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Server is unplayable when more than 1 person online #2
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Update: Server does provide commentary on the reconnects, however I don't understand why this is happening. Maybe removing the heartbeat did it? Log: [21:09:58]: [ MS] charlotte -(WLD)> 0 |
Re-implementing the heartbeat code did not fix it. Really unsure as to what's going on. |
Not sure if it's a bug with the original server or my changes.
When a single player is on a server and another person joins, the server, roughly every 2-3 seconds, will cause a bit of a lag spike, rendering the game unplayable. The client sees "connection lost, reconnecting" in their corner when it happens.
The server reports no such reconnections and no issues with the performance.
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