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Polygon outlineWidth property is ignored #4223
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Hello @pierotofy, |
Should this be mentioned somewhere in the docs? |
See this post: http://stackoverflow.com/a/25405483/3191039 It's a limitation of the WebGL implementations on Windows (but is completely in spec). It works on standard OpenGL implementations (which means phones, Linux, Mac, and etc.) The maximum value on the current system is documented and exposed via |
Ok! Thanks to both for the info! |
While running this code:
Note the outlineWidth set to 50, which should draw a fairly thick outline.
But the outline is fairly thin, and doesn't change if you modify the value to something else, say 1, or 200.
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