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Latest Dev build issues #497

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ghost opened this issue Aug 29, 2015 · 22 comments
Closed

Latest Dev build issues #497

ghost opened this issue Aug 29, 2015 · 22 comments
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Bug Report A bug was reported.

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@ghost
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ghost commented Aug 29, 2015

In my hub I have multiple rabbit npc's all set to be facing the middle of the spawn. In this hub I also have 1 wither skeleton and 1 donkey.

The issue with the rabbits is that after a few restarts they no longer keep their original direction. They are all facing random directions now.

The wither skeleton, every restart he slowly drifts further and further away from his set location. After about 7 restarts or so he is almost 2 blocks away.

The donkey, well.. He doesn't have a saddle but people can ride him~

@mcmonkey4eva mcmonkey4eva added the Bug Report A bug was reported. label Aug 30, 2015
@CorporalBruno
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My npc's are also drifting after time / restarts haha. I only have a couple, thought it was just me, but one wasn't pushable after checking. spigot 1.8.8 latest build of cit2 w/ denizens

@Talamar1
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Lastest build as of 1 hour ago?

@CorporalBruno
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Im installing now to test. <3

@ghost
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ghost commented Aug 30, 2015

Latest version~

Can still ride the donkey
Rabbits now cannot have their direction changed when doing /npc tphere (so they are stuck facing the wrong way)
Not sure if the wither is gonna slide away, will have to do a few restarts

@ghost
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ghost commented Aug 31, 2015

Alright yeah I think the slidey thing is fixed, just the other two issues~

@ghost ghost closed this as completed Aug 31, 2015
@ghost ghost reopened this Aug 31, 2015
@ghost
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ghost commented Sep 8, 2015

Yeah no, the skele still moves away

@ghost ghost closed this as completed Oct 22, 2015
@mcmonkey4eva mcmonkey4eva reopened this Oct 22, 2015
@fullwall
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Fixed rabbit

@fullwall fullwall reopened this Oct 24, 2015
@ghost
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ghost commented Dec 1, 2015

Donkey bug is fixed, only thing left if the wither skeleton
"The wither skeleton, every restart he slowly drifts further and further away from his set location. After about 7 restarts or so he is almost 2 blocks away."

@fullwall
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fullwall commented Jan 1, 2016

Is that just a skeleton with WITHER type?

@ghost
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ghost commented Jan 1, 2016

Yeah
Normal skele doesnt do it

@fullwall
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fullwall commented Jan 1, 2016

Can a reload trigger it?

@ghost
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ghost commented Jan 1, 2016

I'm not sure

@ghost
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ghost commented Jan 1, 2016

I'm not sure if its just restarts either, i've never seen it move with my own eyes.. just came on and its been moved (I'm the only one who can edit npc's)

@KeangDavid
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Couple ideas for the wither skeleton that might make it an odd case. It is ~3 blocks tall so its surroundings may affect it. Also is there anyway AI would be active temporarily making it want to move when it first loads? What direction is it drifting, what towards?

@fullwall
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fullwall commented Jan 1, 2016

I think I have figured out the cause, just need some reproduction steps to make sure.

@ghost
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ghost commented Jan 1, 2016

You can always just upload it and ill throw it in my server and if it ever happens again ill let you know

@fullwall
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fullwall commented Jan 1, 2016

Try the next build, should be better.

@ghost
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ghost commented Jan 1, 2016

Alright thanks

@fullwall
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fullwall commented Jan 1, 2016

1282

@ghost
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ghost commented Jan 1, 2016

/npc type wither
(Was already a normal skeleton) and it just disappeared

@fullwall
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fullwall commented Jan 1, 2016

Don't you mean /npc skeletontype wither

@ghost
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ghost commented Jan 1, 2016

Oh..... for some reason I had to delete the npc and remake it to get it a wither after doing that. But yeah oops wrong command. I have a wither now so i'll let you know if it drifts away again

@ghost ghost closed this as completed Jan 7, 2016
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