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SNAKEGAME_PYTHON.txt
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SNAKEGAME_PYTHON.txt
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import pygame
import time
import random
pygame.init()
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
dis_width = 600 #width of the screen
dis_height = 400 #Height of the Screen
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('Snake') # To change the caption
clock = pygame.time.Clock()
snake_block = 10 #displacement of snake from original position
snake_speed = 15 #To Control The speed of the snake
font_style = pygame.font.SysFont("bahnschrift", 25)
score_font = pygame.font.SysFont("comicsansms", 35)
def Your_score(score):
value = score_font.render("Score: " + str(score), True, yellow) # increment in score
dis.blit(value, [0, 0])
def our_snake(snake_block, snake_list):
for x in snake_list:
pygame.draw.rect(dis, black, [int(x[0]),int (x[1]),int( snake_block), int(snake_block)])
def message(msg, color):
mesg = font_style.render(msg, True, color)
dis.blit(mesg, [int(dis_width / 6), int(dis_height / 3)])
def gameLoop():
game_over = False
game_close = False
x1 = dis_width / 2
y1 = dis_height / 2
x1_change = 0
y1_change = 0
snake_List = []
Length_of_snake = 1
foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
while not game_over:
while game_close == True:
dis.fill(blue)
message("You Crashed! Press P-Play Again or Q-Quit", red)
Your_score(Length_of_snake - 1)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN: #assignment of keys
if event.key == pygame.K_q:
game_over = True
game_close = False
if event.key == pygame.K_p:
gameLoop()
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -snake_block # in x axis - snake block for Left
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = snake_block #in x axis snake block for right
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -snake_block # in y axis –snake block is up
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = snake_block # in y axis snake block is for down
x1_change = 0
if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
game_close = True
x1 += x1_change
y1 += y1_change
dis.fill(blue)
pygame.draw.rect(dis, green, [int( foodx),int (foody), int (snake_block),int (snake_block)])
snake_Head = []
snake_Head.append(x1)
snake_Head.append(y1)
snake_List.append(snake_Head)
if len(snake_List) > Length_of_snake:
del snake_List[0]
for x in snake_List[:-1]:
if x == snake_Head:
game_close = True
our_snake(snake_block, snake_List)
Your_score(Length_of_snake - 1)
pygame.display.update()
if x1 == foodx and y1 == foody:
foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
Length_of_snake += 1
clock.tick(snake_speed)
pygame.quit()
quit()
gameLoop()