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If there is a delay between two animations, all evens of the first one will be fired each frame. lastTime becomes higher than time. Method EventTimeline::apply treats this case as if the first animation has passed the whole loop.
The text was updated successfully, but these errors were encountered:
If there is a delay between two animations, all evens of the first one will be fired each frame.
lastTime
becomes higher thantime
. MethodEventTimeline::apply
treats this case as if the first animation has passed the whole loop.The text was updated successfully, but these errors were encountered: