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Sandcastle example
This is a single polygon at the pole. There are multiple visual artifacts:
The text was updated successfully, but these errors were encountered:
I did some debugging here, and this artifact happens only with ground polygons. As a workaround, you can set height: 0 to use a regular polygon.
height: 0
This is caused by using spherical texture coordinates for ground primitives, particularly a discard that that clips any values computed outside of the [0, 1] range for UV coordinates.
discard
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Sandcastle example
This is a single polygon at the pole. There are multiple visual artifacts:
The text was updated successfully, but these errors were encountered: