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broadcast_router.go
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broadcast_router.go
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package router
import "github.com/AsynkronIT/protoactor-go/actor"
type broadcastGroupRouter struct {
GroupRouter
}
type broadcastPoolRouter struct {
PoolRouter
}
type broadcastRouterState struct {
routees *actor.PIDSet
}
func (state *broadcastRouterState) SetRoutees(routees *actor.PIDSet) {
state.routees = routees
}
func (state *broadcastRouterState) GetRoutees() *actor.PIDSet {
return state.routees
}
func (state *broadcastRouterState) RouteMessage(message interface{}, sender *actor.PID) {
state.routees.ForEach(func(i int, pid actor.PID) {
pid.Request(message, sender)
})
}
func NewBroadcastPool(size int) actor.Props {
return actor.FromSpawn(spawner(&broadcastPoolRouter{PoolRouter{PoolSize: size}}))
}
func NewBroadcastGroup(routees ...*actor.PID) actor.Props {
return actor.FromSpawn(spawner(&broadcastGroupRouter{GroupRouter{Routees: actor.NewPIDSet(routees...)}}))
}
func (config *broadcastPoolRouter) CreateRouterState() Interface {
return &broadcastRouterState{}
}
func (config *broadcastGroupRouter) CreateRouterState() Interface {
return &broadcastRouterState{}
}