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Stroketext, one thing that makes the client fit more comfortably with the eye.
We need to figure out a way to do this but without (or barely) any performance issues.
This is the line of code that changes how thick you want it to be.
1440: ctx.lineWidth = 3;
If i set this value to 8 or 10, it looks like this: https://streamable.com/vi2u
Looks nice when small, but it loses it's effect when big.
i used a code the @ZfsrGhS953 gave me a long time ago. It worked, but it caused performance issues when near multiple cells. https://streamable.com/xdch
What @ZfsrGhS953 did was make it so the lineWidth increases as you zoom out. That's a big problem.
I've tried many ways to get around it, but it all ends up in it looking poor or causing performance issues.
It's very strange that this decreases performance. This code was made when I noticed massive lag when having a cell over a billion mass. Then I realised that the mass text was drawn at a resolution many times more than the canvas resolution. So I made this code that made 1 pixel of the text always be equal to 1 pixel of the canvas.
Stroketext, one thing that makes the client fit more comfortably with the eye.
We need to figure out a way to do this but without (or barely) any performance issues.
This is the line of code that changes how thick you want it to be.
If i set this value to 8 or 10, it looks like this:
https://streamable.com/vi2u
Looks nice when small, but it loses it's effect when big.
i used a code the @ZfsrGhS953 gave me a long time ago. It worked, but it caused performance issues when near multiple cells.
https://streamable.com/xdch
What @ZfsrGhS953 did was make it so the lineWidth increases as you zoom out. That's a big problem.
I've tried many ways to get around it, but it all ends up in it looking poor or causing performance issues.
Here is the code edited by @ZfsrGhS953:
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