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PlayerAnimationImpl.java
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PlayerAnimationImpl.java
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package net.citizensnpcs.nms.v1_8_R3.util;
import java.util.EnumMap;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
import org.bukkit.metadata.FixedMetadataValue;
import org.bukkit.scheduler.BukkitRunnable;
import com.google.common.collect.Maps;
import net.citizensnpcs.api.CitizensAPI;
import net.citizensnpcs.api.npc.MemoryNPCDataStore;
import net.citizensnpcs.api.npc.NPC;
import net.citizensnpcs.api.npc.NPCRegistry;
import net.citizensnpcs.npc.ai.NPCHolder;
import net.citizensnpcs.trait.ArmorStandTrait;
import net.citizensnpcs.trait.SitTrait;
import net.citizensnpcs.util.NMS;
import net.citizensnpcs.util.PlayerAnimation;
import net.minecraft.server.v1_8_R3.BlockPosition;
import net.minecraft.server.v1_8_R3.EntityPlayer;
import net.minecraft.server.v1_8_R3.Packet;
import net.minecraft.server.v1_8_R3.PacketPlayOutAnimation;
import net.minecraft.server.v1_8_R3.PacketPlayOutBed;
import net.minecraft.server.v1_8_R3.PacketPlayOutEntityMetadata;
public class PlayerAnimationImpl {
public static void play(PlayerAnimation animation, Player bplayer, int radius) {
// TODO: this is pretty gross
final EntityPlayer player = (EntityPlayer) NMSImpl.getHandle(bplayer);
if (DEFAULTS.containsKey(animation)) {
playDefaultAnimation(player, radius, DEFAULTS.get(animation));
return;
}
switch (animation) {
case SIT:
if (player instanceof NPCHolder) {
((NPCHolder) player).getNPC().getOrAddTrait(SitTrait.class).setSitting(true);
return;
}
player.getBukkitEntity().setMetadata("citizens.sitting",
new FixedMetadataValue(CitizensAPI.getPlugin(), true));
NPCRegistry registry = CitizensAPI.getNamedNPCRegistry("PlayerAnimationImpl");
if (registry == null) {
registry = CitizensAPI.createNamedNPCRegistry("PlayerAnimationImpl", new MemoryNPCDataStore());
}
final NPC holder = registry.createNPC(EntityType.ARMOR_STAND, "");
holder.getOrAddTrait(ArmorStandTrait.class).setAsPointEntity();
holder.spawn(player.getBukkitEntity().getLocation());
new BukkitRunnable() {
@Override
public void cancel() {
super.cancel();
holder.destroy();
}
@Override
public void run() {
if (player.dead || !player.valid || !player.getBukkitEntity().hasMetadata("citizens.sitting")
|| !player.getBukkitEntity().getMetadata("citizens.sitting").get(0).asBoolean()) {
cancel();
return;
}
if (!NMS.getPassengers(holder.getEntity()).contains(player.getBukkitEntity())) {
NMS.mount(holder.getEntity(), player.getBukkitEntity());
}
}
}.runTaskTimer(CitizensAPI.getPlugin(), 0, 1);
break;
case SLEEP:
PacketPlayOutBed packet = new PacketPlayOutBed(player,
new BlockPosition((int) player.locX, (int) player.locY, (int) player.locZ));
sendPacketNearby(packet, player, radius);
break;
case SNEAK:
player.getBukkitEntity().setSneaking(true);
sendPacketNearby(new PacketPlayOutEntityMetadata(player.getId(), player.getDataWatcher(), true), player,
radius);
break;
case STOP_SITTING:
if (player instanceof NPCHolder) {
((NPCHolder) player).getNPC().getOrAddTrait(SitTrait.class).setSitting(false);
return;
}
player.getBukkitEntity().setMetadata("citizens.sitting",
new FixedMetadataValue(CitizensAPI.getPlugin(), false));
NMS.mount(player.getBukkitEntity(), null);
break;
case STOP_SLEEPING:
playDefaultAnimation(player, radius, 2);
break;
case STOP_SNEAKING:
player.getBukkitEntity().setSneaking(false);
sendPacketNearby(new PacketPlayOutEntityMetadata(player.getId(), player.getDataWatcher(), true), player,
radius);
break;
default:
throw new UnsupportedOperationException();
}
}
protected static void playDefaultAnimation(EntityPlayer player, int radius, int code) {
PacketPlayOutAnimation packet = new PacketPlayOutAnimation(player, code);
sendPacketNearby(packet, player, radius);
}
protected static void sendPacketNearby(Packet<?> packet, EntityPlayer player, int radius) {
NMSImpl.sendPacketNearby(player.getBukkitEntity(), player.getBukkitEntity().getLocation(), packet, radius);
}
private static EnumMap<PlayerAnimation, Integer> DEFAULTS = Maps.newEnumMap(PlayerAnimation.class);
static {
DEFAULTS.put(PlayerAnimation.ARM_SWING, 0);
DEFAULTS.put(PlayerAnimation.HURT, 1);
DEFAULTS.put(PlayerAnimation.EAT_FOOD, 2);
DEFAULTS.put(PlayerAnimation.ARM_SWING_OFFHAND, 3);
DEFAULTS.put(PlayerAnimation.CRIT, 4);
DEFAULTS.put(PlayerAnimation.MAGIC_CRIT, 5);
}
}