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Sample: Basic Godot Game #20

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Chillu1 opened this issue Oct 1, 2023 · 1 comment
Open

Sample: Basic Godot Game #20

Chillu1 opened this issue Oct 1, 2023 · 1 comment
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documentation Improvements or additions to documentation good first issue Good for newcomers

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@Chillu1
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Chillu1 commented Oct 1, 2023

While ModiBuff was tested with two basic prototypes, in Godot and Unity, it doesn't have a single good sample implementation to show basic usage.

This is where this issue comes in.

The Game

The game implementation is supposed to be very easy, as basic as a simplified Pokémon/turn-based JRPG, or some other basic real-time game. The only requirement is that ModiBuff.Core is used.

ModiBuff.Units can also be used, but it's not required. It's up to the developer if they want to implement their own Unit logic.
It's actually a bit preferred to not use ModiBuff.Units, since it comes with a huge implementation baggage, and it's easier to read and understand code, if we don't have to go through all the possible functionalities of the ModiBuff.Units Unit.

Note: for issues with UI connections with ModiBuff and other issues, please reach out. The library wasn't tested with all game scenarios.

@Chillu1 Chillu1 added documentation Improvements or additions to documentation good first issue Good for newcomers labels Oct 1, 2023
@Chillu1
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Chillu1 commented Oct 2, 2023

I've commented and fixed the console sample to make it easier to understand and copy over logic to a non-console implementation. I also noticed that manual casting might need some refactoring/helper methods, so that will be fixed.

@Chillu1 Chillu1 pinned this issue Nov 10, 2023
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