forked from OffchainLabs/go-ethereum
/
balance.go
693 lines (639 loc) · 21.8 KB
/
balance.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
// Copyright 2020 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package server
import (
"errors"
"math"
"sync"
"time"
"github.com/ethereum/go-ethereum/common/mclock"
"github.com/ethereum/go-ethereum/les/utils"
"github.com/ethereum/go-ethereum/p2p/enode"
"github.com/ethereum/go-ethereum/p2p/nodestate"
)
var errBalanceOverflow = errors.New("balance overflow")
const maxBalance = math.MaxInt64 // maximum allowed balance value
const (
balanceCallbackUpdate = iota // called when priority drops below the last minimum estimate
balanceCallbackZero // called when priority drops to zero (positive balance exhausted)
balanceCallbackCount // total number of balance callbacks
)
// PriceFactors determine the pricing policy (may apply either to positive or
// negative balances which may have different factors).
// - TimeFactor is cost unit per nanosecond of connection time
// - CapacityFactor is cost unit per nanosecond of connection time per 1000000 capacity
// - RequestFactor is cost unit per request "realCost" unit
type PriceFactors struct {
TimeFactor, CapacityFactor, RequestFactor float64
}
// connectionPrice returns the price of connection per nanosecond at the given capacity
// and the estimated average request cost.
func (p PriceFactors) connectionPrice(cap uint64, avgReqCost float64) float64 {
return p.TimeFactor + float64(cap)*p.CapacityFactor/1000000 + p.RequestFactor*avgReqCost
}
type (
// nodePriority interface provides current and estimated future priorities on demand
nodePriority interface {
// priority should return the current priority of the node (higher is better)
priority(cap uint64) int64
// estimatePriority should return a lower estimate for the minimum of the node priority
// value starting from the current moment until the given time. If the priority goes
// under the returned estimate before the specified moment then it is the caller's
// responsibility to signal with updateFlag.
estimatePriority(cap uint64, addBalance int64, future, bias time.Duration, update bool) int64
}
// ReadOnlyBalance provides read-only operations on the node balance
ReadOnlyBalance interface {
nodePriority
GetBalance() (uint64, uint64)
GetRawBalance() (utils.ExpiredValue, utils.ExpiredValue)
GetPriceFactors() (posFactor, negFactor PriceFactors)
}
// ConnectedBalance provides operations permitted on connected nodes (non-read-only
// operations are not permitted inside a BalanceOperation)
ConnectedBalance interface {
ReadOnlyBalance
SetPriceFactors(posFactor, negFactor PriceFactors)
RequestServed(cost uint64) uint64
}
// AtomicBalanceOperator provides operations permitted in an atomic BalanceOperation
AtomicBalanceOperator interface {
ReadOnlyBalance
AddBalance(amount int64) (uint64, uint64, error)
SetBalance(pos, neg uint64) error
}
)
// nodeBalance keeps track of the positive and negative balances of a connected
// client and calculates actual and projected future priority values.
// Implements nodePriority interface.
type nodeBalance struct {
bt *balanceTracker
lock sync.RWMutex
node *enode.Node
connAddress string
active, hasPriority, setFlags bool
capacity uint64
balance balance
posFactor, negFactor PriceFactors
sumReqCost uint64
lastUpdate, nextUpdate, initTime mclock.AbsTime
updateEvent mclock.Timer
// since only a limited and fixed number of callbacks are needed, they are
// stored in a fixed size array ordered by priority threshold.
callbacks [balanceCallbackCount]balanceCallback
// callbackIndex maps balanceCallback constants to callbacks array indexes (-1 if not active)
callbackIndex [balanceCallbackCount]int
callbackCount int // number of active callbacks
}
// balance represents a pair of positive and negative balances
type balance struct {
pos, neg utils.ExpiredValue
posExp, negExp utils.ValueExpirer
}
// posValue returns the value of positive balance at a given timestamp.
func (b balance) posValue(now mclock.AbsTime) uint64 {
return b.pos.Value(b.posExp.LogOffset(now))
}
// negValue returns the value of negative balance at a given timestamp.
func (b balance) negValue(now mclock.AbsTime) uint64 {
return b.neg.Value(b.negExp.LogOffset(now))
}
// addValue adds the value of a given amount to the balance. The original value and
// updated value will also be returned if the addition is successful.
// Returns the error if the given value is too large and the value overflows.
func (b *balance) addValue(now mclock.AbsTime, amount int64, pos bool, force bool) (uint64, uint64, int64, error) {
var (
val utils.ExpiredValue
offset utils.Fixed64
)
if pos {
offset, val = b.posExp.LogOffset(now), b.pos
} else {
offset, val = b.negExp.LogOffset(now), b.neg
}
old := val.Value(offset)
if amount > 0 && (amount > maxBalance || old > maxBalance-uint64(amount)) {
if !force {
return old, 0, 0, errBalanceOverflow
}
val = utils.ExpiredValue{}
amount = maxBalance
}
net := val.Add(amount, offset)
if pos {
b.pos = val
} else {
b.neg = val
}
return old, val.Value(offset), net, nil
}
// setValue sets the internal balance amount to the given values. Returns the
// error if the given value is too large.
func (b *balance) setValue(now mclock.AbsTime, pos uint64, neg uint64) error {
if pos > maxBalance || neg > maxBalance {
return errBalanceOverflow
}
var pb, nb utils.ExpiredValue
pb.Add(int64(pos), b.posExp.LogOffset(now))
nb.Add(int64(neg), b.negExp.LogOffset(now))
b.pos = pb
b.neg = nb
return nil
}
// balanceCallback represents a single callback that is activated when client priority
// reaches the given threshold
type balanceCallback struct {
id int
threshold int64
callback func()
}
// GetBalance returns the current positive and negative balance.
func (n *nodeBalance) GetBalance() (uint64, uint64) {
n.lock.Lock()
defer n.lock.Unlock()
now := n.bt.clock.Now()
n.updateBalance(now)
return n.balance.posValue(now), n.balance.negValue(now)
}
// GetRawBalance returns the current positive and negative balance
// but in the raw(expired value) format.
func (n *nodeBalance) GetRawBalance() (utils.ExpiredValue, utils.ExpiredValue) {
n.lock.Lock()
defer n.lock.Unlock()
now := n.bt.clock.Now()
n.updateBalance(now)
return n.balance.pos, n.balance.neg
}
// AddBalance adds the given amount to the positive balance and returns the balance
// before and after the operation. Exceeding maxBalance results in an error (balance is
// unchanged) while adding a negative amount higher than the current balance results in
// zero balance.
// Note: this function should run inside a NodeStateMachine operation
func (n *nodeBalance) AddBalance(amount int64) (uint64, uint64, error) {
var (
err error
old, new uint64
now = n.bt.clock.Now()
callbacks []func()
setPriority bool
)
// Operation with holding the lock
n.bt.updateTotalBalance(n, func() bool {
n.updateBalance(now)
if old, new, _, err = n.balance.addValue(now, amount, true, false); err != nil {
return false
}
callbacks, setPriority = n.checkCallbacks(now), n.checkPriorityStatus()
n.storeBalance(true, false)
return true
})
if err != nil {
return old, old, err
}
// Operation without holding the lock
for _, cb := range callbacks {
cb()
}
if n.setFlags {
if setPriority {
n.bt.ns.SetStateSub(n.node, n.bt.setup.priorityFlag, nodestate.Flags{}, 0)
}
// Note: priority flag is automatically removed by the zero priority callback if necessary
n.signalPriorityUpdate()
}
return old, new, nil
}
// SetBalance sets the positive and negative balance to the given values
// Note: this function should run inside a NodeStateMachine operation
func (n *nodeBalance) SetBalance(pos, neg uint64) error {
var (
now = n.bt.clock.Now()
callbacks []func()
setPriority bool
)
// Operation with holding the lock
n.bt.updateTotalBalance(n, func() bool {
n.updateBalance(now)
if err := n.balance.setValue(now, pos, neg); err != nil {
return false
}
callbacks, setPriority = n.checkCallbacks(now), n.checkPriorityStatus()
n.storeBalance(true, true)
return true
})
// Operation without holding the lock
for _, cb := range callbacks {
cb()
}
if n.setFlags {
if setPriority {
n.bt.ns.SetStateSub(n.node, n.bt.setup.priorityFlag, nodestate.Flags{}, 0)
}
// Note: priority flag is automatically removed by the zero priority callback if necessary
n.signalPriorityUpdate()
}
return nil
}
// RequestServed should be called after serving a request for the given peer
func (n *nodeBalance) RequestServed(cost uint64) (newBalance uint64) {
n.lock.Lock()
var (
check bool
fcost = float64(cost)
now = n.bt.clock.Now()
)
n.updateBalance(now)
if !n.balance.pos.IsZero() {
posCost := -int64(fcost * n.posFactor.RequestFactor)
if posCost == 0 {
fcost = 0
newBalance = n.balance.posValue(now)
} else {
var net int64
_, newBalance, net, _ = n.balance.addValue(now, posCost, true, false)
if posCost == net {
fcost = 0
} else {
fcost *= 1 - float64(net)/float64(posCost)
}
check = true
}
}
if fcost > 0 && n.negFactor.RequestFactor != 0 {
n.balance.addValue(now, int64(fcost*n.negFactor.RequestFactor), false, false)
check = true
}
n.sumReqCost += cost
var callbacks []func()
if check {
callbacks = n.checkCallbacks(now)
}
n.lock.Unlock()
if callbacks != nil {
n.bt.ns.Operation(func() {
for _, cb := range callbacks {
cb()
}
})
}
return
}
// priority returns the actual priority based on the current balance
func (n *nodeBalance) priority(capacity uint64) int64 {
n.lock.Lock()
defer n.lock.Unlock()
now := n.bt.clock.Now()
n.updateBalance(now)
return n.balanceToPriority(now, n.balance, capacity)
}
// EstMinPriority gives a lower estimate for the priority at a given time in the future.
// An average request cost per time is assumed that is twice the average cost per time
// in the current session.
// If update is true then a priority callback is added that turns updateFlag on and off
// in case the priority goes below the estimated minimum.
func (n *nodeBalance) estimatePriority(capacity uint64, addBalance int64, future, bias time.Duration, update bool) int64 {
n.lock.Lock()
defer n.lock.Unlock()
now := n.bt.clock.Now()
n.updateBalance(now)
b := n.balance // copy the balance
if addBalance != 0 {
b.addValue(now, addBalance, true, true)
}
if future > 0 {
var avgReqCost float64
dt := time.Duration(n.lastUpdate - n.initTime)
if dt > time.Second {
avgReqCost = float64(n.sumReqCost) * 2 / float64(dt)
}
b = n.reducedBalance(b, now, future, capacity, avgReqCost)
}
if bias > 0 {
b = n.reducedBalance(b, now.Add(future), bias, capacity, 0)
}
pri := n.balanceToPriority(now, b, capacity)
// Ensure that biased estimates are always lower than actual priorities, even if
// the bias is very small.
// This ensures that two nodes will not ping-pong update signals forever if both of
// them have zero estimated priority drop in the projected future.
current := n.balanceToPriority(now, n.balance, capacity)
if pri >= current {
pri = current - 1
}
if update {
n.addCallback(balanceCallbackUpdate, pri, n.signalPriorityUpdate)
}
return pri
}
// SetPriceFactors sets the price factors. TimeFactor is the price of a nanosecond of
// connection while RequestFactor is the price of a request cost unit.
func (n *nodeBalance) SetPriceFactors(posFactor, negFactor PriceFactors) {
n.lock.Lock()
now := n.bt.clock.Now()
n.updateBalance(now)
n.posFactor, n.negFactor = posFactor, negFactor
callbacks := n.checkCallbacks(now)
n.lock.Unlock()
if callbacks != nil {
n.bt.ns.Operation(func() {
for _, cb := range callbacks {
cb()
}
})
}
}
// GetPriceFactors returns the price factors
func (n *nodeBalance) GetPriceFactors() (posFactor, negFactor PriceFactors) {
n.lock.Lock()
defer n.lock.Unlock()
return n.posFactor, n.negFactor
}
// activate starts time/capacity cost deduction.
func (n *nodeBalance) activate() {
n.bt.updateTotalBalance(n, func() bool {
if n.active {
return false
}
n.active = true
n.lastUpdate = n.bt.clock.Now()
return true
})
}
// deactivate stops time/capacity cost deduction and saves the balances in the database
func (n *nodeBalance) deactivate() {
n.bt.updateTotalBalance(n, func() bool {
if !n.active {
return false
}
n.updateBalance(n.bt.clock.Now())
if n.updateEvent != nil {
n.updateEvent.Stop()
n.updateEvent = nil
}
n.storeBalance(true, true)
n.active = false
return true
})
}
// updateBalance updates balance based on the time factor
func (n *nodeBalance) updateBalance(now mclock.AbsTime) {
if n.active && now > n.lastUpdate {
n.balance = n.reducedBalance(n.balance, n.lastUpdate, time.Duration(now-n.lastUpdate), n.capacity, 0)
n.lastUpdate = now
}
}
// storeBalance stores the positive and/or negative balance of the node in the database
func (n *nodeBalance) storeBalance(pos, neg bool) {
if pos {
n.bt.storeBalance(n.node.ID().Bytes(), false, n.balance.pos)
}
if neg {
n.bt.storeBalance([]byte(n.connAddress), true, n.balance.neg)
}
}
// addCallback sets up a one-time callback to be called when priority reaches
// the threshold. If it has already reached the threshold the callback is called
// immediately.
// Note: should be called while n.lock is held
// Note 2: the callback function runs inside a NodeStateMachine operation
func (n *nodeBalance) addCallback(id int, threshold int64, callback func()) {
n.removeCallback(id)
idx := 0
for idx < n.callbackCount && threshold > n.callbacks[idx].threshold {
idx++
}
for i := n.callbackCount - 1; i >= idx; i-- {
n.callbackIndex[n.callbacks[i].id]++
n.callbacks[i+1] = n.callbacks[i]
}
n.callbackCount++
n.callbackIndex[id] = idx
n.callbacks[idx] = balanceCallback{id, threshold, callback}
now := n.bt.clock.Now()
n.updateBalance(now)
n.scheduleCheck(now)
}
// removeCallback removes the given callback and returns true if it was active
// Note: should be called while n.lock is held
func (n *nodeBalance) removeCallback(id int) bool {
idx := n.callbackIndex[id]
if idx == -1 {
return false
}
n.callbackIndex[id] = -1
for i := idx; i < n.callbackCount-1; i++ {
n.callbackIndex[n.callbacks[i+1].id]--
n.callbacks[i] = n.callbacks[i+1]
}
n.callbackCount--
return true
}
// checkCallbacks checks whether the threshold of any of the active callbacks
// have been reached and returns triggered callbacks.
// Note: checkCallbacks assumes that the balance has been recently updated.
func (n *nodeBalance) checkCallbacks(now mclock.AbsTime) (callbacks []func()) {
if n.callbackCount == 0 || n.capacity == 0 {
return
}
pri := n.balanceToPriority(now, n.balance, n.capacity)
for n.callbackCount != 0 && n.callbacks[n.callbackCount-1].threshold >= pri {
n.callbackCount--
n.callbackIndex[n.callbacks[n.callbackCount].id] = -1
callbacks = append(callbacks, n.callbacks[n.callbackCount].callback)
}
n.scheduleCheck(now)
return
}
// scheduleCheck sets up or updates a scheduled event to ensure that it will be called
// again just after the next threshold has been reached.
func (n *nodeBalance) scheduleCheck(now mclock.AbsTime) {
if n.callbackCount != 0 {
d, ok := n.timeUntil(n.callbacks[n.callbackCount-1].threshold)
if !ok {
n.nextUpdate = 0
n.updateAfter(0)
return
}
if n.nextUpdate == 0 || n.nextUpdate > now.Add(d) {
if d > time.Second {
// Note: if the scheduled update is not in the very near future then we
// schedule the update a bit earlier. This way we do need to update a few
// extra times but don't need to reschedule every time a processed request
// brings the expected firing time a little bit closer.
d = ((d - time.Second) * 7 / 8) + time.Second
}
n.nextUpdate = now.Add(d)
n.updateAfter(d)
}
} else {
n.nextUpdate = 0
n.updateAfter(0)
}
}
// updateAfter schedules a balance update and callback check in the future
func (n *nodeBalance) updateAfter(dt time.Duration) {
if n.updateEvent == nil || n.updateEvent.Stop() {
if dt == 0 {
n.updateEvent = nil
} else {
n.updateEvent = n.bt.clock.AfterFunc(dt, func() {
var callbacks []func()
n.lock.Lock()
if n.callbackCount != 0 {
now := n.bt.clock.Now()
n.updateBalance(now)
callbacks = n.checkCallbacks(now)
}
n.lock.Unlock()
if callbacks != nil {
n.bt.ns.Operation(func() {
for _, cb := range callbacks {
cb()
}
})
}
})
}
}
}
// balanceExhausted should be called when the positive balance is exhausted (priority goes to zero/negative)
// Note: this function should run inside a NodeStateMachine operation
func (n *nodeBalance) balanceExhausted() {
n.lock.Lock()
n.storeBalance(true, false)
n.hasPriority = false
n.lock.Unlock()
if n.setFlags {
n.bt.ns.SetStateSub(n.node, nodestate.Flags{}, n.bt.setup.priorityFlag, 0)
}
}
// checkPriorityStatus checks whether the node has gained priority status and sets the priority
// callback and flag if necessary. It assumes that the balance has been recently updated.
// Note that the priority flag has to be set by the caller after the mutex has been released.
func (n *nodeBalance) checkPriorityStatus() bool {
if !n.hasPriority && !n.balance.pos.IsZero() {
n.hasPriority = true
n.addCallback(balanceCallbackZero, 0, func() { n.balanceExhausted() })
return true
}
return false
}
// signalPriorityUpdate signals that the priority fell below the previous minimum estimate
// Note: this function should run inside a NodeStateMachine operation
func (n *nodeBalance) signalPriorityUpdate() {
n.bt.ns.SetStateSub(n.node, n.bt.setup.updateFlag, nodestate.Flags{}, 0)
n.bt.ns.SetStateSub(n.node, nodestate.Flags{}, n.bt.setup.updateFlag, 0)
}
// setCapacity updates the capacity value used for priority calculation
// Note: capacity should never be zero
// Note 2: this function should run inside a NodeStateMachine operation
func (n *nodeBalance) setCapacity(capacity uint64) {
n.lock.Lock()
now := n.bt.clock.Now()
n.updateBalance(now)
n.capacity = capacity
callbacks := n.checkCallbacks(now)
n.lock.Unlock()
for _, cb := range callbacks {
cb()
}
}
// balanceToPriority converts a balance to a priority value. Lower priority means
// first to disconnect. Positive balance translates to positive priority. If positive
// balance is zero then negative balance translates to a negative priority.
func (n *nodeBalance) balanceToPriority(now mclock.AbsTime, b balance, capacity uint64) int64 {
pos := b.posValue(now)
if pos > 0 {
return int64(pos / capacity)
}
return -int64(b.negValue(now))
}
// priorityToBalance converts a target priority to a requested balance value.
// If the priority is negative, then minimal negative balance is returned;
// otherwise the minimal positive balance is returned.
func (n *nodeBalance) priorityToBalance(priority int64, capacity uint64) (uint64, uint64) {
if priority > 0 {
return uint64(priority) * n.capacity, 0
}
return 0, uint64(-priority)
}
// reducedBalance estimates the reduced balance at a given time in the future based
// on the given balance, the time factor and an estimated average request cost per time ratio
func (n *nodeBalance) reducedBalance(b balance, start mclock.AbsTime, dt time.Duration, capacity uint64, avgReqCost float64) balance {
// since the costs are applied continuously during the dt time period we calculate
// the expiration offset at the middle of the period
var (
at = start.Add(dt / 2)
dtf = float64(dt)
)
if !b.pos.IsZero() {
factor := n.posFactor.connectionPrice(capacity, avgReqCost)
diff := -int64(dtf * factor)
_, _, net, _ := b.addValue(at, diff, true, false)
if net == diff {
dtf = 0
} else {
dtf += float64(net) / factor
}
}
if dtf > 0 {
factor := n.negFactor.connectionPrice(capacity, avgReqCost)
b.addValue(at, int64(dtf*factor), false, false)
}
return b
}
// timeUntil calculates the remaining time needed to reach a given priority level
// assuming that no requests are processed until then. If the given level is never
// reached then (0, false) is returned. If it has already been reached then (0, true)
// is returned.
// Note: the function assumes that the balance has been recently updated and
// calculates the time starting from the last update.
func (n *nodeBalance) timeUntil(priority int64) (time.Duration, bool) {
var (
now = n.bt.clock.Now()
pos = n.balance.posValue(now)
targetPos, targetNeg = n.priorityToBalance(priority, n.capacity)
diffTime float64
)
if pos > 0 {
timePrice := n.posFactor.connectionPrice(n.capacity, 0)
if timePrice < 1e-100 {
return 0, false
}
if targetPos > 0 {
if targetPos > pos {
return 0, true
}
diffTime = float64(pos-targetPos) / timePrice
return time.Duration(diffTime), true
} else {
diffTime = float64(pos) / timePrice
}
} else {
if targetPos > 0 {
return 0, true
}
}
neg := n.balance.negValue(now)
if targetNeg > neg {
timePrice := n.negFactor.connectionPrice(n.capacity, 0)
if timePrice < 1e-100 {
return 0, false
}
diffTime += float64(targetNeg-neg) / timePrice
}
return time.Duration(diffTime), true
}