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English.json
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{
// Main menu
"EarlyAccessLabel": "Early Development Build",
"NewGame": "New Game",
"LoadGame": "Load Game",
"New Game Tooltip": "ENTER THE WORLD OF SUBNAUTICA",
"ContinueGame": "Continue game",
"Quit": "Quit",
"Exit Tooltip" : "RETURN TO THE SURFACE",
"Survival": "Survival",
"SurvivalDescription": "Avoid dangerous creatures, find resources and manage hunger and thirst to survive.",
"Freedom": "Freedom",
"FreedomDescription": "Like Survival, but without hunger or thirst.",
"Hardcore": "Hardcore",
"HardcoreDescription": "Survival mode with only one life. No O2 alerts.",
"Creative": "Creative",
"CreativeDescription": "Build anything with no constraints. Oxygen, food, pressure, story and death disabled.",
"Back": "Back",
"LatestNews": "Latest news",
"NewsLoading": "Loading...",
"Presentation" : "Presentation",
"Language": "Language",
"Resolution": "Resolution",
"Quality" : "Quality",
"VRRenderScale" : "VR render scale",
"Apply" : "Apply",
"FieldOfView": "Field of view",
"Vsync": "Vsync",
"Options": "Options",
"OptionsTooltip" : "BEFORE EMBARKING",
"DevelopmentVersion": "Development version",
"NoBattery" : "No batteries in inventory",
"GetDevelopmentUpdates": "Get Development Updates",
"ViewOnSteam": "View on Steam",
"RedeemaKey": "Redeem a Key",
"GetDevUpdates": "Get Dev Updates",
"GetDevUpdatesDescription": "Enter your email to receive a newsletter when the next Subnautica Early Access update is released!",
"EnterEmailPlaceholder": "Enter email...",
"ViewPastUpdates": "View Past Updates",
"Subscribe": "Subscribe",
"RedeemanItemKey": "Redeem an Item Key",
"EnterKeyPlaceholder": "Enter key...",
"RedemptionDescription": "Got a Subnautica item key? Redeem it here to add it to your Steam Inventory, and make it available in game!",
"Redeem": "Redeem",
"Help": "Help",
"Inventory": "Inventory",
"OpenSteamInventory": "Open Steam item inventory",
"BackToDevNews": "Back to Dev News",
"EconomyWarning": "This feature is currently in limited-release testing. Please ignore it for now!",
"DevelopmentNews": "Development News",
"SavedGames": "Saved Games",
"SavingGame" : "Saving game...",
"GameSaved" : "Game saved.",
"DamagedSavedGame": "<color='#000000FF'>Damaged saved game</color>",
"MasterVolume": "Master volume",
"MusicVolume": "Music volume",
"HorizontalSensitivity" : "Horizontal sensitivity",
"VerticalSensitivity" : "Vertical sensitivity",
"InvertLook" : "Invert look",
"EnableController" : "Enable controller",
"ResetToDefault" : "Reset to Defaults",
// Loading
"LoadingMessage": "Loading...\n\nNOTE: This screen may take some minutes to load. It probably hasn't crashed. Please be patient.",
"LoadingMessage": "Loading...\n\nNOTE: This screen may take some minutes to load and may look as if it has crashed during that time. Please be patient.",
// Intro hints
"HintMouseLook": "Use mouse to look around",
"HintWSADToMove": "WSAD to move",
"HintLMBToPickupFireExtinguisher": "LMB to pickup fire extinguisher",
"HintRMBToUseFireExtinguisher": "RMB to use fire extinguisher",
"HintTabToOpenClosePDA": "Press TAB to open or close PDA",
"HintSuccess": "Excellent!",
//In-Game UI
"PressButton" : "Press button",
"Climb" : "Climb",
"Dig" : "Dig",
"ExchangeBattery" : "Exchange battery (R)",
"NoKeyExchangeBattery" : "Exchange battery",
"NoKeyExchangePowerCell" : "Exchange power cell",
"DriveVehicle" : "Pilot vehicle",
"CloseDoor" : "Close door",
"OpenDoor" : "Open door",
"ClimbUp" : "Climb up",
"ClimbDown" : "Climb down",
"GrabOn" : "Grab on",
"PowerCableInstructions" : "Attach (left click) Detach (right click)",
"PickupCable" : "Pickup cable",
"InsertPowerCell" : "Insert new Power Cell",
"PilotSub" : "Pilot sub",
"Deconstruct": "Deconstruct",
"DeconstructAttachedError": "Attached components must be deconstructed first",
"Construct" : "Construct",
"SetAutopilot" : "Set autopilot",
"SignInstructions" : "Pick up (right click to edit)",
"TerraformerInstructions" : "Drag right button to add material. Shift-Drag to excavate material.",
"TerraformerOutOfMaterial" : "Out of material! Dig (shift-drag right button) for more",
"TerraformerTooClose" : "Too close! Move back",
"TerraformerTooFar" : "Too far from terrain!",
"PipeInstructions" : "Right click to place. Place above water, or connect to existing blue pipe by aiming at it.",
"PipeCantReconnect" : "Could not reconnect nearby pipe - too far away!",
"PipeNotConnected" : "Pipe not connected to surface! Cannot get air.",
"FeedbackInstructions" : "Press F8 to report bugs and give feedback",
"FeedbackNewReply" : "You have received new developer reply.\nPress F8 to read.",
// Ingame menu
"Pause": "Pause",
"BackToGame": "Back to Game",
"GiveFeedback": "Give Feedback",
"Save": "Save",
"QuitToDesktop": "Quit to Desktop",
"AreYouSure": "Are you sure?",
"Yes": "Yes",
"No": "No",
"InvertMouse": "Invert mouse",
"MouseSensitivity": "Mouse sensitivity",
"OculusRift": "Oculus Rift",
"OculusRecenter": "Recenter (F2)",
"DisableMousePitch": "Disable mouse pitch",
"ArmFollowsGaze": "Arm follows gaze",
"EscToSkip": "Hold ESC to skip",
"NightTime" : "Night time approaches.",
"SpawnNearbyFailed" : "SpawnNearby failed.",
"InventoryFull": "Inventory full",
"InventoryCantDropHere": "Can't drop item here. Use storage containers instead.",
"InventoryOverflow": "Inventory full. Free some space to pick up {0}.",
"ContainerOverflow" : "Changes in the latest update have caused the inventory to overflow. Free up space to see full contents.",
"RadiationDetected": "RADIATION DETECTED",
"AdvancedWiringKit": "Advanced wiring kit",
"Aerogel": "Aerogel",
"AluminumOxide": "Aluminum oxide crystal",
"AminoAcids": "Amino acids",
"AramidFibers": "Synthetic fibers",
"Benzene": "Benzene",
"BloodOil": "Blood oil",
"BloodRoot": "Blood root",
"BloodVine": "Blood vine",
"CalciumChunk": "Calcium Outcrop",
"Compass": "Compass",
"ComputerChip": "Computer chip",
"Copper": "Copper ore",
"CopperWire": "Copper wire",
"Diamond": "Diamond",
"EnameledGlass": "Enameled glass",
"Health": "Health",
"Energy": "Energy",
"Glass": "Glass",
"Gold": "Gold",
"Graphene": "Graphene",
"HydrochloricAcid": "Hydrochloric acid",
"Lead": "Lead plate",
"Limestone": "Limestone Outcrop",
"LimestoneChunk": "Limestone Chunk",
"Lithium": "Lithium",
"Lodestone": "Lodestone",
"Lubricant": "Lubricant",
"Magnesium": "Magnesium",
"Magnetite": "Magnetite",
"MercuryOre": "Mercury ore",
"Nanowires" : "Nanowires",
"NutrientBlock": "Nutrient block",
"OpalGem": "Opal gem",
"Pipe": "Pipe",
"Placeholder": "Placeholder",
"PlasteelIngot": "Plasteel ingot",
"Polyaniline": "Polyaniline",
"Quartz": "Quartz",
"Salt": "Salt deposit",
"ScrapMetal": "Metal Salvage",
"Silver": "Silver ore",
"SmallSupplyCrate": "Small Vac-Pack",
"Sulphur": "Sulphur",
"SupplyCrate": "Vac-Pack",
"Titanium": "Titanium",
"TitaniumIngot": "Titanium ingot",
"UraniniteCrystal": "Uraninite crystal",
"Uranium": "Uranium",
"WiringKit": "Wiring kit",
// PDA
"InventoryLabel": "INVENTORY",
"MODULES": "MODULES",
"AquariumStorageLabel": "AQUARIUM",
"PlanterStorageLabel": "PLANTER",
"FiltrationMachineStorageLabel": "FILTRATION MACHINE",
"CyclopsUpgradesStorageLabel": "UPGRADE MODULES",
"EquipmentLabel": "EQUIPPED",
"EscapePodStorageLabel": "STORAGE",
"SpecimenAnalyzerStorageLabel": "SPECIMEN ANALYZER",
"StorageLabel": "STORAGE",
"WaterParkPlanterStorageLabel": "AQUARIUM PLANTS",
"TabInventory" : "Inventory",
"TabJournal" : "Blueprints",
"TabLog" : "Voice Log",
"TabGallery" : "Photo Album",
"TabEncyclopedia" : "Data Bank",
"Day" : "Day",
"SortByDateDescending" : "Sort by date (descending)",
"SortByDateAscending" : "Sort by date (ascending)",
"SortByTopic" : "Sort by topic",
"SortByName" : "Sort by name",
"ScreenshotUpload" : "Upload",
"ScreenshotAddToSteamLibrary" : "Add to Steam",
"ScreenshotDelete" : "Delete",
"PDAGalleryTabInstructions" : "Press {0} to take a screenshot",
"PDAGalleryThumbnailSize" : "Size",
"PDAGalleryUpload" : "Upload image to the Picture Frame",
"PDAGalleryAddToSteam" : "Add image to the Steam Library",
"PDAGalleryDelete" : "Delete image (double click)",
"PDABootingEmergency" : "BOOTING IN EMERGENCY MODE",
"PDABootingLoading" : "LOADING\n[ {0}% ]",
// Scanner
"ScannerInstanceScanned" : "{0} scanned. Overall progress: {1}% ({2}/{3}).",
"ScannerRedundantScanned" : "",
"ScannerInstanceKnown" : "",
"ScannerEntityKnown" : "",
"EncyclopediaEntryUnlocked" : "{0} entry added to encyclopedia",
"FragmentAnalysisComplete" : "Fragment scanned, unlocked {0}.",
"ScannerScreenDefault" : "SEARCHING...",
"ScannerScreenReady" : "READY TO SCAN",
"ScannerScreenScanning" : "SCANNING...",
// Fragment analyzer
"FragmentAnalyzer": "Fragment Analyzer",
"Tooltip_FragmentAnalyzer": "Analyze fragments to make blueprints",
// Escape pod
"BoardEscapePod": "Board Escape Pod",
"capacity": "capacity",
"ClimbLadder": "Climb Ladder",
"Close": "Close",
"EnterEscapePod": "Enter Escape Pod",
"ExitEscapePod": "Exit Escape Pod",
"Open": "Open",
"OpenStorage": "Open storage",
"UseAquarium": "Use Aquarium",
"UsePlanter": "Use Planter",
"UseFiltrationMachine": "Use filtration machine",
"UseLadder": "Use Ladder",
"EscapePodStorageOpen": "Open storage container",
"EscapePodMedKitOpen": "Open med cabinet",
"EscapePodMedKitClose": "Close med cabinet",
// Cyclops
"ClimbUpLadder": "Climb up ladder",
"ClimbDownLadder": "Climb down ladder",
"BoardCyclops": "Board Cyclops",
"LeaveCyclops": "Leave Cyclops",
"CyclopsWelcomeAboard": "Cyclops: Welcome aboard captain.",
"CyclopsWelcomeNoPower": "Cyclops: Warning: Emergency power only. Oxygen production offline.",
"CyclopsHullBreach": "Cyclops: Hull breach detected.",
"CyclopsHullRestored": "Cyclops: Hull integrity restored. Draining systems initiated.",
// Builder tool
"CraftingLabel": "CONSTRUCTION",
// Beacon
"BeaconLabelEdit": "Edit beacon label",
"BeaconLabel": "Beacon Label",
"BeaconSubmit": "OK",
"BeaconDefaultPrefix": "B",
// Input and actions
"AssignQuickSlot": "assign quick slot",
"BindQuickSlot": "bind quick slot",
"AddedToInventory" : "added to inventory.",
"KeyE": "E",
"KeyRange15": "1-5",
"Eat": "eat",
"Use": "use",
"Equip": "equip",
"Unequip": "unequip",
"Place": "place",
"Drop": "drop",
"SwitchContainer": "switch container",
"PropulsionCannonEToRelease" : "Press E to release item",
"ShiftLMB": "Shift+Left click",
// Sign
"SignDefaultLabel" : "LABEL",
"SignEditLabel" : "Edit sign",
"SmallLockerDefaultLabel" : "LOCKER",
"SmallLockerEditLabel" : "Edit locker label",
"PictureFrameEditLabel" : "Set picture",
"BreakBasalt": "Break basalt outcrop",
"BreakLimestone": "Break limestone outcrop",
"BreakObsidian": "Break obsidian outcrop",
"BreakSandstone": "Break sandstone outcrop",
"BreakShale": "Break shale outcrop",
"BreakPurplePinecone": "Break purple pinecone",
"Aquarium": "Aquarium",
"PlanterPot": "Plant pot",
"PlanterPot2": "Plant pot 2",
"PlanterPot3": "Plant pot 3",
"PlanterBox": "Indoor growbed",
"PlanterShelf": "Plant shelf",
"FarmingTray": "Exterior growbed",
"FiltrationMachine": "Water filtration machine",
"Fabricator": "Fabricator",
"HoldShiftToPreventMenuClose": "Hold shift to prevent menu from closing during crafting",
"Locker": "Locker",
"Reinforce hull": "Reinforce hull",
"SmallLocker": "Wall locker",
"Spotlight": "Spotlight",
"UseFabricator": "Use fabricator",
"UseWorkbench": "Use modification station",
"Bench": "Bench",
"Techlight": "Floodlight",
"LEDLight": "Light stick",
// Decoration
"StarshipCargoCrate": "Cargo crate",
"StarshipCircuitBox": "Circuit box",
"StarshipDesk": "Desk",
"StarshipChair": "Chair",
"StarshipChair2": "Chair 2",
"StarshipChair3": "Chair 3",
"StarshipMonitor": "Monitor",
// cyclops launch bay
"EnterSeamoth": "Enter Seamoth",
"NoSeamothDocked": "No Seamoth docked",
"FullyCharged": "Fully charged",
"SeamothDepthWarning" : "WARNING! Seamoth is below its current crush depth!",
// Tech groups (builder tool menu categories)
"CategoryBase" : "Habitat Compartments",
"CategoryMisc" : "Miscellaneous",
"CategoryModule" : "Appliances",
"CategoryPower" : "Power",
// Tech types
"Battery": "Battery",
"BatteryDepleted": "Battery depleted",
"Beacon": "Beacon",
"Bleach": "Bleach",
"Scanner": "Scanner",
"Builder": "Habitat builder",
"Constructor": "Mobile vehicle bay",
"CurrentGenerator": "Current generator",
"Cutefish": "Cutefish",
"Cyclops": "Cyclops",
"DiveReel": "Dive reel",
"Drill": "Drill",
"EscapePod": "Escape pod",
"Fins": "Fins",
"Flare": "Flare",
"Flashlight": "Flashlight",
"Gravsphere": "Gravsphere",
"Knife": "Survival Knife",
"PowerCell": "Power cell",
"RadiationGloves": "Radiation gloves",
"RadiationHelmet": "Radiation helmet",
"RadiationSuit": "Radiation suit",
"ReactorRod" : "Reactor rod",
"Rebreather": "Rebreather",
"ReinforcedDiveSuit": "Reinforced dive suit",
"RegenPowerCell": "Self-charging power cell",
"Seaglide": "Seaglide",
"ShipComputer": "Ship computer",
"StasisRifle": "Stasis rifle",
"Tank": "O\u00b2 Tank",
"Terraformer": "Terraformer",
"Thermometer": "Thermometer",
"Transfuser": "Transfuser",
"UseConstructor": "Use Vehicle Bay",
"Welder": "Welder",
"FireExtinguisher": "Fire Extinguisher",
"OpenPercent": "OPEN PERCENT: {0}%",
"EnergyPercent": "Energy: {0:P0}",
"FuelPercent": "Fuel: {0:P0}",
"Weld": "Weld",
// Tool upgrades
"DiamondBlade": "Hardened blade",
"DiveSuit": "Dive suit",
"HeatBlade": "Thermoblade",
"HighCapacityTank": "High capacity tank",
"LaserCutter": "Laser cutter",
"LithiumIonBattery": "Lithium ion battery",
"PlasteelTank": "Plasteel tank",
"PowerGlide": "Powerglide",
"RepulsionCannon": "Repulsion cannon",
"Stillsuit": "Stillsuit",
"StillsuitCreatedWater": "Stillsuit collected 8oz recycled H2O",
"StillsuitEquipped": "Stillsuit equipped and capturing body moisture",
"SwimChargeFins": "Swim charge fins",
"UltraGlideFins": "Ultra glide fins",
// Bioreactor and nuclear reactor recipes
"CompostCreepvine": "Compost Creepvine",
"Tooltip_CompostCreepvine": "Breaks down Creepvine over time for reliable energy",
"ProcessUranium": "Process uranium",
"Tooltip_ProcessUranium": "A highly controlled fission reaction",
"Tooltip_DiamondBlade": "Diamond-hardened blade",
"Tooltip_DiveSuit": "Basic dive suit",
"Tooltip_HeatBlade": "Heated blade",
"Tooltip_HighCapacityTank": "Extra air capacity",
"Tooltip_LaserCutter": "Cuts things open",
"Tooltip_LithiumIonBattery": "Double the energy of a standard battery",
"Tooltip_PlasteelTank": "Extra light tank",
"Tooltip_PowerGlide": "Right-mouse to activate power surge",
"Tooltip_RepulsionCannon": "Applies force to objects",
"Tooltip_Stillsuit": "Reclaims moisture from body",
"Tooltip_SwimChargeFins": "Wirelessly charges your held tool while you swim",
"Tooltip_UltraGlideFins": "Increased swim speed",
"Audiolog": "Audiolog - Ouch, where does this show up in the game?",
"GrandReefsEgg": "Grand Reefs egg",
"GrassyPlateausEgg": "Grassy Plateaus egg",
"KelpForestEgg": "Kelp Forest egg",
"KooshZoneEgg": "Koosh Zone egg",
"LavaZoneEgg": "Lava Zone egg",
"MushroomForestEgg": "Mushroom Forest egg",
"Observatory": "Observatory",
"SafeShallowsEgg": "Safe Shallows egg",
"TwistyBridgesEgg": "Twisty Bridges egg",
"SurvivorPDA": "Abandoned PDA",
"Tooltip_SurvivorPDA": "Download data",
"Workbench": "Modification station",
"Tooltip_Workbench": "Advanced fabricator for modification of survival equipment",
"HullReinforcementModule": "Cyclops pressure compensator",
"Tooltip_HullReinforcementModule": "Rearranges the submarine hull's atomic structure to increase safe diving depth.",
"CyclopsHullModule1": "Cyclops pressure compensator",
"Tooltip_CyclopsHullModule1": "Rearranges the submarine hull's atomic structure to increase safe diving depth.",
"CyclopsHullModule2": "Cyclops ultra pressure compensator",
"Tooltip_CyclopsHullModule2": "Rearranges the submarine hull's atomic structure to increase safe diving depth by extreme amounts.",
"PowerUpgradeModule": "Power efficiency upgrade module",
"Tooltip_PowerUpgradeModule": "Recycles heat byproduct to increase engine efficiency by 15%",
"SpecialHullPlate": "Hull plate",
"Tooltip_SpecialHullPlate": "Limited edition numbered hull plate (thank you!)",
"DevTestItem": "Dev test item",
"Tooltip_DevTestItem": "Really. REALLY.",
"BikemanHullPlate": "Bikeman Hull Plate",
"Tooltip_BikemanHullPlate": "https://www.youtube.com/BikestMan",
"EatMyDictionHullPlate": "Eat My Diction Hull Plate",
"Tooltip_EatMyDictionHullPlate": "https://www.youtube.com/EatMyDiction1",
"DioramaHullPlate": "Diorama Hull Plate",
"Tooltip_DioramaHullPlate": "A special Hull Plate to commemorate a unique diorama.",
"MarkiplierHullPlate": "Markiplier Hull Plate",
"Tooltip_MarkiplierHullPlate": "I'm not scared. Not even a little bit.",
"MuyskermHullPlate": "Muyskerm Hull Plate",
"Tooltip_MuyskermHullPlate": "Reconsider your YouTube subscription standards.",
"LordMinionHullPlate": "LordMinion Hull Plate",
"Tooltip_LordMinionHullPlate": "The most handsome Subnautica Hull Plate of all time.",
"JackSepticEyeHullPlate": "JackSepticEye Hull Plate",
"Tooltip_JackSepticEyeHullPlate": "Jack creates clean, swearing-free videos appropriate for viewing by all ages.",
"Sign" : "Sign",
"Tooltip_Sign" : "Sign",
"PictureFrame" : "Picture Frame",
"Tooltip_PictureFrame" : "",
"Seamoth": "Seamoth",
"Exosuit": "Exosuit",
"PropulsionCannon" : "Propulsion cannon",
"SandLoot" : "Sand",
"sand" : "sand",
"Signal" : "Signal",
"Silicone" : "Silicone rubber",
"FiberMesh" : "Fiber mesh",
"BallClusters" : "Treespawn",
"BarnacleSuckers" : "Tree leech",
"BigCoralTubes": "Giant coral tubes",
"BloodGrass": "Blood grass",
"BlueBarnacle" : "Blue barnacle",
"BlueBarnacleCluster" : "Blue barnacle cluster",
"BlueCluster": "Grue cluster",
"BlueCoralTubes" : "Jordi's Tung",
"BlueJeweledDisk" : "Blue table coral",
"BrownTubes": "Earthen coral tubes",
"CoralChunk": "Common coral sample",
"CoralShellPlate": "Coral shell plate",
"GreenGrass" : "Green grass",
"GreenJeweledDisk" : "Green table coral",
"GreenReeds" : "Spotted reeds",
"HugeKoosh" : "Giant koosh",
"JeweledDiskPiece": "Table coral sample",
"LargeKoosh": "Large koosh",
"MediumKoosh": "Medium koosh",
"Mohawk" : "Mohawk",
"PurpleJeweledDisk" : "Purple table coral",
"RedGrass" : "Red grass",
"RedJeweledDisk" : "Red table coral",
"RedSeaweed" : "Blood weed",
"SmallKoosh" : "Pygmy koosh",
"SmallStorage": "Waterproof Locker",
"StalkerTooth" : "Stalker tooth",
"TreeMushroom": "Tree mushroom",
"TreeMushroomPiece": "Fungal sample",
// Fragments
"BaseBulkheadFragment" : "Bulkhead fragment",
"BaseFiltrationMachineFragment" : "Base filtration fragment",
"BaseObservatoryFragment" : "Observatory fragment",
"BaseUpgradeConsoleFragment" : "Seamoth upgrade console fragment",
"BioreactorFragment": "Bioreactor fragment",
"ConstructorFragment" : "Mobile Vehicle Bay fragment",
"CyclopsBridgeFragment" : "Cyclops bridge fragment",
"CyclopsDockingBayFragment" : "Cyclops docking bay fragment",
"CyclopsEngineFragment" : "Cyclops engine fragment",
"CyclopsHullFragment" : "Cyclops hull fragment",
"ExosuitFragment": "Exosuit fragment",
"FiltrationMachineFragment": "Filtration machine fragment",
"MoonpoolFragment": "Moonpool fragment",
"NuclearReactorFragment": "Nuclear reactor fragment",
"PowerTransmitterFragment" : "Power transmitter fragment",
"PropulsionCannonFragment": "Propulsion cannon fragment",
"RadioFragment" : "Radio fragment",
"ReinforceHullFragment": "Cyclops pressure compensator fragment",
"BaseMapRoomFragment" : "Scanner room fragment",
"SeaglideFragment" : "Seaglide fragment",
"SeamothFragment": "Seamoth fragment",
"SolarPanelFragment" : "Solar panel fragment",
"SpecimenAnalyzerFragment" : "Specimen analyzer fragment",
"StasisRifleFragment": "Stasis rifle fragment",
"TerraformerFragment": "Terraformer fragment",
"ThermalPlantFragment": "Thermal Plant fragment",
"TransfuserFragment": "Transfuser fragment",
"WorkbenchFragment": "Modification station fragment",
// Blueprints
"BioreactorBlueprint": "Bioreactor blueprint",
"ConstructorBlueprint": "Mobile vehicle bay blueprint",
"CyclopsBlueprint": "Cyclops blueprint",
"ExosuitBlueprint": "Exosuit blueprint",
"FabricatorBlueprint": "Fabricator blueprint",
"MoonpoolBlueprint": "Moonpool blueprint",
"NuclearReactorBlueprint": "Nuclear reactor blueprint",
"ReinforceHullBlueprint": "Cyclops Pressure Compensator blueprint",
"PropulsionCannonBlueprint": "Propulsion cannon blueprint",
"SeamothBlueprint": "Seamoth blueprint",
"SpecimenAnalyzerBlueprint": "Specimen analyzer blueprint",
"StasisRifleBlueprint": "Stasis rifle blueprint",
"TerraformerBlueprint": "Terraformer blueprint",
"ThermalPlantBlueprint": "Thermal plant blueprint",
"TransfuserBlueprint": "Transfuser blueprint",
"WorkbenchBlueprint": "Modification station blueprint",
"FiltrationMachineBlueprint": "Filtration machine blueprint",
"TechlightBlueprint": "Floodlight blueprint",
"LEDLightBlueprint": "Light stick blueprint",
"CyclopsHullBlueprint" : "Cyclops Hull Blueprint",
"CyclopsBridgeBlueprint" : "Cyclops Bridge Blueprint",
"CyclopsEngineBlueprint" : "Cyclops Engine Blueprint",
"CyclopsDockingBayBlueprint" : "Cyclops Docking Bay Blueprint",
"Boulder": "Boulder",
"HangingStinger": "Drooping Stinger",
"SpikePlant": "Tiger plant",
"FilteredWater" : "Filtered water",
"StillsuitWater" : "Reclaimed water",
"DisinfectedWater": "Disinfected water",
"FirstAidKit": "First aid kit",
"CookedBladderfish": "Cooked Airsack",
"CookedBoomerang": "Cooked Boomerang",
"CookedEyeye": "Cooked Eyeye",
"CookedGarryFish": "Cooked Garryfish",
"CookedHoleFish": "Cooked Holefish",
"CookedHoopfish": "Cooked Hoopfish",
"CookedHoverfish": "Cooked Hoverfish",
"CookedOculus": "Cooked Oculus",
"CookedPeeper": "Cooked Peeper",
"CookedReginald": "Cooked Reginald",
"CookedSpadefish": "Cooked Spadefish",
"CookedSpinefish": "Cooked Spinefish",
"CuredBladderfish": "Cured Airsack",
"CuredBoomerang": "Cured Boomerang",
"CuredEyeye": "Cured Eyeye",
"CuredGarryFish": "Cured Garryfish",
"CuredHoleFish": "Cured Holefish",
"CuredHoopfish": "Cured Hoopfish",
"CuredHoverfish": "Cured Hoverfish",
"CuredOculus": "Cured Oculus",
"CuredPeeper": "Cured Peeper",
"CuredReginald": "Cured Reginald",
"CuredSpadefish": "Cured Spadefish",
"CuredSpinefish": "Cured Spinefish",
"Decomposing": "Old",
"Ripe": "Decomposing",
"Rotting": "Rotten",
"Dead": "Dead",
"Unobtanium": "Unobtanium",
"HoleFish": "Holefish",
"Jumper": "Shuttlebug",
"Peeper": "Peeper",
"Oculus": "Oculus",
"Hoopfish": "Hoopfish",
"RabbitRay": "Rabbit Ray",
"GarryFish": "Garryfish",
"Slime": "Slime",
"Crash": "Crash",
"CrashPowder": "Crash powder",
"Boomerang": "Boomerang",
"LavaLarva": "Lava larva",
"Stalker": "Stalker",
"Eyeye": "Eyeye",
"Bloom": "Bloom",
"Bladderfish": "Airsack",
"Hoverfish": "Hoverfish",
"Jellyray": "Jellyray",
"Reefback": "Reefback",
"Reginald": "Reginald",
"Spadefish": "Spadefish",
"Grabcrab": "Grabcrab",
"Floater": "Floater",
"Gasopod": "Gasopod",
"Sandshark": "Sandshark",
"Skyray": "Skyray",
"Player": "Player",
"AirBladder": "Air bladder",
"Spinefish": "Spinefish",
"Shuttlebug": "Shuttlebug",
"Blighter": "Blighter",
"DEPTH": "DEPTH",
"POWER": "POWER",
"NITROGEN": "NITROGEN",
"MeterSuffix": "m",
"SUB DEPTH": "SUB DEPTH",
"ECOSYSTEM": "ECOSYSTEM",
"BATHSPHERE": "BATHSPHERE",
"BLOOD SUGAR": "BLOOD SUGAR",
"FOOD": "FOOD",
"CookedFood": "Cooked food",
"CuredFood": "Cured food",
"H20": "H20",
"DURABILITY": "DURABILITY",
"Initializing dive suit HUD...": "Initializing dive suit HUD...",
"Initializing objectives...": "Initializing objectives...",
"|": "|",
"Demo time": "Demo time",
"InventorySecured": "Inventory secured.",
"THANK YOU FOR PLAYING": "THANK YOU FOR PLAYING",
"PRIMARY": "PRIMARY",
"SECONDARY": "SECONDARY",
"ControlSubInstructions": "WASD to pilot, SPACE/C for vertical",
"Drop loot onto Constructor": "Drop loot onto Constructor",
"PressUseToExit": "Exit",
"DeployConstructor" : "Deploy vehicle bay in water",
"DeployConstructorInWater" : "Should be in water to deploy vehicle bay!",
"Total: ": "Total: ",
"<UnImplemented>": "(not implemented yet)",
"<Bullet>": " \u2022 ",
"DontHaveNeededIngredients": "You don't have the needed ingredients!",
"YouDied": "You died.",
"YouDiedLostStuff": "You died and lost some stuff.",
"HardcoreGameOver" : "You died. Game Over.",
"OXYGEN": "AIR",
"SecsO2" : "{0}s",
"Empty" : "empty",
"2": "2",
"How likely are you to recommend this game to a friend?": "How likely are you to recommend this game to a friend?",
"Submit": "Submit",
"WASD to pilot, SPACE/C for vertical, E to exit": "WASD to pilot, SPACE/C for vertical, E to exit",
"I": "I",
"TRANSFUSER SERUM": "TRANSFUSER SERUM",
"PLAYER EFFECTS": "PLAYER EFFECTS",
"CREATURE DEBUG": "CREATURE DEBUG",
"PickUp" : "Pick up",
"PickedUp" : "Picked up {0}",
"Needs" : "Needs",
"SitDown": "Sit",
"StandUp": "Stand Up",
"OxygenWarning10": "Emergency: 10 seconds of oxygen remaining.",
"OxygenWarning30": "Warning: 30 seconds of oxygen remaining.",
// Fabricator menu
"FabricatorMenu_Resources" : "Resources",
"FabricatorMenu_BasicMaterials" : "Basic materials",
"FabricatorMenu_AdvancedMaterials" : "Advanced materials",
"FabricatorMenu_Electronics" : "Electronics",
"FabricatorMenu_Survival" : "Sustenance",
"FabricatorMenu_Water" : "Water",
"FabricatorMenu_CookedFood" : "Cooked Food",
"FabricatorMenu_CuredFood" : "Cured Food",
"FabricatorMenu_Personal" : "Personal",
"FabricatorMenu_Equipment" : "Equipment",
"FabricatorMenu_Tools" : "Tools",
"FabricatorMenu_Machines" : "Deployables",
"FabricatorMenu_Submarine" : "Submarine",
// Constructor menu
"ConstructorMenu_Vehicles" : "Vehicles",
// Workbench menu
"WorkbenchMenu_KnifeMenu" : "Survival Knife",
"WorkbenchMenu_TankMenu" : "Air Tank",
"WorkbenchMenu_FinsMenu" : "Fins",
"WorkbenchMenu_PropulsionCannonMenu" : "Propulsion Cannon",
"WorkbenchMenu_CyclopsMenu" : "Cyclops Upgrades",
// Seamoth upgrade menu
"SeamothUpgradesMenu_ModuleMenu" : "Seamoth upgrade modules",
"SeamothUpgradesMenu_ItemMenu" : "Seamoth torpedoes",
// Tooltips
"Tooltip_AdvancedWiringKit": "CPU with gold/silver wiring for advanced construction.",
"Tooltip_Aerogel": "Light, porous, dried gel. High heat insulation.",
"Tooltip_AirBladder": "Chemical reaction produces lighter-than air gas for personal buoyancy.",
"Tooltip_AluminumOxide": "Al\u00b2O\u00b3. Valuable thermo-conductivity and electro-conductance.",
"Tooltip_AminoAcids": "Protein and neurotransmitter building block.",
"Tooltip_Aquarium": "Self-sustaining aquatic habitat.",
"Tooltip_PlanterPot": "Titanium pot containing synthetic soil.",
"Tooltip_PlanterPot2": "Titanium pot containing synthetic soil.",
"Tooltip_PlanterPot3": "Titanium pot containing synthetic soil.",
"Tooltip_PlanterBox": "Artificial plant bed, suitable for interior use only.",
"Tooltip_PlanterShelf": "Wall-mounted plant pot",
"Tooltip_FarmingTray": "Artificial plant bed, suitable for use on land or underwater.",
"Tooltip_FiltrationMachine": "Water filtration machine",
"Tooltip_AramidFibers": "High-strength synthetic fibers",
"Tooltip_Battery": "Mobile power source.",
"Tooltip_Beacon": "Navigation aid. Maintains and broadcasts its position.",
"Tooltip_Bench": "Simple metal appliance. Conserves energy when resting.",
"Tooltip_Benzene": "C\u2076H\u2076. Oil and solvent applications.",
"Tooltip_Bleach": "NaClO. Sodium hypochlorite bleach. Sanitizing applications.",
"Tooltip_BloodOil": "Oily goo",
"Tooltip_BloodRoot": "A ruddy root",
"Tooltip_BloodVine": "",
"Tooltip_Scanner": "A handheld spectroscope scanner for recording atomic-level information on targeted entities",
"Tooltip_Builder": "Fabricates habitat compartments and appliances from raw materials.",
"Tooltip_Compass": "HUD NWSE indicator",
"Tooltip_ComputerChip": "Multi-purpose CPU.",
"Tooltip_Constructor": "Fabricates vehicles from raw materials.",
"Tooltip_CookedBladderfish": "Spongy. Gristly. Thankfully odorless.",
"Tooltip_CookedBoomerang": "Good eating around the cartilaginous fins.",
"Tooltip_CookedEyeye": "High in protein. Small in size. Hard to keep down. ",
"Tooltip_CookedGarryFish": "Floral flavor, but very little of it.",
"Tooltip_CookedHoleFish": "Gelatinous flesh with good nutrient value.",
"Tooltip_CookedHoopfish": "Never eat the antennae.",
"Tooltip_CookedHoverfish": "Firm, low-fat reptilian flesh.",
"Tooltip_CookedOculus": "Dark, dense meat. A good meal bar the sulphuric aftertaste.",
"Tooltip_CookedPeeper": "Protein-rich eyeballs. Small bones add texture.",
"Tooltip_CookedReginald": "Pungent and smoky.",
"Tooltip_CookedSpadefish": "Decent size but salty.",
"Tooltip_CookedSpinefish": "Never eat the antennae.",
"Tooltip_Copper": "Essential wiring component.",
"Tooltip_CopperWire": "Copper atoms fabricated into basic electrical wiring.",
"Tooltip_CoralChunk": "Sample containing CaCO\u00b3. Calcium carbonate is a base ingredient for bleach.",
"Tooltip_CrashPowder": "SO\u2074Tr. Sulfur-based powder. Combustible underwater.",
"Tooltip_CuredBladderfish": "Reminiscent of jerky.",
"Tooltip_CuredBoomerang": "Tough but flavorsome.",
"Tooltip_CuredEyeye": "Shriveled, hardened and somehow more appetizing.",
"Tooltip_CuredGarryFish": "The only flavor is salt.",
"Tooltip_CuredHoleFish": "Salting has given the flesh a mousse-like consistency.",
"Tooltip_CuredHoopfish": "This fish actually tastes like fish.",
"Tooltip_CuredHoverfish": "The crispy, salty legs are the highlight.",
"Tooltip_CuredOculus": "Meaty and still strong in flavour.",
"Tooltip_CuredPeeper": "Preserved in salt.",
"Tooltip_CuredReginald": "Over salty.",
"Tooltip_CuredSpadefish": "Your daily dose of salt in a single portion.",
"Tooltip_CuredSpinefish": "This fish actually tastes like fish.",
"Tooltip_CurrentGenerator": "Uses artificial gravity to generate convection current.",
"Tooltip_Cutefish": "Special Edition pet",
"Tooltip_Cyclops": "Vast industrial-use submarine.",
"Tooltip_Diamond": "C. Carbon allotrope with superlative physical properties.",
"Tooltip_DisinfectedWater": "H\u00b2O. 12oz. Microorganism-free.",
"Tooltip_DiveReel": "Anchors to a physical point and unwinds as you explore.",
"Tooltip_EnameledGlass": "Glass hardened using a natural substrate.",
"Tooltip_Exosuit": "Walk on the ocean floor.",
"Tooltip_Fabricator": "Basic survival fabricator. Atomically rearranges resources.",
"Tooltip_Radio" : "Receive short-range outworld communcation.",
"Tooltip_MedicalCabinet" : "Fabricates a medical kit every 30 minutes.",
"Tooltip_FireExtinguisher" : "Keeps fires in check.",
"Tooltip_FiberMesh": "Strong natural fiber. Comfy.",
"Tooltip_FilteredWater": "H\u00b2O. 6oz. Pure.",
"Tooltip_Fins": "Translate vertical limb movements underwater into forward thrust.",
"Tooltip_FirstAidKit": "Treated bandages. Apply to staunch blood-flow and sanitize wounds.",
"Tooltip_Flare": "Multi-realizable underwater light source.",
"Tooltip_Flashlight": "Battery-powered underwater light source.",
"Tooltip_Floater": "Composed of multiple organisms in symbiosis. Lifecycle unknown.",
"Tooltip_Gaspod": "Gassy acid pod.",
"Tooltip_Glass": "SiO\u2074. Pure fused quartz glass.",
"Tooltip_Gold": "Au. Valuable conductive properties.",
"Tooltip_GrandReefsEgg": "Unidentified egg.",
"Tooltip_Graphene": "C. Carbon arranged one atom thick. Stronger than steel.",
"Tooltip_GrassyPlateausEgg": "Unidentified egg.",
"Tooltip_Gravsphere": "Uses artificial gravity to attract light objects.",
"Tooltip_Hoopfish": "Uses its encircling antennae to induct itself through the water.",
"Tooltip_HydrochloricAcid": "HCl. Powerful acidic compound. Employ due care.",
"Tooltip_JeweledDiskPiece": "Contains trace precious metals used in computer fabrication.",
"Tooltip_KelpForestEgg": "Unidentified egg.",
"Tooltip_Knife": "Standard survival tool. Multi-functional.",
"Tooltip_KooshZoneEgg": "Unidentified egg.",
"Tooltip_LavaZoneEgg": "Unidentified egg.",
"Tooltip_Lead": "Pb. Insulates against radiation.",
"Tooltip_Lithium": "Li. Applications in high-strength alloys.",
"Tooltip_Locker": "Locks away things you need to store.",
"Tooltip_Lubricant": "Naturally-derived, oil-based lubricant. Industrial applications.",
"Tooltip_Magnesium": "Mg. Combustible metal.",
"Tooltip_Magnetite": "Ma. Metal with magnetic properties.",
"Tooltip_MercuryOre": "HgS. Cinnabar. Heat in O\u00b2 to acquire refined mercury.",
"Tooltip_MushroomForestEgg": "A mysterious egg",
"Tooltip_Nanowires" : "Wires for nanoscale quantum devices.",
"Tooltip_NutrientBlock": "Dense, processed food from the Aurora.",
"Tooltip_OpalGem": "Si. A gem of concentrated silicon.",
"Tooltip_Pipe": "Pump air from surface.",
"Tooltip_PlasteelIngot": "Ultra-strong material.",
"Tooltip_Polyaniline": "High conductance polymer.",
"Tooltip_PowerCell": "High-capacity mobile power source.",
"Tooltip_PropulsionCannon" : "Warps gravity to pull and push objects.",
"Tooltip_Quartz": "SiO\u2074. Silica in crystalline form.",
"Tooltip_RadiationGloves": "Lead-based radiation protection.",
"Tooltip_RadiationHelmet": "Lead-lined radiation helmet.",
"Tooltip_RadiationSuit": "Lead-lined suit providing insulation from radiation.",
"Tooltip_ReactorRod": "Used to power nuclear reactors.",
"Tooltip_Rebreather": "Absorb CO\u00b2 to recycle used air at greater depths.",
"Tooltip_ReinforcedDiveSuit": "Heavy aramid fiber dive suit providing 50% physical protection.",
"Tooltip_SafeShallowsEgg": "An unidentified egg.",
"Tooltip_Salt": "NaCl. Culinary and sanitation applications.",
"Tooltip_ScrapMetal": "Composed of 87% titanium.",
"Tooltip_Seaglide": "Converts torque into thrust underwater via propeller.",
"Tooltip_Seamoth": "One-person submersible.",
"Tooltip_Signal": "Co-ordinates.",
"Tooltip_Silicone": "Synthetic, silicon-based rubber.",
"Tooltip_Silver": "Ag. Conductive element and microbicide.",
"Tooltip_SmallLocker" : "Wall-mounted storage locker.",
"Tooltip_SmallStorage": "4x4 storage that maintains position in the water.",
"Tooltip_SmallSupplyCrate": "Vacuum-packed supplies from the Aurora.",
"Tooltip_Spotlight": "Fixed lighting solution.",
"Tooltip_StalkerTooth": "A sharp, hardened calcium formation.",
"Tooltip_StasisRifle": "Freezes physical objects.",
"Tooltip_StillsuitWater": "H\u00b2O. Purified, reclaimed body water.",
"Tooltip_Sulphur": "S. Oxidant and reducing agent.",
"Tooltip_SupplyCrate": "Vacuum-packed equipment from the Aurora.",
"Tooltip_Tank": "O\u00b2 mix. 60 seconds of breathable air.",
"Tooltip_Terraformer": "Accessible terrain alteration.",
"Tooltip_Thermometer": "HUD temperature sensor.",
"Tooltip_Titanium": "Ti. Basic building material.",
"Tooltip_TitaniumIngot": "Ti. Condensed titanium bar.",
"Tooltip_Transfuser": "Samples DNA.",
"Tooltip_TreeMushroomPiece": "Indigenous flora. Contains fungal enzymes.",
"Tooltip_TwistyBridgesEgg": "An unidentified egg.",
"Tooltip_UraniniteCrystal": "A highly radioactive and interesting mineral.",
"Tooltip_Uranium": "U. Nuclear fission applications.",
"Tooltip_Welder": "Multi-purpose repair tool, functional in all environments.",
"Tooltip_WiringKit": "Insulated silver wire. Essential electronic component.",
// Decoration
"Tooltip_StarshipCargoCrate": "But where's the cargo?!",
"Tooltip_StarshipCircuitBox": "Behold, complex wires!",
"Tooltip_StarshipDesk": "For white collar workers.",
"Tooltip_StarshipChair": "Surprisingly comfy.",
"Tooltip_StarshipChair2": "Surprisingly comfy.",
"Tooltip_StarshipChair3": "Surprisingly comfy.",
"Tooltip_StarshipMonitor": "No signal.",
"Damaged" : "Damaged ",
"Open_SupplyCrate" : "Open supply crate",
"Close_SupplyCrate" : "Close supply crate",
"Locked_Door" : "Locked door", "Sealed_Door" : "Sealed door",
"Sealed_SupplyCrate" : "Sealed supply crate",
"Sealed" : "Sealed",
"DoorInstructions_Powercell" : "Power up the nearby console to open",
"DoorInstructions_Keycard" : "Find the matching keycard to access",
"SealedInstructions" : "Cut open to access",
"GenericLocked" : "Door is unlocked from elsewhere",
"OpenLocker": "Open locker",
"Radio" : "Communications Relay",
"Radio_Play" : "Play Message",
"Pickup_FireExtinguisher" : "Pickup Fire Extinguisher",
"FireExtinguisher_Douse" : "Extinguish the Fire",
"MedicalCabinet" : "Medical Kit Fabricator",
"MedicalCabinet_DoorClose" : "Close",
"MedicalCabinet_DoorOpen" : "Open",
"MedicalCabinet_PickupMedKit" : "Pick Up First Aid Kit",
"DamagedWires" : "Damaged Lifepod Systems",
"WeldToFix" : "Use welder to repair",
"CyclopsLightingToggle" : "Toggle Internal Lighting On/Off",
"CyclopsPowerToggle" : "Toggle Cyclops Power On/Off",
"CyclopsFloodlightsToggle" : "Toggle External Floodlights On/Off",
// Fragments
"Tooltip_BioreactorFragment": "A piece of a bioreactor",
"Tooltip_ExosuitFragment": "A piece of exosuit technology",
"Tooltip_MoonpoolFragment": "A piece of a moonpool technology",
"Tooltip_FiltrationMachineFragment": "A piece of a filtration machine technology",
"Tooltip_NuclearReactorFragment": "A piece of a nuclear reactor",
"Tooltip_PropulsionCannonFragment": "A piece of a propulsion cannon",
"Tooltip_ReinforceHullFragment": "A piece of the Aurora's reinforced hull",
"Tooltip_SeamothFragment": "If I'm correct this tooltip will no longer show up in game. Please report as a bug if you see this",
"Tooltip_StasisRifleFragment": "A piece of a stasis rifle",
"Tooltip_TerraformerFragment": "A piece of terraformer technology",
"Tooltip_ThermalPlantFragment": "A piece of a thermal plant",
"Tooltip_TransfuserFragment": "A piece of transfuser technology",
"Tooltip_WorkbenchFragment": "A damaged section of one of the Aurora's equipment modification stations",
// Blueprints
"Tooltip_BioreactorBlueprint": "Plans for building a Bioreactor",
"Tooltip_ConstructorBlueprint": "Plans for building a Constructor",
"Tooltip_CyclopsBlueprint": "Plans for building a Cyclops",
"Tooltip_ExosuitBlueprint": "Plans for building an Exosuit",
"Tooltip_FabricatorBlueprint": "Plans for building a Fabricator",
"Tooltip_MoonpoolBlueprint": "Plans for building a Moonpool",
"Tooltip_NuclearReactorBlueprint": "Plans for building a Nuclear Reactor",
"Tooltip_ReinforceHullBlueprint": "Plans for building a Reinforce hull",
"Tooltip_PropulsionCannonBlueprint": "Plans for building a Propulsion Cannon",
"Tooltip_SeamothBlueprint": "Plans for building a Seamoth",
"Tooltip_SpecimenAnalyzerBlueprint": "Plans for building a Specimen Analyzer",
"Tooltip_StasisRifleBlueprint": "Plans for building a Stasis rifle",
"Tooltip_TerraformerBlueprint": "Plans for building a Terraformer",
"Tooltip_ThermalPlantBlueprint": "Plans for building a ThermalPlant",
"Tooltip_TransfuserBlueprint": "Plans for building a Transfuser",
"Tooltip_WorkbenchBlueprint": "Plans for building a modification station",
"Tooltip_TechlightBlueprint": "Plans for building a Floodlight",
"Tooltip_LEDLightBlueprint": "Plans for building a light stick",
"Tooltip_CyclopsHullBlueprint" : "Plans for building a Cyclops",
"Tooltip_CyclopsBridgeBlueprint" : "Plans for building a Cyclops",
"Tooltip_CyclopsEngineBlueprint" : "Plans for building a Cyclops",
"Tooltip_CyclopsDockingBayBlueprint" : "Plans for building a Cyclops",
// Fish tooltips
"Tooltip_HoleFish": "80% cartilage. Uses its 'hole' for unpredictable maneuvers.",
"Tooltip_Peeper": "Agile herbivore, active during daylight hours.",
"Tooltip_Oculus": "Evolutionary relative of the peeper. Adapted for low-light environments.",
"Tooltip_Hoopfish": "Uses its encircling antennae to induct itself through the water.",
"Tooltip_GarryFish": "A small fish with fine flavor.",
"Tooltip_Boomerang": "Diurnal species with distinctive twin-fin propulsion mechanism.",
"Tooltip_LavaLarva": "Grub-like specimen with evolved heat-tolerance.",
"Tooltip_Eyeye": "Evolved to see predators before they see it.",
"Tooltip_Bladderfish": "Uses permeable membranes to filter oxygen from the water. Filled with air.",
"Tooltip_Hoverfish": "Vibrating feet enable this creature to maintain position in currents.",
"Tooltip_Reginald": "Docile indigenous fauna.",
"Tooltip_Spadefish": "Aquatic specimen with a single, over-developed eye.",
"Tooltip_Spinefish": "Deep sea relative of the hoopfish, its distinctive white markings have the appearance of a rib cage, which it uses to play dead on the ocean floor when predators pass by.",
// World arrows
"WorldArrow_EquipFlashlight": "Equip flashlight",
"WorldArrow_EquipKnife": "Equip knife",
"WorldArrow_CutCreepvine": "Cut Creepvine with knife",
"WorldArrow_EquipSeaglide": "Equip Seaglide",
"WorldArrow_TurnOnFlashlight": "Turn flashlight on",
"WorldArrow_EquipConstructor": "Equip vehicle bay",
"WorldArrow_ReleaseConstructor": "Release vehicle bay",
"WorldArrow_EatSomething": "Eat something",
"WorldArrow_DrinkSomething": "Drink something",
"WorldArrow_PickupMetal": "Pickup metal salvage",
"WorldArrow_PickupQuartz": "Pickup quartz",
"WorldArrow_BreakLimestone": "Break limestone",
"WorldArrow_BoardEscapePod": "Board Escape Pod",
"WorldArrow_UseFabricator": "Use Fabricator",
"WorldArrow_OpenPDA": "Open PDA",
"WorldArrow_CatchPeeper": "Catch Peeper",
"WorldArrow_SwimToSurface": "Swim to surface!",
"WorldArrow_EnterSeamoth": "Enter Seamoth",
"WorldArrow_BoardCyclops": "Board Cyclops",
"WorldArrow_DockSeamoth": "Dock Seamoth",
"WorldArrow_AttackBleeder": "Attack",
// Filtration machine
"FiltrationComplete": "Filtration complete",
"FiltrationProgress": "Filtration progress: water {0:P0}, salt {1:P0}",
// Specimen Analyzer
"SpecimenAnalyzer": "Specimen Analyzer",
"AccessSpecimenAnalyzer" : "Access Specimen Analyzer",
"Tooltip_SpecimenAnalyzer": "Studies Specimens to make blueprints",
"SpecimenAnalyzerEmpty" : "Specimen analyzer empty",
"SpecimenAnalyzerIdle" : "Specimen analyzer idle",
"SpecimenAnalyzing" : "Analyzing {0}{1}{2}%...",
"SpecimenAnalysisCommencing" : "Analysis of {0} commencing.",
"SpecimenAnalysisComplete" : "Specimen analyzed, unlocked {0}.",