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Proper Signs #22

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Wallbraker opened this issue Jun 2, 2011 · 0 comments
Open

Proper Signs #22

Wallbraker opened this issue Jun 2, 2011 · 0 comments
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@Wallbraker
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Since a Sign is draw with a different texture we have two options:

Create a separate mesh for each Chunk with just signs in them,
we do the transform at build time and use the same matrix as the chunk.

Each sign is a separate gfx actor, this probably will be to slow for normal
usage since minecraft levels can have a lot of signs.

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