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INT64.as
384 lines (336 loc) · 11.5 KB
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INT64.as
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package
{
//--------------------------------------
// SCRIPTS for int 64-bit cases
//--------------------------------------
public class INT64
{
public function al(v:uint):i64 { var o:i64 = new i64(); o.l = v; return o; } // +assign 32-bit value
public function ax(h:uint, l:uint):i64 { var o:i64 = new i64(); o.h = h; o.l = l; return o; } // +assign 64-bit v.as 2 regs
public function v(v:uint):i64 { var o:i64 = new i64(); o.l = v; return o; } // +assign 32-bit value
public function c(a:i64):i64 { var o:i64 = new i64(); o.h = a.h; o.l = a.l; return o; } // clone
public function clone(a:i64):i64 { return this.c(a); } // clone object
// for given object
public function v_(a:i64, v:uint):void { a.h = 0; a.l = v; }
public function al_(a:i64, v:uint):void { a.h = 0; a.l = v; }
public function ax_(a:i64, h:uint, l:uint):void { a.h = h; a.l = l; }
/* Type conversions */
public function toNumber(a:i64):Number // value=2^53
{ var u:Number = a.l; if (a.h > 0) u += (a.h * 0x100000000); return u; }
public function s(s:String):i64
{
var o:i64 = new i64(); var a:int = s.indexOf("0x");
if (a < 0) trace("fromString error");
else { o.h = parseInt("0x" + s.substr(a + 2, 8), 16); o.l = parseInt("0x" + s.substr(a + 10, 8), 16); } // +assign by string
return o;
} // +assign by string
public function fromString(s:String):i64 { return this.s(s); }
public const one:i64 = al(1);
public const MIN_VALUE:i64 = ax(0,0);
public const MAX_VALUE:i64 = ax(0xFFFFFFFF, 0xFFFFFFFF);
public const pw10:Array = [ ax(0,0x1), ax(0,0xA), ax(0,0x64), ax(0,0x3E8), ax(0,0x2710),
ax(0,0x186A0), ax(0,0xF4240), ax(0,0x989680), ax(0,0x5F5E100), ax(0,0x3B9ACA00),
ax(0x2, 0x540BE400), ax(0x17, 0x4876E800), ax(0xE8, 0xD4A51000), ax(0x918, 0x4E72A000),
ax(0x5AF3, 0x107A4000), ax(0x38D7E, 0xA4C68000), ax(0x2386F2, 0x6FC10000),
ax(0x1634578, 0x5D8A0000), ax(0xDE0B6B3,0xA7640000), ax(0x8AC72304,0x89E80000) ];
public function and(a:i64, b:i64):i64 { var o:i64 = new i64(); o.h = a.h & b.h; o.l = a.l & b.l; return o; }
public function or(a:i64,b:i64):i64 { var o:i64 = new i64(); o.h = a.h | b.h; o.l = a.l | b.l; return o; }
public function xor(a:i64,b:i64):i64 { var o:i64 = new i64(); o.h = a.h ^ b.h; o.l = a.l ^ b.l; return o; }
public function not(a:i64):i64 { var o:i64 = new i64(); o.h = ~a.h; o.l = ~a.l; return o; }
// for given object
public function and_(a:i64, b:i64):void { a.h &= b.h; a.l &= b.l; }
public function or_(a:i64, b:i64):void { a.h |= b.h; a.l |= b.l; }
public function xor_(a:i64, b:i64):void { a.h ^= b.h; a.l ^= b.l; }
public function not_(a:i64):void { a.h = ~a.h; a.l = ~a.l; }
public function toString(a:i64):String
{
var s1:String=(a.l).toString(16);
var s2:String=(a.h).toString(16);
var s3:String="0000000000000000";
s3=s3.substr(0,16-s1.length)+s1;
s3=s3.substr(0,8-s2.length)+s2+s3.substr(8);
return "0x"+s3.toUpperCase();
}
/* Simple Math-functions */
// just to add, not rounded for overflows
public function add(a:i64,b:i64):i64
{
var o:i64 = new i64();
var l:Number = a.l + b.l;
var h:Number = a.h + b.h;
o.h = uint(h) + (l>0xFFFFFFFF?1:0);
o.l = uint(l);
return o;
}
// verify a>=b before usage
public function sub(a:i64,b:i64):i64
{
var o:i64 = new i64();
var h:Number = a.h - b.h;
var l:Number = a.l - b.l;
o.h = uint(h) - (l<0?1:0);
o.l = uint(l);
return o;
}
// x n-times, better not to use for large n
public function txmul(a:i64,n:int):i64
{ var o:i64 = new i64(); o.l = a.l; o.h = a.h;
for(var i:int=1; i<n; i++ ) o = add(o,a); return o; }
// multiplication arithmetic
// (it gives small mistake without checksum for too large numbers)
public function mul(a:i64,b:i64):i64
{
/*
// slow but working checksum to get right result
if(bithighestat(a)+bithighestat(b)>63)
{
return bitmul(a,b);
}
*/
var o:i64 = new i64();
var h:Number = (a.h * b.l)+ (b.h * a.l);
var l:Number = (a.l * b.l);
var oC:uint = ( l>0xFFFFFFFF ? l/0x100000000 : 0 );
// the same as ( & 0xFFFFFFFF )
o.l = uint(l);
o.h = uint(h) + oC;
return o;
}
// multiplication by shifting bits, good for few-bits manipulation
// (slow)
public function bitmul(a:i64,b:i64):i64
{
var o:i64 = new i64();
var m:i64 = this.c(b);
var t:i64 = this.c(a);
for(var j:int=63; j>0; j--)
{
if( (m.l | m.h)==0 ) break;
if((m.l & 1)!=0) o = add(o,t);
m = rshift(m,1);
t = lshift(t,1);
}
o.l =(o.l & 0xFFFFFFFF);
o.h =(o.h & 0xFFFFFFFF);
return o;
}
// bitwise division calculates and returns [rs,rm],
// where a=(b*rs)+rm, better not to use for simple math
public function bitdiv(a:i64,b:i64):Array
{
var rs:i64 = new i64();
var rm:i64 = this.c(a);
if( ((b.l | b.h)!=0) && gt(a,b) )
{
var d:i64 = this.c(b);
var p:i64 = this.c(d);
var y:int = 0;
var w:int = bithighestat(d);
while((w<64) && ((d.l | d.h)!=0) && le(d,rm) )
{
p = this.c(d);
var hbit:int=bithighestat(d);
d = lshift(d,1);
y++; w++;
}
while( (y>0) || (p.l | p.h)!=0 )
{
rs=lshift(rs,1); y--;
if( le(p,rm) ) { rm=sub(rm,p); rs.l=(rs.l|1); }
if( (y<=0) && gt(b,rm) ) break;
p = rshift(p,1);
}
}
return [rs,rm];
}
// x n-times multiplied by self, slow
public function txpow(a:i64,n:int):i64
{ var o:i64 = this.c(a);
for (var i:int = 1; i < n; i++ )
{
if (i == 31)
{
var q:int = 0;
}
o = mul(o, a);
}
return o; }
/* Bit-shifting */
public function lshift(a:i64,n:int):i64
{
var o:i64 = new i64();
switch(n)
{
case 0: { o.h = a.h; o.l = a.l; break; };
case 32: { o.h = a.l; break; }
default:
{ if (n < 32) { o.h = (a.h << n) + (a.l >>> (32 - n)); o.l = (a.l << n); }
else { o.h = (a.l << (n - 32)); }; break; }
}
return o;
}
public function rshift(a:i64,n:int):i64
{
var o:i64 = new i64();
switch(n)
{
case 0: { o.h = a.h; o.l = a.l; break; };
case 32: { o.l = a.h; break; };
default:
{ if (n < 32) { o.h = (a.h >>> n); o.l = (a.l >>> n) + (a.h << (32 - n)); }
else { o.l = (a.h >>> (n - 32)); } break; }
}
return o;
}
// gets bit at position n
public function bitat(a:i64, n:int):int
{ return ( (n<32) ? (a.l & (1<<n)) : (a.h & (1<<(n-32))) ); }
// sets bit at position n (on)
public function bitset(a:i64, n:int):void
{ if (n < 32) { a.l |= (1 << n); } else { a.h |= (1 << (n - 32)); } }
// clears bit at position n (off)
public function bitclear(a:i64, n:int):void
{ if (n < 32) { a.l &= (~(1 << n)); } else { a.h &= (~(1 << (n - 32))); } }
// toggles bit at position n (on/off)
public function bittoggle(a:i64, n:int):void
{ if (n < 32) { a.l ^= (1 << n); } else { a.h ^= (1 << (n - 32)); } }
/* bitwise calcs just fast as possible */
private var bitcnt_:Array = [];
// calculates count of bits =[0..63]
public function bitcount(a:i64):int
{
if( this.bitcnt_.length==0 )
{
for(var i:uint=0;i<0x10000;i++)
{
var c:uint=0; var o:uint=i;
for(var k:int=0;k<32;k++) { c+=(o&1); o>>>=1; };
this.bitcnt_[i] = c;
}
}
return ( this.bitcnt_[ uint(a.l & 0xFFFF) ] + this.bitcnt_[ uint((a.l>>>16) & 0xFFFF) ] +
this.bitcnt_[ uint(a.h & 0xFFFF) ] + this.bitcnt_[ uint((a.h>>>16) & 0xFFFF) ] );
}
private var bitlsb_:Array = [];
// finds lowest bit (position [0..63] or -1)
public function bitlowestat(a:i64):int
{
if ( this.bitlsb_.length==0 )
{
for(var i:uint=0;i<0x10000;i++)
{
var c:int=-1; var o:int=i;
for(var k:int=0;c<0 && k<32;k++) { if((o&1)!=0) c=k; o>>>=1; };
this.bitlsb_[i] = uint(c);
}
}
var q:uint = (a.l & 0xFFFF);
if(q!=0) return this.bitlsb_[q];
q = ((a.l>>>16) & 0xFFFF);
if(q!=0) return (this.bitlsb_[q] | 16);
q = (a.h & 0xFFFF);
if(q!=0) return (this.bitlsb_[q] | 32);
q = ((a.h>>>16) & 0xFFFF);
if(q!=0) return (this.bitlsb_[q] | 48);
return -1;
}
private var bithsb_:Array = [];
// finds highest bit (position [0..63] or -1)
public function bithighestat(a:i64):int
{
if ( this.bithsb_.length==0 )
{
for(var i:uint=0;i<0x10000;i++)
{
var c:int=-1; var o:int=i; var m:uint=(1<<31);
for(var k:int=31;c<0 && k>=0;k--) { if((o&m)!=0) c=k; m>>>=1; };
this.bithsb_[i] = uint(c);
}
}
var q:uint = ((a.h>>>16) & 0xFFFF);
if(q!=0) return (this.bithsb_[q] | 48);
q = (a.h & 0xFFFF);
if(q!=0) return (this.bithsb_[q] | 32);
q = ((a.l>>>16) & 0xFFFF);
if(q!=0) return (this.bithsb_[q] | 16);
q = (a.l & 0xFFFF);
if(q!=0) return this.bithsb_[q];
return -1;
}
private var bitObjat_:Array = [];
// returns object for a bit[0..63]
public function bitObj(n:int):i64
{
if ( this.bitObjat_.length==0 )
{
var o:i64 = al(1);
for(var i:int=0;i<64;i++) { this.bitObjat_[i]=this.c(o); o=lshift(o,1); }
}
return this.bitObjat_[n];
}
/* Comparisons */
public function eq(a:i64,b:i64):Boolean { return ((a.h == b.h) && (a.l == b.l)); }
public function ne(a:i64,b:i64):Boolean { return ((a.h != b.h) || (a.l != b.l)); }
public function gt(a:i64,b:i64):Boolean { return ((a.h > b.h) || ((a.h == b.h) && (a.l > b.l))); }
public function ge(a:i64,b:i64):Boolean { return ((a.h > b.h) || ((a.h == b.h) && (a.l >= b.l))); }
public function lt(a:i64,b:i64):Boolean { return ((a.h < b.h) || ((a.h == b.h) && (a.l < b.l))); }
public function le(a:i64,b:i64):Boolean { return ((a.h < b.h) || ((a.h == b.h) && (a.l <= b.l))); }
/* Decimal conversions */
// converts to decimal string
public function todecString(a:i64):String
{
var s:String=""; var rz:Array =[ new i64(), this.c(a) ];
for(var n:int=19;n>=0;n--)
{
rz=bitdiv(rz[1],this.pw10[n]); var d:uint=rz[0].l;
if((n==0 && (s.length==0)) || (d>0) || (s.length>0)) s+=d.toString();
}
return s;
}
// converts decimal String to 64-bit object
public function fromdecString(s:String):i64
{
var o:i64 = new i64();
var c:int =s.length;
for(var n:int=0;(n<=19) && ((c--)>0);n++)
{
var d:int=s.charCodeAt(c)-48;
if((d>0) && (d<=9))
{
var o2:i64=bitmul(this.pw10[n],al(d)); o=add(o,o2);
}
}
return o;
}
/* Other basic functions */
public function max(a:i64,b:i64):i64 { return (ge(a,b) ? a : b ); } // max
public function min(a:i64,b:i64):i64 { return (le(a,b) ? a : b ); } // min
public function neg(a:i64):i64 { return add(not(a),this.one); } // negative value as unsigned
public function mod(a:i64,b:i64):i64 { var rz:Array=bitdiv(a,b); return rz[1]; } // modulus
public function isodd(a:i64,b:i64):Boolean { return ((a.l&1)==0); } // is odd
public function next(a:i64):i64 { return add(a,this.one); } // next number
public function pre(a:i64):i64 { return sub(a,this.one); } // previous number
public function is0(a:i64):Boolean { return ((a.l | a.h)==0); } // is zero?
public function not0(a:i64):Boolean { return ((a.l | a.h)!=0); } // not zero?
// fast if can do it, otherwise reminder contains unprocessed value
public function primesIfCan(a:i64):Array // returns array [ [primes a=a1*a2*...*an], reminder object ]
{
var ret:Array=[]; var k:int=0;
var rz:Array=[ new i64(), this.c(a) ];
const primes:Array=[2,3,5,7,11,13,17,19,23,29,31,37,41,43,47,53,59,61,67,71,73,79,83,89,97];
var o:i64=rz[1];
for(var i:int=0; ((o.l | o.h)!=0) && i<primes.length;)
{
var o2:i64=al(primes[i]); var op:i64=this.c(o);
rz=bitdiv(o,o2); o=rz[1];
if((o.l | o.h)==0) { ret[k++]=o2; o=rz[0]; }
else { i++; o=op; }
if( eq(o,o2) ) { ret[k++]=o2; o=al(0); }
}
return [ret,o];
}
//--------------------------------------
// END OF SCRIPTS for int 64-bit cases
//--------------------------------------
}
}