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Polylines slice through 3D Tiles rather than draping over them #7453
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@OmarShehata are you trying to use a |
Thanks @hpinkos . You're right, I was setting |
@hpinkos I came across this issue rendering OSM building footprints along with the OSM Buildings 3D tile layer. Our footprints are rendered as clamped polylines, and it appears clamped lines that parallel the edge of a 3D tile influence how the surface of the 3D tile is rendered. In this demo, I have added a clamped polyline that outlines a building from the OSM Buildings 3D tile layer. The end result is a red building, but I would expect a red outline around the base of the building. Is this expected behavior? |
@schmidtk this does appear to be the same bug. Easiest workaround would be to set |
Hello, is there any follow-up to this question? Is there any way to fix this |
Hi @Lafeu-p, there hasn't been any activity on this item recently. Likely we would need to change our overall approach to draping polylines. If you'd like to add more information about your use case, that may help us prioritize. If you are interesting in contributing, please let us know and we'd be happy to discuss implementation or review a PR. Thanks! |
When clamping a polyline to 3D Tiles it slices through the mesh rather than draping over the topmost surface. This is a limitation of the way ground polylines are rendered.
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