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Android #170

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Chainsawkitten opened this issue Sep 18, 2018 · 0 comments
Open

Android #170

Chainsawkitten opened this issue Sep 18, 2018 · 0 comments

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@Chainsawkitten
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Having Android support would be really neat. However, there are currently many parts of the engine that are desktop specific.

  • We need to target OpenGL ES. Preferably version 2.0 as that's the most widely available. Right now we're using both SSBOs and compute shaders which are 3.1. We could do target-specific things but having a single GL implementation is very desirable. That means either targeting OpenGL ES 3.1 or doing what Godot does and targeting OpenGL ES 2.0 / OpenGL 3.3.
  • We're currently using GLFW for window/context creation and input. GLFW only supports desktop. In general, I'd like to decouple window creation and input more. This may be difficult.
  • Investigate how to build C++ apps for Android and find a way to do this cleanly.
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