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PlayerPathfinderNormal.java
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PlayerPathfinderNormal.java
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package net.citizensnpcs.nms.v1_16_R1.util;
import java.util.EnumSet;
import org.bukkit.craftbukkit.libs.it.unimi.dsi.fastutil.longs.Long2ObjectMap;
import org.bukkit.craftbukkit.libs.it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
import org.bukkit.craftbukkit.libs.it.unimi.dsi.fastutil.objects.Object2BooleanMap;
import org.bukkit.craftbukkit.libs.it.unimi.dsi.fastutil.objects.Object2BooleanOpenHashMap;
import net.citizensnpcs.nms.v1_16_R1.entity.EntityHumanNPC;
import net.minecraft.server.v1_16_R1.AxisAlignedBB;
import net.minecraft.server.v1_16_R1.Block;
import net.minecraft.server.v1_16_R1.BlockCampfire;
import net.minecraft.server.v1_16_R1.BlockDoor;
import net.minecraft.server.v1_16_R1.BlockFenceGate;
import net.minecraft.server.v1_16_R1.BlockLeaves;
import net.minecraft.server.v1_16_R1.BlockMinecartTrackAbstract;
import net.minecraft.server.v1_16_R1.BlockPosition;
import net.minecraft.server.v1_16_R1.Blocks;
import net.minecraft.server.v1_16_R1.ChunkCache;
import net.minecraft.server.v1_16_R1.EntityInsentient;
import net.minecraft.server.v1_16_R1.EnumDirection;
import net.minecraft.server.v1_16_R1.Fluid;
import net.minecraft.server.v1_16_R1.FluidTypes;
import net.minecraft.server.v1_16_R1.IBlockAccess;
import net.minecraft.server.v1_16_R1.IBlockData;
import net.minecraft.server.v1_16_R1.Material;
import net.minecraft.server.v1_16_R1.MathHelper;
import net.minecraft.server.v1_16_R1.PathDestination;
import net.minecraft.server.v1_16_R1.PathMode;
import net.minecraft.server.v1_16_R1.PathPoint;
import net.minecraft.server.v1_16_R1.PathType;
import net.minecraft.server.v1_16_R1.TagsBlock;
import net.minecraft.server.v1_16_R1.TagsFluid;
import net.minecraft.server.v1_16_R1.Vec3D;
import net.minecraft.server.v1_16_R1.VoxelShape;
public class PlayerPathfinderNormal extends PlayerPathfinderAbstract {
protected float j;
private final Long2ObjectMap<PathType> k = new Long2ObjectOpenHashMap();
private final Object2BooleanMap<AxisAlignedBB> l = new Object2BooleanOpenHashMap();
@Override
public void a() {
this.b.a(PathType.WATER, this.j);
this.k.clear();
this.l.clear();
super.a();
}
private boolean a(AxisAlignedBB var0) {
return this.l.computeIfAbsent(var0, var1 -> Boolean.valueOf(!this.a.getCubes(this.b, var0))).booleanValue();
}
@Override
public void a(ChunkCache var0, EntityHumanNPC var1) {
super.a(var0, var1);
this.j = var1.a(PathType.WATER);
}
@Override
public void a(ChunkCache var0, EntityInsentient var1) {
super.a(var0, var1);
this.j = var1.a(PathType.WATER);
}
@Override
public PathDestination a(double var0, double var2, double var4) {
return new PathDestination(a(MathHelper.floor(var0), MathHelper.floor(var2), MathHelper.floor(var4)));
}
private PathType a(EntityHumanNPC var0, BlockPosition var1) {
return a(var0, var1.getX(), var1.getY(), var1.getZ());
}
private PathType a(EntityHumanNPC var0, int var1, int var2, int var3) {
return this.k.computeIfAbsent(BlockPosition.a(var1, var2, var3), (var4) -> {
return this.a(this.a, var1, var2, var3, var0, this.d, this.e, this.f, this.d(), this.c());
});
}
protected PathType a(IBlockAccess var0, boolean var1, boolean var2, BlockPosition var3, PathType var4) {
if (var4 == PathType.DOOR_WOOD_CLOSED && var1 && var2)
var4 = PathType.WALKABLE;
if (var4 == PathType.DOOR_OPEN && !var2)
var4 = PathType.BLOCKED;
if (var4 == PathType.RAIL && !(var0.getType(var3).getBlock() instanceof BlockMinecartTrackAbstract)
&& !(var0.getType(var3.down()).getBlock() instanceof BlockMinecartTrackAbstract))
var4 = PathType.UNPASSABLE_RAIL;
if (var4 == PathType.LEAVES)
var4 = PathType.BLOCKED;
return var4;
}
@Override
public PathType a(IBlockAccess var0, int var1, int var2, int var3) {
return a(var0, new BlockPosition.MutableBlockPosition(var1, var2, var3));
}
public PathType a(IBlockAccess var0, int var1, int var2, int var3, EntityHumanNPC var4, int var5, int var6,
int var7, boolean var8, boolean var9) {
EnumSet<PathType> var10 = EnumSet.noneOf(PathType.class);
PathType var11 = PathType.BLOCKED;
BlockPosition var12 = var4.getChunkCoordinates();
var11 = a(var0, var1, var2, var3, var5, var6, var7, var8, var9, var10, var11, var12);
if (var10.contains(PathType.FENCE))
return PathType.FENCE;
if (var10.contains(PathType.UNPASSABLE_RAIL))
return PathType.UNPASSABLE_RAIL;
PathType var13 = PathType.BLOCKED;
for (PathType var15 : var10) {
if (var4.a(var15) < 0.0F)
return var15;
if (var4.a(var15) >= var4.a(var13))
var13 = var15;
}
if (var11 == PathType.OPEN && var4.a(var13) == 0.0F)
return PathType.OPEN;
return var13;
}
@Override
public PathType a(IBlockAccess var0, int var1, int var2, int var3, EntityInsentient var4, int var5, int var6,
int var7, boolean var8, boolean var9) {
EnumSet<PathType> var10 = EnumSet.noneOf(PathType.class);
PathType var11 = PathType.BLOCKED;
BlockPosition var12 = var4.getChunkCoordinates();
var11 = a(var0, var1, var2, var3, var5, var6, var7, var8, var9, var10, var11, var12);
if (var10.contains(PathType.FENCE))
return PathType.FENCE;
if (var10.contains(PathType.UNPASSABLE_RAIL))
return PathType.UNPASSABLE_RAIL;
PathType var13 = PathType.BLOCKED;
for (PathType var15 : var10) {
if (var4.a(var15) < 0.0F)
return var15;
if (var4.a(var15) >= var4.a(var13))
var13 = var15;
}
if (var11 == PathType.OPEN && var4.a(var13) == 0.0F)
return PathType.OPEN;
return var13;
}
public PathType a(IBlockAccess var0, int var1, int var2, int var3, int var4, int var5, int var6, boolean var7,
boolean var8, EnumSet<PathType> var9, PathType var10, BlockPosition var11) {
for (int var12 = 0; var12 < var4; var12++) {
for (int var13 = 0; var13 < var5; var13++) {
for (int var14 = 0; var14 < var6; var14++) {
int var15 = var12 + var1;
int var16 = var13 + var2;
int var17 = var14 + var3;
PathType var18 = a(var0, var15, var16, var17);
var18 = a(var0, var7, var8, var11, var18);
if (var12 == 0 && var13 == 0 && var14 == 0)
var10 = var18;
var9.add(var18);
}
}
}
return var10;
}
private PathPoint a(int var0, int var1, int var2, int var3, double var4, EnumDirection var6, PathType var7) {
PathPoint var8 = null;
BlockPosition.MutableBlockPosition var9 = new BlockPosition.MutableBlockPosition();
double var10 = aa(this.a, var9.d(var0, var1, var2));
if (var10 - var4 > 1.125D)
return null;
PathType var12 = a(this.b, var0, var1, var2);
float var13 = this.b.a(var12);
double var14 = this.b.getWidth() / 2.0D;
if (var13 >= 0.0F) {
var8 = a(var0, var1, var2);
var8.l = var12;
var8.k = Math.max(var8.k, var13);
}
if (var7 == PathType.FENCE && var8 != null && var8.k >= 0.0F && !a(var8))
var8 = null;
if (var12 == PathType.WALKABLE)
return var8;
if ((var8 == null || var8.k < 0.0F) && var3 > 0 && var12 != PathType.FENCE && var12 != PathType.UNPASSABLE_RAIL
&& var12 != PathType.TRAPDOOR) {
var8 = a(var0, var1 + 1, var2, var3 - 1, var4, var6, var7);
if (var8 != null && (var8.l == PathType.OPEN || var8.l == PathType.WALKABLE) && this.b.getWidth() < 1.0F) {
double var16 = (var0 - var6.getAdjacentX()) + 0.5D;
double var18 = (var2 - var6.getAdjacentZ()) + 0.5D;
AxisAlignedBB var20 = new AxisAlignedBB(var16 - var14,
aa(this.a, var9.c(var16, (var1 + 1), var18)) + 0.001D, var18 - var14, var16 + var14,
this.b.getHeight() + aa(this.a, var9.c(var8.a, var8.b, var8.c)) - 0.002D, var18 + var14);
if (a(var20))
var8 = null;
}
}
if (var12 == PathType.WATER && !e()) {
if (a(this.b, var0, var1 - 1, var2) != PathType.WATER)
return var8;
while (var1 > 0) {
var1--;
var12 = a(this.b, var0, var1, var2);
if (var12 == PathType.WATER) {
var8 = a(var0, var1, var2);
var8.l = var12;
var8.k = Math.max(var8.k, this.b.a(var12));
continue;
}
return var8;
}
}
if (var12 == PathType.OPEN) {
AxisAlignedBB var16 = new AxisAlignedBB(var0 - var14 + 0.5D, var1 + 0.001D, var2 - var14 + 0.5D,
var0 + var14 + 0.5D, (var1 + this.b.getHeight()), var2 + var14 + 0.5D);
if (a(var16))
return null;
if (this.b.getWidth() >= 1.0F) {
PathType pathType = a(this.b, var0, var1 - 1, var2);
if (pathType == PathType.BLOCKED) {
var8 = a(var0, var1, var2);
var8.l = PathType.WALKABLE;
var8.k = Math.max(var8.k, var13);
return var8;
}
}
int var17 = 0;
int var18 = var1;
while (var12 == PathType.OPEN) {
var1--;
if (var1 < 0) {
PathPoint pathPoint = a(var0, var18, var2);
pathPoint.l = PathType.BLOCKED;
pathPoint.k = -1.0F;
return pathPoint;
}
PathPoint var19 = a(var0, var1, var2);
if (var17++ >= this.b.bL()) {
var19.l = PathType.BLOCKED;
var19.k = -1.0F;
return var19;
}
var12 = a(this.b, var0, var1, var2);
var13 = this.b.a(var12);
if (var12 != PathType.OPEN && var13 >= 0.0F) {
var8 = var19;
var8.l = var12;
var8.k = Math.max(var8.k, var13);
break;
}
if (var13 < 0.0F) {
var19.l = PathType.BLOCKED;
var19.k = -1.0F;
return var19;
}
}
}
if (var12 == PathType.FENCE) {
var8 = a(var0, var1, var2);
var8.i = true;
var8.l = var12;
var8.k = var12.a();
}
return var8;
}
private boolean a(PathPoint var0) {
Vec3D var1 = new Vec3D(var0.a - this.b.locX(), var0.b - this.b.locY(), var0.c - this.b.locZ());
AxisAlignedBB var2 = this.b.getBoundingBox();
int var3 = MathHelper.f(var1.f() / var2.a());
var1 = var1.a((1.0F / var3));
for (int var4 = 1; var4 <= var3; var4++) {
var2 = var2.c(var1);
if (a(var2))
return false;
}
return true;
}
private boolean a(PathPoint var0, PathPoint var1) {
return (var0 != null && !var0.i && (var0.k >= 0.0F || var1.k < 0.0F));
}
private boolean a(PathPoint var0, PathPoint var1, PathPoint var2, PathPoint var3) {
if (var3 == null || var2 == null || var1 == null)
return false;
if (var3.i)
return false;
if (var2.b > var0.b || var1.b > var0.b)
return false;
boolean var4 = (var2.l == PathType.FENCE && var1.l == PathType.FENCE && this.b.getWidth() < 0.5D);
return (var3.k >= 0.0F && (var2.b < var0.b || var2.k >= 0.0F || var4)
&& (var1.b < var0.b || var1.k >= 0.0F || var4));
}
@Override
public int a(PathPoint[] var0, PathPoint var1) {
int var2 = 0;
int var3 = 0;
PathType var4 = a(this.b, var1.a, var1.b + 1, var1.c);
PathType var5 = a(this.b, var1.a, var1.b, var1.c);
if (this.b.a(var4) >= 0.0F && var5 != PathType.STICKY_HONEY)
var3 = MathHelper.d(Math.max(1.0F, this.b.G));
double var6 = aa(this.a, new BlockPosition(var1.a, var1.b, var1.c));
PathPoint var8 = a(var1.a, var1.b, var1.c + 1, var3, var6, EnumDirection.SOUTH, var5);
if (a(var8, var1))
var0[var2++] = var8;
PathPoint var9 = a(var1.a - 1, var1.b, var1.c, var3, var6, EnumDirection.WEST, var5);
if (a(var9, var1))
var0[var2++] = var9;
PathPoint var10 = a(var1.a + 1, var1.b, var1.c, var3, var6, EnumDirection.EAST, var5);
if (a(var10, var1))
var0[var2++] = var10;
PathPoint var11 = a(var1.a, var1.b, var1.c - 1, var3, var6, EnumDirection.NORTH, var5);
if (a(var11, var1))
var0[var2++] = var11;
PathPoint var12 = a(var1.a - 1, var1.b, var1.c - 1, var3, var6, EnumDirection.NORTH, var5);
if (a(var1, var9, var11, var12))
var0[var2++] = var12;
PathPoint var13 = a(var1.a + 1, var1.b, var1.c - 1, var3, var6, EnumDirection.NORTH, var5);
if (a(var1, var10, var11, var13))
var0[var2++] = var13;
PathPoint var14 = a(var1.a - 1, var1.b, var1.c + 1, var3, var6, EnumDirection.SOUTH, var5);
if (a(var1, var9, var8, var14))
var0[var2++] = var14;
PathPoint var15 = a(var1.a + 1, var1.b, var1.c + 1, var3, var6, EnumDirection.SOUTH, var5);
if (a(var1, var10, var8, var15))
var0[var2++] = var15;
return var2;
}
@Override
public PathPoint b() {
BlockPosition.MutableBlockPosition var1 = new BlockPosition.MutableBlockPosition();
int var0 = MathHelper.floor(this.b.locY());
IBlockData var2 = this.a.getType(var1.c(this.b.locX(), var0, this.b.locZ()));
if (this.b.a(var2.getFluid().getType())) {
while (this.b.a(var2.getFluid().getType())) {
var0++;
var2 = this.a.getType(var1.c(this.b.locX(), var0, this.b.locZ()));
}
var0--;
} else if (e() && this.b.isInWater()) {
while (var2.getBlock() == Blocks.WATER || var2.getFluid() == FluidTypes.WATER.a(false)) {
var0++;
var2 = this.a.getType(var1.c(this.b.locX(), var0, this.b.locZ()));
}
var0--;
} else if (this.b.isOnGround()) {
var0 = MathHelper.floor(this.b.locY() + 0.5D);
} else {
BlockPosition blockPosition = this.b.getChunkCoordinates();
while ((this.a.getType(blockPosition).isAir()
|| this.a.getType(blockPosition).a(this.a, blockPosition, PathMode.LAND))
&& blockPosition.getY() > 0)
blockPosition = blockPosition.down();
var0 = blockPosition.up().getY();
}
BlockPosition var3 = this.b.getChunkCoordinates();
PathType var4 = a(this.b, var3.getX(), var0, var3.getZ());
if (this.b.a(var4) < 0.0F) {
AxisAlignedBB axisAlignedBB = this.b.getBoundingBox();
if (b(var1.c(axisAlignedBB.minX, var0, axisAlignedBB.minZ))
|| b(var1.c(axisAlignedBB.minX, var0, axisAlignedBB.maxZ))
|| b(var1.c(axisAlignedBB.maxX, var0, axisAlignedBB.minZ))
|| b(var1.c(axisAlignedBB.maxX, var0, axisAlignedBB.maxZ))) {
PathPoint var6 = a(var1);
var6.l = a(this.b, var6.a());
var6.k = this.b.a(var6.l);
return var6;
}
}
PathPoint var5 = a(var3.getX(), var0, var3.getZ());
var5.l = a(this.b, var5.a());
var5.k = this.b.a(var5.l);
return var5;
}
private boolean b(BlockPosition var0) {
PathType var1 = a(this.b, var0);
return (this.b.a(var1) >= 0.0F);
}
public static PathType a(IBlockAccess var0, BlockPosition.MutableBlockPosition var1) {
int var2 = var1.getX();
int var3 = var1.getY();
int var4 = var1.getZ();
PathType var5 = b(var0, var1);
if (var5 == PathType.OPEN && var3 >= 1) {
PathType var6 = b(var0, var1.d(var2, var3 - 1, var4));
var5 = (var6 == PathType.WALKABLE || var6 == PathType.OPEN || var6 == PathType.WATER
|| var6 == PathType.LAVA) ? PathType.OPEN : PathType.WALKABLE;
if (var6 == PathType.DAMAGE_FIRE)
var5 = PathType.DAMAGE_FIRE;
if (var6 == PathType.DAMAGE_CACTUS)
var5 = PathType.DAMAGE_CACTUS;
if (var6 == PathType.DAMAGE_OTHER)
var5 = PathType.DAMAGE_OTHER;
if (var6 == PathType.STICKY_HONEY)
var5 = PathType.STICKY_HONEY;
}
if (var5 == PathType.WALKABLE)
var5 = a(var0, var1.d(var2, var3, var4), var5);
return var5;
}
public static PathType a(IBlockAccess var0, BlockPosition.MutableBlockPosition var1, PathType var2) {
int var3 = var1.getX();
int var4 = var1.getY();
int var5 = var1.getZ();
for (int var6 = -1; var6 <= 1; var6++) {
for (int var7 = -1; var7 <= 1; var7++) {
for (int var8 = -1; var8 <= 1; var8++) {
if (var6 != 0 || var8 != 0) {
var1.d(var3 + var6, var4 + var7, var5 + var8);
IBlockData var9 = var0.getType(var1);
if (var9.a(Blocks.CACTUS))
return PathType.DANGER_CACTUS;
if (var9.a(Blocks.SWEET_BERRY_BUSH))
return PathType.DANGER_OTHER;
if (a(var9))
return PathType.DANGER_FIRE;
Fluid var10 = var0.getFluid(var1);
if (var10.a(TagsFluid.WATER))
return PathType.WATER_BORDER;
if (var10.a(TagsFluid.LAVA))
return PathType.LAVA;
}
}
}
}
return var2;
}
private static boolean a(IBlockData var0) {
return (var0.a(TagsBlock.FIRE) || var0.a(Blocks.MAGMA_BLOCK) || BlockCampfire.g(var0));
}
public static double aa(IBlockAccess var0, BlockPosition var1) {
BlockPosition var2 = var1.down();
VoxelShape var3 = var0.getType(var2).getCollisionShape(var0, var2);
return var2.getY() + (var3.isEmpty() ? 0.0D : var3.c(EnumDirection.EnumAxis.Y));
}
protected static PathType b(IBlockAccess var0, BlockPosition var1) {
IBlockData var2 = var0.getType(var1);
Block var3 = var2.getBlock();
Material var4 = var2.getMaterial();
if (var2.isAir())
return PathType.OPEN;
if (var2.a(TagsBlock.TRAPDOORS) || var2.a(Blocks.LILY_PAD))
return PathType.TRAPDOOR;
if (var2.a(Blocks.CACTUS))
return PathType.DAMAGE_CACTUS;
if (var2.a(Blocks.SWEET_BERRY_BUSH))
return PathType.DAMAGE_OTHER;
if (var2.a(Blocks.HONEY_BLOCK))
return PathType.STICKY_HONEY;
if (var2.a(Blocks.COCOA))
return PathType.COCOA;
if (a(var2))
return PathType.DAMAGE_FIRE;
if (BlockDoor.h(var2) && !var2.get(BlockDoor.OPEN).booleanValue())
return PathType.DOOR_WOOD_CLOSED;
if (var3 instanceof BlockDoor && var4 == Material.ORE && !var2.get(BlockDoor.OPEN).booleanValue())
return PathType.DOOR_IRON_CLOSED;
if (var3 instanceof BlockDoor && var2.get(BlockDoor.OPEN).booleanValue())
return PathType.DOOR_OPEN;
if (var3 instanceof BlockMinecartTrackAbstract)
return PathType.RAIL;
if (var3 instanceof BlockLeaves)
return PathType.LEAVES;
if (var3.a(TagsBlock.FENCES) || var3.a(TagsBlock.WALLS)
|| (var3 instanceof BlockFenceGate && !var2.get(BlockFenceGate.OPEN).booleanValue()))
return PathType.FENCE;
if (!var2.a(var0, var1, PathMode.LAND))
return PathType.BLOCKED;
Fluid var5 = var0.getFluid(var1);
if (var5.a(TagsFluid.WATER))
return PathType.WATER;
if (var5.a(TagsFluid.LAVA))
return PathType.LAVA;
return PathType.OPEN;
}
}