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Animation may spam its listener with fake Anim_Event events. #3

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Blttrr opened this issue Aug 30, 2016 · 1 comment
Open

Animation may spam its listener with fake Anim_Event events. #3

Blttrr opened this issue Aug 30, 2016 · 1 comment

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@Blttrr
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Blttrr commented Aug 30, 2016

If there is a delay between two animations, all evens of the first one will be fired each frame. lastTime becomes higher than time. Method EventTimeline::apply treats this case as if the first animation has passed the whole loop.

@iboB
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iboB commented Sep 14, 2016

Doesn't this also happen in Esoteric's C API?

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