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D2functions.cpp
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D2functions.cpp
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/*================================================
File created by Yohann NICOLAS.
Add support 1.13d by L'Autour.
This file implements some common and useful
function related to some Diablo II mechanisms.
================================================*/
#include "common.h"
s_shifting shifting;
#define D2S(F, I, R, N, P) T##N N;
#define D2F(F, I, R, N, P) T##N N;
#define E2S(F, A, R, N, P) T##N N;
#define E2F(F, A, R, N, P) T##N N;
#define E2C(F, A, T, N) T* pt##N;
#define F7(X, Z, A,B,C,D,E,F,G,H, R, N, P) T##N N;
#define A7(X, Z, A,B,C,D,E,F,G,H, R, N, P) T##N N;
#define C7(Z, A,B,C,D,E,F,G,H, T, N) T* pt##N;
#include "../Commons/D2Funcs.h"
DataTables* SgptDataTables;
//E2F(D2Client,0, DWORD, D2isLODGame, ());//6FAAC080
//E2F(D2Client,0, BYTE, D2GetDifficultyLevel, ());//6FAAC090
//E2S(D2Client,0, DWORD, D2GetMouseX, ());//6FB57BC0
//E2S(D2Client,0, DWORD, D2GetMouseY, ());//6FB57BD0
//E2S(D2Client,0, Unit*, D2GetClientPlayer, ());//6FB283D0
//E2F(D2Client,0, void, D2SendToServer3, (BYTE type, WORD p));//6FAAD990
////E2F(D2Client,0, void, D2SendToServer7, (BYTE type, WORD p1, WORD p2, WORD p3));//6FAAD9E0
////E2F(D2Client,0, void, D2SendToServer5, (BYTE type, DWORD p));//6FAADA20
////E2F(D2Client,0, void, D2SendToServer9, (BYTE type, DWORD p1, DWORD p2));//6FAADA40
////E2F(D2Client,0, void, D2SendToServer13,(BYTE type, DWORD p1, DWORD p2, DWORD p3));//6FAADA70
//E2F(D2Game,0, NetClient*, D2GetClient, (Unit* ptUnit, char* lpszErrFile, DWORD ErrLine));//6FCBC2E0
//E2F(D2Client,0, void, D2CleanStatMouseUp, ());//6FAABF60
#undef F7
#undef A7
#undef C7
#undef D2S
#undef D2F
#undef E2S
#undef E2F
#undef E2C
#define D2S(F, I, R, N, P) typedef R (STDCALL *T##N) P; T##N N;
D2S(D2Common,10581, CharStatsBIN*, D2Common10581, (DWORD charID));//ONLY in 1.09
D2S(D2Common,10598, ItemStatCostBIN*, D2Common10598, (DWORD itemStatCostID));//ONLY in 1.09
D2S(D2Common,10673, ItemTypesBIN*, D2Common10673, (DWORD itemTypesID));//ONLY in 1.09
#undef D2S
//TD2SetPlayerStat V2SetPlayerStat;
TD2AddPlayerStat V2AddPlayerStat;
TD2GetPlayerStat V2GetPlayerStat;
//TD2GetPlayerStat20 V2GetPlayerStat20;
TD2GetPlayerBaseStat V2GetPlayerBaseStat;
TD2SetSkillBaseLevel V2SetSkillBaseLevel;
TD2SetSkillBaseLevelOnClient V2SetSkillBaseLevelOnClient;
TD2PrintStat V2PrintStat;
TD2CompileCubeInput V2CompileCubeInput;
TD2CompileCubeOutput V2CompileCubeOutput;
TD2BroadcastFunction V2BroadcastFunction;
TD2GetGameByClientID V2GetGameByClientID;
TD2SpawnMonster V2SpawnMonster;
TD2VerifIfNotCarry1 V2VerifIfNotCarry1;
TD2GameGetObject V2GameGetObject;
TD2TestPositionInRoom V2TestPositionInRoom;
TD2GetItemTypesBIN V2GetItemTypesBIN;
TD2CompileTxtFile compileTxtFile;
WORD (*getDescStrPos) (DWORD statID);
//void (*setImage) (sDrawImageInfo* data, void* image);
//void (*setFrame) (sDrawImageInfo* data, DWORD frame);
TD2SendMsgToAll V2SendMsgToAll;
TD2SetColorPopup V2SetColorPopup;
TD2LoadImage V2LoadImage;
TD2PlaySound V2PlaySound;
TD2SendToServer V2SendToServer;
TD2GetCharStatsBIN V2GetCharStatsBIN;
TD2GetItemStatCostBIN V2GetItemStatCostBIN;
TD2SendPacket V2SendPacket;
TD2LoadInventory V2LoadInventory;
TD2SaveGame V2SaveGame;
//DWORD* ptNbStatDesc
//DWORD* ptStatDescTable;
//TD2OpenNPCMenu V2OpenNPCMenu;
DWORD getStatDescIDFrom (DWORD statID)//FOR 1.09
{
DWORD* desc = ptStatDescTable;
DWORD curDesc = 0;
while (curDesc < *ptNbStatDesc)
{
if (*desc == statID)
return curDesc;
desc+=4;
curDesc++;
}
return curDesc;
}
//FCT_ASM ( D2SetPlayerStat_9 )//(Unit* ptChar, DWORD statID, DWORD amount, DWORD index)
// PUSH DWORD PTR SS:[ESP+0xC]
// PUSH DWORD PTR SS:[ESP+0xC]
// PUSH DWORD PTR SS:[ESP+0xC]
// CALL V2SetPlayerStat
// RETN 0x10
//}}
FCT_ASM ( D2AddPlayerStat_9 )//(Unit* ptChar, DWORD statID, DWORD amount, DWORD index)
PUSH DWORD PTR SS:[ESP+0xC]
PUSH DWORD PTR SS:[ESP+0xC]
PUSH DWORD PTR SS:[ESP+0xC]
CALL V2AddPlayerStat
RETN 0x10
}}
FCT_ASM ( D2GetPlayerStat_9 )//(Unit* ptChar, DWORD statID, DWORD index)
PUSH DWORD PTR SS:[ESP+0x8]
PUSH DWORD PTR SS:[ESP+0x8]
CALL V2GetPlayerStat
RETN 0x0C
}}
//FCT_ASM ( D2GetPlayerStat20_9 )//(Unit* ptChar, DWORD statID, DWORD index)
// PUSH DWORD PTR SS:[ESP+0x8]
// PUSH DWORD PTR SS:[ESP+0x8]
// CALL V2GetPlayerStat20
// RETN 0x0C
//}}
FCT_ASM ( D2GetPlayerBaseStat_9 )//(Unit* ptChar, DWORD statID, DWORD index)
PUSH DWORD PTR SS:[ESP+0x8]
PUSH DWORD PTR SS:[ESP+0x8]
CALL V2GetPlayerBaseStat
RETN 0x0C
}}
FCT_ASM ( D2SetSkillBaseLevel_9 )//(Unit* ptChar, DWORD skillID, DWORD slvl, DWORD bRemove, char*, DWORD));
PUSH DWORD PTR SS:[ESP+0x10]
PUSH DWORD PTR SS:[ESP+0x10]
PUSH DWORD PTR SS:[ESP+0x10]
PUSH DWORD PTR SS:[ESP+0x10]
CALL V2SetSkillBaseLevel
RETN 0x18
}}
FCT_ASM ( D2SetSkillBaseLevelOnClient_9 )//(void* ptClient, Unit* ptChar, DWORD skillID, DWORD newValue, DWORD zero)
POP EAX
MOV ECX,EDX
POP EDX
PUSH EAX
JMP V2SetSkillBaseLevelOnClient
}}
FCT_ASM ( D2GetCharStatsBIN_9 )
PUSH ECX
CALL D2Common10581
RETN
}}
FCT_ASM ( D2GetItemStatCostBIN_9 )
PUSH ECX
CALL D2Common10598
RETN
}}
FCT_ASM ( D2GetItemTypesBIN_9 )
PUSH ECX
CALL D2Common10673
RETN
}}
DWORD FASTCALL D2PrintStat_9 (Unit* ptItem, Stats* ptStats, DWORD statID, DWORD statIndex, DWORD statValue, LPWSTR lpText)
{
DWORD curDesc = getStatDescIDFrom(statID);
if (curDesc < *ptNbStatDesc)
return V2PrintStat(ptItem, (Stats*)curDesc, statValue, 0, 0, lpText);
return 0;
}
void setImage(sDrawImageInfo* data, void* image){((void**)data)[shifting.ptImage/4]=image;}//0x4 0x8 0x3C
void setFrame(sDrawImageInfo* data, DWORD frame){((DWORD*)data)[shifting.ptFrame/4]=frame;}//0x8 0x44 0x40
//void setImage_111(sDrawImageInfo* data, void* image){data->image=image;}//0x8 0x44
//void setImage_1XX(sDrawImageInfo* data, void* image){((void**)data)[1]=image;}//0x4 0x8
//void setFrame_111(sDrawImageInfo* data, DWORD frame){data->frame=frame;}
//void setFrame_1XX(sDrawImageInfo* data, DWORD frame){((DWORD*)data)[2]=frame;}
WORD getDescStrPos_9 (DWORD statID)
{
DWORD* desc = &ptStatDescTable[getStatDescIDFrom(statID)*4];
return (WORD)*(desc+2);
}
WORD getDescStrPos_10 (DWORD statID)
{
ItemStatCostBIN* itemStatCost = D2GetItemStatCostBIN(statID);
return itemStatCost->descstrpos;
}
const char* S_compileTxtFile = "compileTxtFile";
const char* S_errorReadTxtFile = "pbData";
__declspec(naked) void* STDCALL compileTxtFile_9(DWORD unused, const char* filename, BINField* ptFields, DWORD* ptRecordCount, DWORD recordLength)
{_asm{
SUB ESP,0x210
// MOV EAX,DWORD PTR DS:[1BEA28C]
PUSH EBX
PUSH EBP
PUSH ESI
PUSH EDI
MOV ESI,DWORD PTR SS:[ESP+0x228]
MOV DWORD PTR SS:[ESP+0x10],0
MOV EDI,wsprintf
PUSH ESI
LEA EAX,DWORD PTR SS:[ESP+0x20]
PUSH EAX
CALL EDI
ADD ESP,8
LEA EDX,DWORD PTR SS:[ESP+0x10]
PUSH 0
PUSH S_compileTxtFile
PUSH EDX
MOV ECX,DWORD PTR SS:[ESP+0x230]
LEA EDX,DWORD PTR SS:[ESP+0x28]
CALL D2ReadFile
TEST EAX,EAX
JNZ continue_compileTxtFile
PUSH 0
PUSH S_compileTxtFile
PUSH S_errorReadTxtFile
CALL D2FogAssertOld
PUSH -1
CALL exit
continue_compileTxtFile:
MOV ECX,D2CompileTxtFile
ADD ECX,0x305
JMP ECX
}}
__declspec(naked) void* STDCALL compileTxtFile_10(DWORD unused, const char* filename, BINField* ptFields, DWORD* ptRecordCount, DWORD recordLength)
{_asm{
SUB ESP,0x210
// MOV EAX,DWORD PTR DS:[1BEA28C]
PUSH EBX
PUSH EBP
MOV EBP,DWORD PTR SS:[ESP+0x220]
PUSH ESI
PUSH EDI
MOV DWORD PTR SS:[ESP+0x10],0
MOV EBX,wsprintf
PUSH EBP
LEA EAX,DWORD PTR SS:[ESP+0x20]
PUSH EAX
CALL EBX
ADD ESP,8
LEA EDX,DWORD PTR SS:[ESP+0x10]
PUSH 0
PUSH S_compileTxtFile
PUSH EDX
MOV ECX,DWORD PTR SS:[ESP+0x230]
LEA EDX,DWORD PTR SS:[ESP+0x28]
CALL D2ReadFile
TEST EAX,EAX
JNZ continue_compileTxtFile
PUSH 0
PUSH S_compileTxtFile
PUSH S_errorReadTxtFile
CALL D2FogAssertOld
PUSH -1
CALL exit
continue_compileTxtFile:
MOV ECX,D2CompileTxtFile
ADD ECX,0x2ED
JMP ECX
}}
__declspec(naked) void* STDCALL compileTxtFile_111(DWORD unused, const char* filename, BINField* ptFields, DWORD* ptRecordCount, DWORD recordLength)
{_asm{
SUB ESP,0x20C
// MOV EAX,DWORD PTR DS:[6FDF1464]
PUSH EBX
PUSH EBP
PUSH ESI
PUSH EDI
MOV DWORD PTR SS:[ESP+0x10],0
MOV EBX,DWORD PTR SS:[ESP+0x224]
PUSH EBX
LEA EAX,DWORD PTR SS:[ESP+0x1C]
PUSH EAX
CALL DWORD PTR SS:[wsprintf]
MOV EDX,DWORD PTR SS:[ESP+0x228]
ADD ESP,8
LEA EDX,DWORD PTR SS:[ESP+0x10]
PUSH EDX
PUSH EAX
LEA EAX,DWORD PTR SS:[ESP+0x20]
CALL D2ReadFile
TEST EAX,EAX
JNZ continue_compileTxtFile
PUSH __LINE__
CALL D2GetInstructionPointer
PUSH EAX
PUSH S_errorReadTxtFile
CALL D2FogAssert
ADD ESP,0xC
PUSH -1
CALL exit
continue_compileTxtFile:
MOV ECX,D2CompileTxtFile
ADD ECX,0x1EC
JMP ECX
}}
DWORD FASTCALL D2isLODGame_111(){return IsLodGame;}
BYTE FASTCALL D2GetDifficultyLevel_111(){return DifficultyLevel;}
DWORD STDCALL D2GetMouseX_111(){return MouseX;}
DWORD STDCALL D2GetMouseY_111(){return MouseY;}
Unit* STDCALL D2GetClientPlayer_111(){return ptClientChar;}
DWORD *StatMouse1, *StatMouse2, *StatMouse3, *StatMouse4;
void FASTCALL D2CleanStatMouseUp_111(){*StatMouse1=*StatMouse2=*StatMouse3=*StatMouse4=0;}
Unit* STDCALL D2GetRealItem_111(Unit* ptItem){return ptItem;}
/* 1.11 : sizememory : 0x104 (LoadBuySell)
6FADA7F0 |. A1 48BDBC6F MOV EAX,DWORD PTR DS:[6FBCBD48]
6FADA7F5 |. 3BC3 CMP EAX,EBX
6FADA7F7 |. 75 27 JNZ SHORT D2Client.6FADA820
6FADA7F9 |. 68 C407B86F PUSH D2Client.6FB807C4 ; /<%s> = "DATA\GLOBAL"
6FADA7FE |. 8D4424 6C LEA EAX,DWORD PTR SS:[ESP+6C] ; |
6FADA802 |. 68 483BB86F PUSH D2Client.6FB83B48 ; |Format = "%s\ui\panel\buysellbtn"
6FADA807 |. 50 PUSH EAX ; |s
6FADA808 |. FF15 FCF0B76F CALL DWORD PTR DS:[<&USER32.wsprintfA>] ; \wsprintfA
6FADA80E |. 83C4 0C ADD ESP,0C
6FADA811 |. 53 PUSH EBX ; /Arg1
6FADA812 |. 8D4424 6C LEA EAX,DWORD PTR SS:[ESP+6C] ; |
6FADA816 |. E8 E5B40400 CALL D2Client.6FB25D00 ; \D2Client.6FB25D00
6FADA81B |. A3 48BDBC6F MOV DWORD PTR DS:[6FBCBD48],EAX
*/
FCT_ASM ( D2SendMsgToAll_111 )
PUSH ESI
MOV ESI,ECX
CALL V2SendMsgToAll
POP ESI
RETN
}}
FCT_ASM ( D2SetColorPopup_111 )
PUSH EDI
PUSH EDX
MOV EDI,ECX
CALL V2SetColorPopup
POP EDI
RETN
}}
FCT_ASM ( D2LoadImage_111 )
PUSH EDX
MOV EAX,ECX
CALL V2LoadImage
RETN
}}
const char* D2FreeImage_FILE = __FILE__;
FCT_ASM ( D2FreeImage_111 )
PUSH ESI
MOV ESI,ECX
PUSH ESI
CALL D2CMP10014
TEST ESI,ESI
JE END_D2Free
PUSH 0
PUSH __LINE__
MOV EDX,D2FreeImage_FILE ; ASCII "C:\projects\D2\head\Diablo2\Source\D2Client\CORE\ARCHIVE.CPP"
MOV ECX,ESI
CALL D2FogMemDeAlloc
END_D2Free:
POP ESI
RETN
}}
FCT_ASM ( D2PlaySound_111 )
PUSH EBX
PUSH DWORD PTR SS:[ESP+0x10]
PUSH DWORD PTR SS:[ESP+0x10]
PUSH DWORD PTR SS:[ESP+0x10]
PUSH EDX
MOV EBX,ECX
CALL V2PlaySound
POP EBX
RETN 0xC
}}
FCT_ASM ( D2GetClient_111 )
PUSH ECX
CALL D2GetPlayerData
MOV EAX,DWORD PTR DS:[EAX+0x9C]
RETN 4
}}
FCT_ASM ( D2SetSkillBaseLevelOnClient_111 )
PUSH EBX
PUSH ESI
PUSH DWORD PTR SS:[ESP+0x14]
PUSH DWORD PTR SS:[ESP+0x14]
MOV EBX, DWORD PTR SS:[ESP+0x14]
MOV EAX,ECX
MOV ESI,EDX
CALL V2SetSkillBaseLevelOnClient
POP ESI
POP EBX
RETN 0xC
}}
FCT_ASM ( D2GetCharStatsBIN_111 )
MOV EAX,ECX
JMP V2GetCharStatsBIN
}}
FCT_ASM ( D2GetItemStatCostBIN_111 )
MOV EAX,ECX
JMP V2GetItemStatCostBIN
}}
FCT_ASM ( D2SendToServer3_111 )
PUSH EBX
PUSH ECX
MOV BYTE PTR SS:[ESP],CL
MOV WORD PTR SS:[ESP+1],DX
MOV EBX,3
LEA EDX,DWORD PTR SS:[ESP]
PUSH EDX
CALL D2SendToServerXX
POP ECX
POP EBX
RETN
}}
FCT_ASM ( D2PrintStat_111 )
PUSH ESI
MOV ESI,DWORD PTR SS:[ESP+0x14]
MOV EAX,DWORD PTR SS:[ESP+0x08]
PUSH DWORD PTR SS:[ESP+0x10]
PUSH DWORD PTR SS:[ESP+0x10]
PUSH EDX
PUSH ECX
CALL V2PrintStat
POP ESI
RETN 0x10
}}
FCT_ASM ( D2SendPacket_111 )
POP EAX
PUSH EDX
PUSH EAX
MOV EAX,ECX
JMP V2SendPacket
}}
FCT_ASM ( D2LoadInventory_111 )
MOV EAX,DWORD PTR SS:[ESP+4]
MOV DWORD PTR SS:[ESP+4],EDX
JMP V2LoadInventory
}}
FCT_ASM ( D2CompileCubeInput_111 )
PUSH EBX
MOV EBX,ECX
MOV EAX,EDX
CALL V2CompileCubeInput
POP EBX
RETN 8
}}
FCT_ASM ( D2CompileCubeOutput_111 )
PUSH EBX
MOV EBX,ECX
PUSH EDX
CALL V2CompileCubeOutput
POP EBX
RETN 8
}}
FCT_ASM ( D2BroadcastFunction_111 )
PUSH EDI
PUSH EBX
MOV EAX,ECX
MOV EDI,EDX
MOV EBX,DWORD PTR SS:[ESP+0xC]
CALL V2BroadcastFunction
POP EBX
POP EDI
RETN 4
}}
FCT_ASM ( D2SpawnMonster_111 )
PUSH DWORD PTR SS:[ESP+0x18]
PUSH DWORD PTR SS:[ESP+0x14]
PUSH DWORD PTR SS:[ESP+0x14]
PUSH DWORD PTR SS:[ESP+0x14]
PUSH ECX
MOV ECX,DWORD PTR SS:[ESP+0x18]
MOV EAX,DWORD PTR SS:[ESP+0x28]
CALL V2SpawnMonster
RETN 0x18
}}
FCT_ASM ( D2SpawnMonster_111b )
PUSH DWORD PTR SS:[ESP+0x10]
PUSH DWORD PTR SS:[ESP+0x10]
PUSH DWORD PTR SS:[ESP+0x10]
PUSH EDX
PUSH ECX
MOV EAX,DWORD PTR SS:[ESP+0x18]
MOV EDX,DWORD PTR SS:[ESP+0x2C]
MOV ECX,DWORD PTR SS:[ESP+0x28]//superuniqueID
CALL V2SpawnMonster
RETN 0x18
}}
FCT_ASM ( D2VerifIfNotCarry1_111 )
PUSH EBX
PUSH ECX
MOV EBX,EDX
MOV EAX,DWORD PTR SS:[ESP+0xC]
CALL V2VerifIfNotCarry1
POP EBX
RETN 4
}}
FCT_ASM ( D2GameGetObject_111 )
MOV EAX,EDX
MOV EDX,DWORD PTR SS:[ESP+4]
CALL V2GameGetObject
RETN 4
}}
FCT_ASM ( D2TestPositionInRoom_111 )
PUSH EDI
PUSH EBX
MOV EDI,DWORD PTR SS:[ESP+0xC]
MOV EAX,ECX
MOV EBX,EDX
CALL V2TestPositionInRoom
POP EBX
POP EDI
RETN 4
}}
FCT_ASM ( D2GetItemTypesBIN_111)
MOV EAX,ECX
JMP V2GetItemTypesBIN
}}
//FCT_ASM ( D2OpenNPCMenu_111)
// MOV ESI,ECX
// JMP V2OpenNPCMenu
//}}
FCT_ASM ( D2SendToServer_1XX )
PUSH DWORD PTR SS:[ESP+0x4]
PUSH DWORD PTR SS:[ESP+0x10]
PUSH 0
CALL V2SendToServer
RETN 0xC
}}
FCT_ASM ( D2GetGameByClientID_1XX )
POP EAX
POP ECX
PUSH EAX
JMP V2GetGameByClientID
}}
FCT_ASM ( D2SaveGame_1XX )
POP EAX
POP ECX
PUSH EAX
JMP V2SaveGame
}}
#define SETFCTADDR(F, I, N) setFctAddr((DWORD*)&N, (HMODULE)offset_##F, (LPCSTR)I)
void setFctAddr(DWORD* addr, HMODULE module, LPCSTR index)
{
if (index)
{
*addr = (DWORD)GetProcAddress(module,index);
if (!*addr)
{
log_msg("Bad index fct %d for %08X\n",index,module);
}
} else
*addr = NULL;
}
void initD2functions()
{
// #define D2S(F, I, R, N, P) N = (F##I)GetProcAddress((HMODULE)offset_##F, (LPCSTR)I);
// #define D2F(F, I, R, N, P) N = (F##I)GetProcAddress((HMODULE)offset_##F, (LPCSTR)I);
#define D2S(F, I, R, N, P) SETFCTADDR(F, I, N);
#define D2F(F, I, R, N, P) SETFCTADDR(F, I, N);
#define E2S(F, A, R, N, P) N = (T##N)(offset_##F + 0x##A);
#define E2F(F, A, R, N, P) N = (T##N)(offset_##F + 0x##A);
#define E2C(F, A, T, N) pt##N = (T*)(offset_##F + 0x##A);
#define F7(X, Z, A,B,C,D,E,F,G,H, R, N, P) setFctAddr((DWORD*)&N, (HMODULE)offset_##Z, (LPCSTR)(version_##Z == V113d? H : (version_##Z == V113c? G : (version_##Z == V112? F : (version_##Z == V111b? E : (version_##Z == V111? D : (version_##Z == V110? C : (version_##Z == V109d? B : A))))))));
#define A7(X, Z, A,B,C,D,E,F,G,H, R, N, P) N = (T##N)R7(Z,A,B,C,D,E,F,G,H);
#define C7(Z, A,B,C,D,E,F,G,H, T, N) pt##N = (T*)R7(Z,A,B,C,D,E,F,G,H);
#include "../Commons/D2Funcs.h"
SgptDataTables = *(DataTables**) R7(D2Common, 0000, 0000, 96A20, 9B74C, 9EE8C, 9B500, 99E1C, A33F0);
if (version_D2Common < V110)
{
D2S(D2Common,10581, CharStatsBIN*, D2Common10581, (DWORD charID));//ONLY in 1.09
D2S(D2Common,10598, ItemStatCostBIN*, D2Common10598, (DWORD itemStatCostID));//ONLY in 1.09
D2S(D2Common,10673, ItemTypesBIN*, D2Common10673, (DWORD itemTypesID));//ONLY in 1.09
}
#undef F7
#undef A7
#undef C7
#undef D2S
#undef D2F
#undef E2S
#undef E2F
#undef E2C
//////////////// MISC FCT ////////////////
//setImage = version_D2Common >= V111 ? setImage_111 : setImage_1XX;
//setFrame = version_D2Common >= V111 ? setFrame_111 : setFrame_1XX;
getDescStrPos = version_D2Common >= V110 ? getDescStrPos_10 : getDescStrPos_9;
compileTxtFile = version_D2Common >= V111 ? compileTxtFile_111 : version_D2Common == V110 ? compileTxtFile_10 : compileTxtFile_9;
//////////////// SELECT RIGHT ADDR FUNCTION ////////////////
//#define V3(V,T,F,A,B,C,D)\
// if (version_##F == V109b) V = (T) (offset_##F + 0x##A);\
// else if (version_##F == V109d) V = (T) (offset_##F + 0x##B);\
// else if (version_##F == V110) V = (T) (offset_##F + 0x##C);\
// else if (version_##F == V111) V = (T) (offset_##F + 0x##D)
//if (version_D2Common != V111b)
//{
//SETFCTADDR( D2Common, 10332, D2GetLevelID);
//SETFCTADDR( D2Common, 10623, D2GetDropRoom);
//SETFCTADDR( D2Common, 10461, D2InvRemoveItem);
//SETFCTADDR( D2Common, 10855, D2CanPutItemInInv);
//SETFCTADDR( D2Common, 10880, D2InvAddItem);
//SETFCTADDR( D2Common, 10402, D2InventoryGetFirstItem);
//SETFCTADDR( D2Common, 10934, D2UnitGetNextItem);
//SETFCTADDR( D2Common, 11095, D2GetRealItem);
//SETFCTADDR( D2Common, 11080, D2GetPosition);
//SETFCTADDR( D2Common, 10455, D2GetMaxGoldBank);
//SETFCTADDR( D2Common, 10172, D2GetRoom);
//SETFCTADDR( D2Common, 10218, D2InitPlayerData);
//SETFCTADDR( D2Common, 10914, D2FreePlayerData);
//SETFCTADDR( D2Common, 10562, D2GetPlayerData);
//SETFCTADDR( D2Common, 10343, D2GetMaxGold);
//SETFCTADDR( D2Common, 10500, D2GetGemsBIN);
//SETFCTADDR( D2Common, 10109, D2AddPlayerStat);
//SETFCTADDR( D2Common, 11092, D2GetPlayerStat);
//SETFCTADDR( D2Common, 10733, D2GetPlayerBaseStat);
//SETFCTADDR( D2Common, 10653, D2CompileTxtFile);
//SETFCTADDR( D2Common, 10573, D2GetItemsBIN);
//SETFCTADDR( D2Common, 10687, D2GetNbRunesBIN);
//SETFCTADDR( D2Common, 10775, D2GetRunesBIN);
//SETFCTADDR( D2Common, 10450, D2GetSuperUniqueBIN);
//SETFCTADDR( D2Common, 10927, D2GetItemQuality);
//SETFCTADDR( D2Common, 10911, D2TestFlags);
//SETFCTADDR( D2Common, 10898, D2GetItemLevel);
//SETFCTADDR( D2Common, 10820, D2ItemGetPage);
//SETFCTADDR( D2Common, 10485, D2ItemSetPage);
//SETFCTADDR( D2Common, 11017, D2CheckItemType);
//SETFCTADDR( D2Common, 10692, D2GetUniqueID);
//SETFCTADDR( D2Common, 10816, D2GetNbSocket);
//SETFCTADDR( D2Common, 10880, D2isEtheral);
//SETFCTADDR( D2Common, 10956, D2SaveItem);
//SETFCTADDR( D2Common, 10950, D2IncSkillBaseLevel);
//SETFCTADDR( D2Common, 10700, D2GetSkillLevel);
//SETFCTADDR( D2Common, 10027, D2Common10027);
//SETFCTADDR( D2Common, 10099, D2SetSkillBaseLevel);
//SETFCTADDR( D2Common, 10746, D2GetCubeMainBIN);
//SETFCTADDR( D2Common, 10639, D2GetNbCubeMainBIN);
//SETFCTADDR( D2Common, 10254, D2GetSkillCost);
//SETFCTADDR( D2Common, 10471, D2GetObjectFlags);
//SETFCTADDR( D2Common, 10572, D2SetObjectFlags);
//SETFCTADDR( D2Common, 10188, D2Common11084);
//SETFCTADDR( D2Common, 10440, D2Common10572);
//SETFCTADDR( D2Common, 10655, D2GetDifficultyLevelsBIN);
//SETFCTADDR( D2Game, 10039, D2SetNbPlayers);
//SETFCTADDR( D2Win, 10061, D2PrintLineOnTextBox);
//SETFCTADDR( D2Win, 10020, D2PrintString);
//SETFCTADDR( D2Win, 10034, D2GetPixelLen);
//SETFCTADDR( D2Win, 10141, D2SetFont);
//SETFCTADDR( D2Win, 10118, D2PrintPopup);
//SETFCTADDR( D2Win, 10147, D2CreateTextBox);
//SETFCTADDR( D2Lang, 10009, D2GetLang);
//SETFCTADDR( D2Lang, 10005, D2GetStringFromIndex);
//SETFCTADDR( D2gfx, 10000, D2GetResolution);
//SETFCTADDR( D2gfx, 10047, D2PrintImage);
//SETFCTADDR( D2gfx, 10028, D2FillArea);
//SETFCTADDR( D2Net, 10035, D2SendToServer);
////SETFCTADDR( D2Net, 10018, D2SendToClient);//SAME IN BOTH VERSION
//SETFCTADDR( D2CMP, 10021, D2CMP10014);
//if (version_D2Common != V111)
//{
//setImage = setImage_1XX;
//setFrame = setFrame_1XX;
//SETFCTADDR( D2Common, 10057, D2GetLevelID);
//SETFCTADDR( D2Common, 10138, D2GetDropRoom);
//SETFCTADDR( D2Common, 10243, D2InvRemoveItem);
//SETFCTADDR( D2Common, 10246, D2CanPutItemInInv);
//SETFCTADDR( D2Common, 10249, D2InvAddItem);
//SETFCTADDR( D2Common, 10277, D2InventoryGetFirstItem);
//SETFCTADDR( D2Common, 10304, D2UnitGetNextItem);
//SETFCTADDR( D2Common, 10305, D2GetRealItem);
//SETFCTADDR( D2Common, 10332, D2GetPosition);
//SETFCTADDR( D2Common, 10339, D2GetMaxGoldBank);
//SETFCTADDR( D2Common, 10342, D2GetRoom);
//SETFCTADDR( D2Common, 10420, D2InitPlayerData);
//SETFCTADDR( D2Common, 10421, D2FreePlayerData);
//SETFCTADDR( D2Common, 10424, D2GetPlayerData);
//SETFCTADDR( D2Common, 10439, D2GetMaxGold);
//SETFCTADDR( D2Common, 10616, D2GetGemsBIN);
//SETFCTADDR( D2Common, 10518, D2AddPlayerStat);
//SETFCTADDR( D2Common, 10519, D2GetPlayerStat);
//SETFCTADDR( D2Common, 10521, D2GetPlayerBaseStat);
//SETFCTADDR( D2Common, 10578, D2CompileTxtFile);
//SETFCTADDR( D2Common, 10600, D2GetItemsBIN);
//SETFCTADDR( D2Common, 10619, D2GetNbRunesBIN);
//SETFCTADDR( D2Common, 10620, D2GetRunesBIN);
//SETFCTADDR( D2Common, 10668, D2GetSuperUniqueBIN);
//SETFCTADDR( D2Common, 10695, D2GetItemQuality);
//SETFCTADDR( D2Common, 10707, D2TestFlags);
//SETFCTADDR( D2Common, 10717, D2GetItemLevel);
//SETFCTADDR( D2Common, 10719, D2ItemGetPage);
//SETFCTADDR( D2Common, 10720, D2ItemSetPage);
//SETFCTADDR( D2Common, 10731, D2CheckItemType);
//SETFCTADDR( D2Common, 10732, D2GetUniqueID);
//SETFCTADDR( D2Common, 10816, D2GetNbSocket);
//SETFCTADDR( D2Common, 11163, D2isEtheral);
//SETFCTADDR( D2Common, 10881, D2SaveItem);
//SETFCTADDR( D2Common, 10952, D2IncSkillBaseLevel);
//SETFCTADDR( D2Common, 10968, D2GetSkillLevel);
//SETFCTADDR( D2Common, 10940, D2Common10027);
//SETFCTADDR( D2Common, 10953, D2SetSkillBaseLevel);
//SETFCTADDR( D2Common, 11232, D2GetCubeMainBIN);
//SETFCTADDR( D2Common, 11233, D2GetNbCubeMainBIN);
//SETFCTADDR( D2Common, 11276, D2GetSkillCost);
//SETFCTADDR( D2Common, 10655, D2GetDifficultyLevelsBIN);
//SETFCTADDR( D2Game, 10059, D2SetNbPlayers);
//SETFCTADDR( D2Win, 10046, D2PrintLineOnTextBox);
//SETFCTADDR( D2Win, 10117, D2PrintString);
//SETFCTADDR( D2Win, 10121, D2GetPixelLen);
//SETFCTADDR( D2Win, 10127, D2SetFont);
//SETFCTADDR( D2Win, 10129, D2PrintPopup);
//SETFCTADDR( D2Win, 10017, D2CreateTextBox);
//SETFCTADDR( D2Lang, 10007, D2GetLang);
//SETFCTADDR( D2Lang, 10004, D2GetStringFromIndex);
//SETFCTADDR( D2gfx, 10005, D2GetResolution);
//SETFCTADDR( D2gfx, 10072, D2PrintImage);
//SETFCTADDR( D2gfx, 10055, D2FillArea);
//SETFCTADDR( D2Net, 10005, D2SendToServer); //(DWORD zero, void* data, DWORD size)
//SETFCTADDR( D2Net, 10006, D2SendToClient);
//SETFCTADDR( Fog, 10023, D2FogAssertOld);
//SETFCTADDR( D2CMP, 10032, D2CMP10014);
//}
//}
//V3(ptResolutionY, DWORD*, D2Client, D50E8, D40E0, D40F0, F5C60);
//V3(ptResolutionX, DWORD*, D2Client, D50EC, D40E4, D40F4, F5C5C);
//V3(ptNegWindowStartY, DWORD*, D2Client, 125AD8, 124958, 11A74C, 11BD28);
//V3(ptWindowStartX, DWORD*, D2Client, 125AD4, 124954, 11A748, 11BD24);
//V3(ptGameTypeMode, DWORD*, D2Launch, 55818, 56088, 2CD5C, 0000);
//V3(ptClientTable, NetClient**, D2Game, F2A80, F2918, 113FB8, 111718);
//V3(ptIsLodGame, DWORD*, D2Client, 0000, 0000, 0000, FB3F4);
//V3(ptDifficultyLevel, BYTE*, D2Client, 0000, 0000, 10795C, 11BFB8);
//V3(ptMouseY, DWORD*, D2Client, 0000, 0000, 0000, 10A40C);
//V3(ptMouseX, DWORD*, D2Client, 0000, 0000, 0000, 10A410);
//V3(ptptClientChar, Unit**, D2Client, 0000, 0000, 0000, 11C4F0);
//V3(ptNbStatDesc, DWORD*, D2Client, DB918, DA828, 0000, 0000);
//V3(ptStatDescTable, DWORD*, D2Client, DAF98, D9EA8, 0000, 0000);
//V3(D2LoadImage, TD2LoadImage, D2Client, 1000, 1000, 1000, 75D00);
//V3(D2FreeImage, TD2FreeImage, D2Client, 1150, 1150, 1140, 0000);
//V3(D2CleanStatMouseUp, TD2CleanStatMouseUp, D2Client, B920, B910, BF60, 0000);
//V3(D2isLODGame, TD2isLODGame, D2Client, BA00, B9F0, C080, 0000);
//V3(D2GetDifficultyLevel,TD2GetDifficultyLevel, D2Client, 000, 000, C090, 0000);//1.09 should be BA10 (b) BA00 (d)
//V3(D2SendToServer3, TD2SendToServer3, D2Client, D210, D200, D990, 0000);
//V3(D2SendToServer7, TD2SendToServer7, D2Client, 000, 000, D9E0, 0000);
//V3(D2SendToServer5, TD2SendToServer5, D2Client, 000, 000, DA20, 0000);
//V3(D2SendToServer9, TD2SendToServer9, D2Client, 000, 000, DA40, 0000);
//V3(D2SendToServer13, TD2SendToServer13, D2Client, 000, 000, DA70, 0000);
//V3(D2SendMsgToAll, TD2SendMsgToAll, D2Client, D640, D630, DB50, 73620);
//V3(D2PrintStatsPage, TD2PrintStatsPage, D2Client, 29800, 297F0, 2FD60, 828A0);
//V3(D2SetColorPopup, TD2SetColorPopup, D2Client, 85A60, 84DE0, 80430, 9EEB0);
//V3(D2SendToServerXX, TD2SendToServerXX, D2Client, 000, 000, 000, 73260);
//V3(D2TogglePage, TD2TogglePage, D2Client, 88940, 87CC0, 83260, A1F30);
//V3(D2LoadBuySelBtn, TD2LoadBuySelBtn, D2Client, 897B0, 88B30, 84110, 9E3B0);
//V3(D2GetClientPlayer, TD2GetClientPlayer, D2Client, 8DC40, 8CFC0, 883D0, 0000);
//V3(D2PlaySound, TD2PlaySound, D2Client, B4360, B36E0, B5820, 3ACC0);
//V3(D2GetMouseX, TD2GetMouseX, D2Client, B6670, B59F0, B7BC0, 0000);
//V3(D2GetMouseY, TD2GetMouseY, D2Client, B6680, B5A00, B7BD0, 0000);
// //V3(D2FillRect, TD2FillRect, D2Client, B9970, B8CF0, BB0F0, 0000);
//V3(D2PrintStat, TD2PrintStat, D2Client, 4BB20, 4BB20, 521C0, B8CB0);
//V3(D2AddClient, TD2AddClient, D2Game, 000, 000, 6C60, E3DA0);
//V3(D2SendPacket, TD2SendPacket, D2Game, C380, C650, C710, 41420);
//V3(D2GetGameByClientID, TD2GetGameByClientID, D2Game, 000, 000, 94E0, E0520);
//V3(D2BroadcastFunction, TD2BroadcastFunction, D2Game, 000, 000, B0E0, DF250);
//V3(D2SetSkillBaseLevelOnClient, TD2SetSkillBaseLevelOnClient,D2Game, D650, D920, DB50, 44D00);
//V3(D2VerifIfNotCarry1, TD2VerifIfNotCarry1, D2Game, 000, 000, 128F0, 38D90);
//V3(D2TestPositionInRoom,TD2TestPositionInRoom, D2Game, 000, 000, 22070, 01090);
//V3(D2LoadInventory, TD2LoadInventory, D2Game, 4F100, 4F500, 5B8A0, B9D70);
//V3(D2GameGetObject, TD2GameGetObject, D2Game, 7BAE0, 7BFD0, 8BB00, 97620);
//V3(D2GetClient, TD2GetClient, D2Game, 7C2C0, 7C7B0, 8C2E0, 000);
//V3(D2GetOwnerMonster, TD2GetOwnerMonster, D2Game, 000, 000, 9F320, 501C0);
//V3(D2ReadFile, TD2ReadFile, D2Common, 738A4, 739B4, 84268, 96E0);//1.11
//V3(D2CompileCubeInput, TD2CompileCubeInput, D2Common, 000, 000, 12410, 5D7D0);
//V3(D2CompileCubeOutput, TD2CompileCubeOutput, D2Common, 000, 000, 12910, 5D210);
//V3(D2GetCharStatsBIN, TD2GetCharStatsBIN, D2Common, 000, 000, 82C80, 015D0);
//V3(D2LoadSuperuniques, TD2LoadSuperuniques, D2Common, 1F500, 1F510, 29FA0, 71EB0);
//V3(D2GetItemStatCostBIN,TD2GetItemStatCostBIN, D2Common, 000, 000, 642B0, 13F0);
//V3(D2GetItemTypesBIN, TD2GetItemTypesBIN, D2Common, 000, 000, 2B1A0, 11F0);
//V3(D2SpawnMonster, TD2SpawnMonster, D2Game, 000, 000, 3F220, 4ABE0);
//V3(D2ReloadGambleScreen,TD2ReloadGambleScreen, D2Game, 000, 000, 000, 8E480);
//V3(D2SaveGame, TD2SaveGame, D2Game, 000, 000, 89C0, E2390);
//V3(D2ClickOnStashButton,TD2ClickOnStashButton, D2Client, 000, 000, 000, A6520);
//V3(D2CreateUnit, TD2CreateUnit, D2Game, 000, 000, 000, 99760);
//V3(D2LinkPortal, TD2LinkPortal, D2Game, 000, 000, 000, 27230);
//V3(D2Game235C0, TD2Game235C0, D2Game, 000, 000, 000, D6D10);
//V3(D2OpenPandPortal, TD2OpenPandPortal, D2Game, 000, 000, 000, 9B480);
//V3(D2OpenPandFinalPortal,TD2OpenPandFinalPortal,D2Game, 000, 000, 000, 9B470);
//V3(D2MephIA, TD2MephIA, D2Game, 000, 000, 000, 84730);
//V3(D2DiabloIA, TD2DiabloIA, D2Game, 000, 000, 000, 75980);
//V3(D2BaalIA, TD2BaalIA, D2Game, 000, 000, 000, EAB20);
//V3(D2UberMephIA, TD2UberMephIA, D2Game, 000, 000, 000, 70320);
//V3(D2UberDiabloIA, TD2UberDiabloIA, D2Game, 000, 000, 000, 7F200);
//V3(D2UberBaalIA, TD2UberBaalIA, D2Game, 000, 000, 000, E92B0);
//#undef V3
//V2SetPlayerStat = D2SetPlayerStat;
V2AddPlayerStat = D2AddPlayerStat;
V2GetPlayerStat = D2GetPlayerStat;
//V2GetPlayerStat20 = D2GetPlayerStat20;
V2GetPlayerBaseStat = D2GetPlayerBaseStat;
V2SetSkillBaseLevel = D2SetSkillBaseLevel;
V2SetSkillBaseLevelOnClient = D2SetSkillBaseLevelOnClient;
V2PrintStat = D2PrintStat;
V2SendMsgToAll = D2SendMsgToAll;
V2SetColorPopup = D2SetColorPopup;
V2LoadImage = D2LoadImage;
V2PlaySound = D2PlaySound;
V2GetCharStatsBIN = D2GetCharStatsBIN;
V2GetItemStatCostBIN = D2GetItemStatCostBIN;
V2SendToServer = D2SendToServer;
V2SendPacket = D2SendPacket;
V2LoadInventory = D2LoadInventory;
V2CompileCubeInput = D2CompileCubeInput;
V2CompileCubeOutput = D2CompileCubeOutput;
V2BroadcastFunction = D2BroadcastFunction;
V2GetGameByClientID = D2GetGameByClientID;
V2SpawnMonster = D2SpawnMonster;
V2VerifIfNotCarry1 = D2VerifIfNotCarry1;
V2GameGetObject = D2GameGetObject;
V2TestPositionInRoom = D2TestPositionInRoom;
V2GetItemTypesBIN = D2GetItemTypesBIN;
V2SaveGame = D2SaveGame;
//V2OpenNPCMenu = D2OpenNPCMenu;
//////////////// REDIRECT ON CUSTOM FUNCTIONS ////////////////
if ( version_D2Client >= V111 )
{
D2SendMsgToAll = (TD2SendMsgToAll) D2SendMsgToAll_111;
D2SetColorPopup = (TD2SetColorPopup) D2SetColorPopup_111;
D2LoadImage = (TD2LoadImage) D2LoadImage_111;
D2FreeImage = (TD2FreeImage) D2FreeImage_111;
D2PlaySound = (TD2PlaySound) D2PlaySound_111;
D2GetClient = (TD2GetClient) D2GetClient_111;
D2SendToServer3 = (TD2SendToServer3) D2SendToServer3_111;
D2SetSkillBaseLevelOnClient = (TD2SetSkillBaseLevelOnClient) D2SetSkillBaseLevelOnClient_111;
D2GetCharStatsBIN = (TD2GetCharStatsBIN) D2GetCharStatsBIN_111;
D2GetItemStatCostBIN = (TD2GetItemStatCostBIN) D2GetItemStatCostBIN_111;
D2PrintStat = (TD2PrintStat) D2PrintStat_111;
D2SendPacket = (TD2SendPacket) D2SendPacket_111;
D2LoadInventory = (TD2LoadInventory) D2LoadInventory_111;
D2CompileCubeInput = (TD2CompileCubeInput) D2CompileCubeInput_111;
D2CompileCubeOutput = (TD2CompileCubeOutput) D2CompileCubeOutput_111;
D2BroadcastFunction = (TD2BroadcastFunction) D2BroadcastFunction_111;
D2SpawnMonster = version_D2Game >= V111b ? (TD2SpawnMonster)D2SpawnMonster_111b : (TD2SpawnMonster)D2SpawnMonster_111;
D2VerifIfNotCarry1 = (TD2VerifIfNotCarry1) D2VerifIfNotCarry1_111;
D2GameGetObject = (TD2GameGetObject) D2GameGetObject_111;
D2GetItemTypesBIN = (TD2GetItemTypesBIN) D2GetItemTypesBIN_111;
D2TestPositionInRoom = (TD2TestPositionInRoom) D2TestPositionInRoom_111;
//D2OpenNPCMenu = (TD2OpenNPCMenu) D2OpenNPCMenu_111;
D2isLODGame = D2isLODGame_111;
D2GetDifficultyLevel = D2GetDifficultyLevel_111;
D2GetMouseX = D2GetMouseX_111;
D2GetMouseY = D2GetMouseY_111;
D2GetClientPlayer = D2GetClientPlayer_111;
D2GetRealItem = D2GetRealItem_111;
D2CleanStatMouseUp = D2CleanStatMouseUp_111;
StatMouse1 = (DWORD*)R7(D2Client, 0000, 0000, 0000, 11C004, 11C2F4, 11C040, 11C3DC, 11D224);
StatMouse2 = (DWORD*)R7(D2Client, 0000, 0000, 0000, 11C008, 11C2F8, 11C044, 11C3E0, 11D228);
StatMouse3 = (DWORD*)R7(D2Client, 0000, 0000, 0000, 11C020, 11C310, 11C05C, 11C3F8, 11D240);
StatMouse4 = (DWORD*)R7(D2Client, 0000, 0000, 0000, 11C024, 11C314, 11C060, 11C3FC, 11D244);
} else {
D2SendToServer = (TD2SendToServer) D2SendToServer_1XX;
D2GetGameByClientID = (TD2GetGameByClientID) D2GetGameByClientID_1XX;
D2SaveGame = (TD2SaveGame) D2SaveGame_1XX;
}
if ( version_D2Common <= V109d )
{
//D2SetPlayerStat = (TD2SetPlayerStat) D2SetPlayerStat_9;
D2AddPlayerStat = (TD2AddPlayerStat) D2AddPlayerStat_9;
D2GetPlayerStat = (TD2GetPlayerStat) D2GetPlayerStat_9;
//D2GetPlayerStat20 = (TD2GetPlayerStat20) D2GetPlayerStat20_9;
D2GetPlayerBaseStat = (TD2GetPlayerBaseStat) D2GetPlayerBaseStat_9;
D2SetSkillBaseLevel = (TD2SetSkillBaseLevel) D2SetSkillBaseLevel_9;
D2GetCharStatsBIN = (TD2GetCharStatsBIN) D2GetCharStatsBIN_9;
D2GetItemStatCostBIN = (TD2GetItemStatCostBIN) D2GetItemStatCostBIN_9;
D2GetItemTypesBIN = (TD2GetItemTypesBIN) D2GetItemTypesBIN_9;
}
if ( version_D2Client <= V109d )
D2PrintStat = (TD2PrintStat) D2PrintStat_9;
if ( version_D2Game <= V109d )
D2SetSkillBaseLevelOnClient = (TD2SetSkillBaseLevelOnClient) D2SetSkillBaseLevelOnClient_9;
//////////////// STRUCTURE MANAGEMENT ////////////////
// shifting.ptPYPlayerData = V7(D2Common,118,118,F4,F4,F4,F4,F4);
shifting.ptPYPlayerData = *(DWORD*)((DWORD)D2InitPlayerData + V7(D2Common,5D,5D,5D,49,49,49,49,49));
shifting.ptSpecificData = V7(D2Common,70,70,14,14,14,14,14,14);
shifting.ptGame = V7(D2Common,A4,A4,80,80,80,80,80,80);
shifting.ptClientGame = V7(D2Common,170,194,1A8,1A8,1A8,1A8,1A8,1A8);
shifting.ptInventory = V7(D2Common,84,84,60,60,60,60,60,60);
shifting.ptSkills = V7(D2Common,CC,CC,A8,A8,A8,A8,A8,A8);
shifting.ptImage = V7(D2Common,04,04,04,08,08,3C,34,34);
shifting.ptFrame = V7(D2Common,08,08,08,44,44,40,00,00);
}
/*================================= END OF FILE =================================*/