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Chat.java
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Chat.java
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package net.citizensnpcs.npc.ai.speech;
import java.util.ArrayList;
import java.util.List;
import net.citizensnpcs.Settings.Setting;
import net.citizensnpcs.api.CitizensAPI;
import net.citizensnpcs.api.ai.speech.SpeechContext;
import net.citizensnpcs.api.ai.speech.Talkable;
import net.citizensnpcs.api.ai.speech.VocalChord;
import net.citizensnpcs.api.npc.NPC;
import net.citizensnpcs.api.util.Messaging;
import org.bukkit.entity.Entity;
public class Chat implements VocalChord {
public final String VOCAL_CHORD_NAME = "chat";
@Override
public String getName() {
return VOCAL_CHORD_NAME;
}
@Override
public void talk(SpeechContext context) {
if (context.getTalker() == null)
return;
NPC npc = CitizensAPI.getNPCRegistry().getNPC(context.getTalker().getEntity());
if (npc == null)
return;
// chat to the world with CHAT_FORMAT and CHAT_RANGE settings
if (!context.hasRecipients()) {
String text = Setting.CHAT_FORMAT.asString().replace("<npc>", npc.getName()).replace("<text>",
context.getMessage());
talkToBystanders(npc, text, context);
return;
}
// Assumed recipients at this point
else if (context.size() <= 1) {
String text = Setting.CHAT_FORMAT_TO_TARGET.asString().replace("<npc>", npc.getName()).replace("<text>",
context.getMessage());
String targetName = "";
// For each recipient
for (Talkable entity : context) {
entity.talkTo(context, text, this);
targetName = entity.getName();
}
// Check if bystanders hear targeted chat
if (!Setting.CHAT_BYSTANDERS_HEAR_TARGETED_CHAT.asBoolean())
return;
// Format message with config setting and send to bystanders
String bystanderText = Setting.CHAT_FORMAT_TO_BYSTANDERS.asString().replace("<npc>", npc.getName())
.replace("<target>", targetName).replace("<text>", context.getMessage());
talkToBystanders(npc, bystanderText, context);
return;
}
else { // Multiple recipients
String text = Setting.CHAT_FORMAT_TO_TARGET.asString().replace("<npc>", npc.getName()).replace("<text>",
context.getMessage());
List<String> targetNames = new ArrayList<String>();
// Talk to each recipient
for (Talkable entity : context) {
entity.talkTo(context, text, this);
targetNames.add(entity.getName());
}
if (!Setting.CHAT_BYSTANDERS_HEAR_TARGETED_CHAT.asBoolean())
return;
String targets = "";
int max = Setting.CHAT_MAX_NUMBER_OF_TARGETS.asInt();
String[] format = Setting.CHAT_MULTIPLE_TARGETS_FORMAT.asString().split("\\|");
if (format.length != 4)
Messaging.severe("npc.chat.options.multiple-targets-format invalid!");
if (max == 1) {
targets = format[0].replace("<target>", targetNames.get(0)) + format[3];
} else if (max == 2 || targetNames.size() == 2) {
if (targetNames.size() == 2) {
targets = format[0].replace("<target>", targetNames.get(0))
+ format[2].replace("<target>", targetNames.get(1));
} else
targets = format[0].replace("<target>", targetNames.get(0))
+ format[1].replace("<target>", targetNames.get(1)) + format[3];
} else if (max >= 3) {
targets = format[0].replace("<target>", targetNames.get(0));
int x = 1;
for (x = 1; x < max - 1; x++) {
if (targetNames.size() - 1 == x)
break;
targets = targets + format[1].replace("<npc>", targetNames.get(x));
}
if (targetNames.size() == max) {
targets = targets + format[2].replace("<npc>", targetNames.get(x));
} else
targets = targets + format[3];
}
String bystanderText = Setting.CHAT_FORMAT_WITH_TARGETS_TO_BYSTANDERS.asString()
.replace("<npc>", npc.getName()).replace("<targets>", targets)
.replace("<text>", context.getMessage());
talkToBystanders(npc, bystanderText, context);
}
}
private void talkToBystanders(NPC npc, String text, SpeechContext context) {
// Get list of nearby entities
List<Entity> bystanderEntities = npc.getEntity().getNearbyEntities(Setting.CHAT_RANGE.asDouble(),
Setting.CHAT_RANGE.asDouble(), Setting.CHAT_RANGE.asDouble());
for (Entity bystander : bystanderEntities) {
// Continue if a LivingEntity, which is compatible with
// TalkableEntity
boolean shouldTalk = true;
// Exclude targeted recipients
if (context.hasRecipients()) {
for (Talkable target : context) {
if (target.getEntity().equals(bystander)) {
shouldTalk = false;
break;
}
}
}
// Found a nearby LivingEntity, make it Talkable and
// talkNear it if 'should_talk'
if (shouldTalk) {
new TalkableEntity(bystander).talkNear(context, text, this);
}
}
}
}