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Hotfix for player reward output
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SomeCatIDK committed Jan 30, 2018
1 parent 131d3a3 commit a099d97
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion GunGame/Managers/EconomyManager.cs
Expand Up @@ -59,7 +59,7 @@ public static void IncreaseBalance(IRocketPlayer p, byte place)

if (reward.place != 0) {
ActiveHook.IncreaseBalance(p, reward.reward);
GunGame.Say(p, "reward", Color.green, reward.reward.ToString() + reward.ordinal, place.ToString());
GunGame.Say(p, "reward", Color.green, reward.reward.ToString(), place.ToString() + reward.ordinal);
}
}
}
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2 changes: 1 addition & 1 deletion Properties/AssemblyInfo.cs
Expand Up @@ -5,5 +5,5 @@
[assembly: AssemblyCompany("52 Piece Games")]
[assembly: AssemblyProduct("Cheers Gun Game")]
[assembly: AssemblyCopyright("(c) 52 Piece Games 2018")]
[assembly: AssemblyVersion("2.0.0.3")]
[assembly: AssemblyVersion("2.0.0.4")]
[assembly: NeutralResourcesLanguage("en-US")]

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