingRectangle.clone(rectangle, result);
var width = point.x - result.x;
var height = point.y - result.y;
if (width > result.width) {
result.width = width;
} else if (width < 0) {
result.width -= width;
result.x = point.x;
}
if (height > result.height) {
result.height = height;
} else if (height < 0) {
result.height -= height;
result.y = point.y;
}
return result;
};
/**
* Determines if two rectangles intersect.
*
* @param {BoundingRectangle} left A rectangle to check for intersection.
* @param {BoundingRectangle} right The other rectangle to check for intersection.
* @returns {Intersect} <code>Intersect.INTESECTING</code> if the rectangles intersect, <code>Intersect.OUTSIDE</code> otherwise.
*/
BoundingRectangle.intersect = function (left, right) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("left", left);
Check.typeOf.object("right", right);
//>>includeEnd('debug');
var leftX = left.x;
var leftY = left.y;
var rightX = right.x;
var rightY = right.y;
if (
!(
leftX > rightX + right.width ||
leftX + left.width < rightX ||
leftY + left.height < rightY ||
leftY > rightY + right.height
)
) {
return Intersect.INTERSECTING;
}
return Intersect.OUTSIDE;
};
/**
* Compares the provided BoundingRectangles componentwise and returns
* <code>true</code> if they are equal, <code>false</code> otherwise.
*
* @param {BoundingRectangle} [left] The first BoundingRectangle.
* @param {BoundingRectangle} [right] The second BoundingRectangle.
* @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
*/
BoundingRectangle.equals = function (left, right) {
return (
left === right ||
(defined(left) &&
defined(right) &&
left.x === right.x &&
left.y === right.y &&
left.width === right.width &&
left.height === right.height)
);
};
/**
* Duplicates this BoundingRectangle instance.
*
* @param {BoundingRectangle} [result] The object onto which to store the result.
* @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided.
*/
BoundingRectangle.prototype.clone = function (result) {
return BoundingRectangle.clone(this, result);
};
/**
* Determines if this rectangle intersects with another.
*
* @param {BoundingRectangle} right A rectangle to check for intersection.
* @returns {Intersect} <code>Intersect.INTESECTING</code> if the rectangles intersect, <code>Intersect.OUTSIDE</code> otherwise.
*/
BoundingRectangle.prototype.intersect = function (right) {
return BoundingRectangle.intersect(this, right);
};
/**
* Compares this BoundingRectangle against the provided BoundingRectangle componentwise and returns
* <code>true</code> if they are equal, <code>false</code> otherwise.
*
* @param {BoundingRectangle} [right] The right hand side BoundingRectangle.
* @returns {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise.
*/
BoundingRectangle.prototype.equals = function (right) {
return BoundingRectangle.equals(this, right);
};
export default BoundingRectangle;