/
WanderGoal.java
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/
WanderGoal.java
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package net.citizensnpcs.api.ai.goals;
import java.util.Random;
import org.bukkit.Location;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.event.EventHandler;
import org.bukkit.event.HandlerList;
import org.bukkit.event.Listener;
import com.google.common.base.Function;
import com.google.common.base.Supplier;
import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldedit.regions.Region;
import ch.ethz.globis.phtree.PhTreeSolid;
import net.citizensnpcs.api.CitizensAPI;
import net.citizensnpcs.api.ai.Goal;
import net.citizensnpcs.api.ai.event.NavigationCompleteEvent;
import net.citizensnpcs.api.ai.tree.Behavior;
import net.citizensnpcs.api.ai.tree.BehaviorGoalAdapter;
import net.citizensnpcs.api.ai.tree.BehaviorStatus;
import net.citizensnpcs.api.astar.pathfinder.MinecraftBlockExaminer;
import net.citizensnpcs.api.npc.NPC;
/**
* A sample {@link Goal}/{@link Behavior} that will wander within a certain radius or {@link QuadTree}.
*/
public class WanderGoal extends BehaviorGoalAdapter implements Listener {
private int delay;
private int delayedTicks;
private final Function<NPC, Location> fallback;
private boolean forceFinish;
private final NPC npc;
private boolean paused;
private final Supplier<PhTreeSolid<Boolean>> tree;
private Object worldguardRegion;
private int xrange;
private int yrange;
private WanderGoal(NPC npc, int xrange, int yrange, Supplier<PhTreeSolid<Boolean>> tree,
Function<NPC, Location> fallback, Object worldguardRegion) {
this.npc = npc;
this.worldguardRegion = worldguardRegion;
this.xrange = xrange;
this.yrange = yrange;
this.tree = tree;
this.fallback = fallback;
}
private Location findRandomPosition() {
Location found = MinecraftBlockExaminer.findRandomValidLocation(npc.getEntity().getLocation(NPC_LOCATION),
xrange, yrange, new Function<Block, Boolean>() {
@Override
public Boolean apply(Block block) {
if ((block.getRelative(BlockFace.UP).isLiquid() || block.getRelative(0, 2, 0).isLiquid())
&& npc.getNavigator().getDefaultParameters().avoidWater()) {
return false;
}
if (worldguardRegion != null) {
try {
if (!((Region) worldguardRegion)
.contains(BukkitAdapter.asBlockVector(block.getLocation())))
return false;
} catch (Throwable t) {
t.printStackTrace();
}
}
if (tree != null) {
long[] pt = { block.getX(), block.getY(), block.getZ() };
if (tree.get() != null && !tree.get().queryIntersect(pt, pt).hasNext()) {
return false;
}
}
return true;
}
}, RANDOM);
if (found == null && fallback != null) {
return fallback.apply(npc);
}
return found;
}
@EventHandler
public void onFinish(NavigationCompleteEvent event) {
forceFinish = true;
}
public void pause() {
this.paused = true;
}
@Override
public void reset() {
delayedTicks = delay;
forceFinish = false;
HandlerList.unregisterAll(this);
}
@Override
public BehaviorStatus run() {
if (!npc.getNavigator().isNavigating() || forceFinish) {
return BehaviorStatus.SUCCESS;
}
return BehaviorStatus.RUNNING;
}
public void setDelay(int delay) {
this.delay = delay;
this.delayedTicks = delay;
}
public void setWorldGuardRegion(Object region) {
this.worldguardRegion = region;
}
public void setXYRange(int xrange, int yrange) {
this.xrange = xrange;
this.yrange = yrange;
}
@Override
public boolean shouldExecute() {
if (!npc.isSpawned() || npc.getNavigator().isNavigating() || paused)
return false;
if (delayedTicks-- > 0) {
return false;
}
Location dest = findRandomPosition();
if (dest == null)
return false;
npc.getNavigator().setTarget(dest);
CitizensAPI.registerEvents(this);
return true;
}
public void unpause() {
this.paused = false;
}
public static WanderGoal createWithNPC(NPC npc) {
return createWithNPCAndRange(npc, 10, 2);
}
public static WanderGoal createWithNPCAndRange(NPC npc, int xrange, int yrange) {
return createWithNPCAndRangeAndTree(npc, xrange, yrange, null);
}
public static WanderGoal createWithNPCAndRangeAndTree(NPC npc, int xrange, int yrange,
Supplier<PhTreeSolid<Boolean>> tree) {
return createWithNPCAndRangeAndTreeAndFallback(npc, xrange, yrange, tree, null);
}
public static WanderGoal createWithNPCAndRangeAndTreeAndFallback(NPC npc, int xrange, int yrange,
Supplier<PhTreeSolid<Boolean>> tree, Function<NPC, Location> fallback) {
return new WanderGoal(npc, xrange, yrange, tree, fallback, null);
}
/**
* The full builder method.
*
* @param npc
* the NPC to wander
* @param xrange
* x/z range, in blocks
* @param yrange
* y range, in blocks
* @param tree
* an optional {@link PhTreeSolid} supplier to allow only wandering within a certain {@link PhTreeSolid}
* @param fallback
* an optional fallback location
* @param worldguardRegion
* the optional region
* @return the built goal
*/
public static WanderGoal createWithNPCAndRangeAndTreeAndFallbackAndRegion(NPC npc, int xrange, int yrange,
Supplier<PhTreeSolid<Boolean>> tree, Function<NPC, Location> fallback, Object worldguardRegion) {
return new WanderGoal(npc, xrange, yrange, tree, fallback, worldguardRegion);
}
private static final Location NPC_LOCATION = new Location(null, 0, 0, 0);
private static final Random RANDOM = new Random();
}