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init.lua
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init.lua
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-- cmake-tools's API
local has_nvim_dap, dap = pcall(require, "dap")
local utils = require("cmake-tools.utils")
local Types = require("cmake-tools.types")
local const = require("cmake-tools.const")
local Config = require("cmake-tools.config")
local variants = require("cmake-tools.variants")
local kits = require("cmake-tools.kits")
local presets = require("cmake-tools.presets")
local log = require("cmake-tools.log")
local osys = require("cmake-tools.osys")
local terminal = require("cmake-tools.terminal")
local _session = require("cmake-tools.session")
local config = Config:new(const)
local cmake = {}
local full_cmd = ""
--- Setup cmake-tools
function cmake.setup(values)
const = vim.tbl_deep_extend("force", const, values)
config = Config:new(const)
-- preload the autocmd if the following option is true. only saves cmakelists.txt files
if const.cmake_regenerate_on_save then
cmake.create_regenerate_on_save_autocmd()
end
-- auto reload previous session
if cmake.is_cmake_project() then
local old_config = _session.load()
if next(old_config) ~= nil then
config:update_build_dir(old_config.build_directory)
config.generate_options = old_config.generate_options
config.build_options = old_config.build_options
config.build_type = old_config.build_type
config.build_target = old_config.build_target
config.launch_target = old_config.launch_target
config.launch_args = old_config.launch_args
config.kit = old_config.kit
config.configure_preset = old_config.configure_preset
config.build_preset = old_config.build_preset
end
end
end
--- Generate build system for this project.
-- Think it as `cmake .`
function cmake.generate(opt, callback)
if utils.has_active_job(const.cmake_always_use_terminal) then
return
end
local result = utils.get_cmake_configuration()
if result.code ~= Types.SUCCESS then
return log.error(result.message)
end
local clean = opt.bang
local fargs = opt.fargs or {}
if clean then
return cmake.clean(
function()
cmake.generate({ fargs = fargs }, callback)
end)
end
-- if exists presets, preset include all info that cmake
-- needed to execute, so we don't use cmake-kits.json and
-- cmake-variants.[json|yaml] event they exist.
local presets_file = presets.check()
if presets_file and not config.configure_preset then
-- this will also set value for build type from preset.
-- default to be "Debug"
return cmake.select_configure_preset(
function()
cmake.generate(opt, callback)
end)
end
if presets_file and config.configure_preset then
-- if exsist preset file and set configure preset, then
-- set build directory to the `binaryDir` option of `configurePresets`
local build_directory = presets.get_build_dir(
presets.get_preset_by_name(config.configure_preset, "configurePresets")
)
if build_directory ~= "" then
config:update_build_dir(build_directory)
end
config:generate_build_directory()
local args = {
"--preset",
config.configure_preset,
}
vim.list_extend(args, config.generate_options)
vim.list_extend(args, fargs)
if const.cmake_always_use_terminal then
if full_cmd ~= "" then
full_cmd = full_cmd .. " && " .. terminal.prepare_cmd_for_run(const.cmake_command, {}, args)
else
full_cmd = terminal.prepare_cmd_for_run(const.cmake_command, {}, args)
end
if type(callback) == "function" then
callback()
else
utils.run(full_cmd, {}, {}, {
cmake_launch_path = vim.loop.cwd(),
cmake_always_use_terminal = const.cmake_always_use_terminal,
cmake_terminal_opts = const.cmake_terminal_opts
})
cmake.configure_compile_commands(const.cmake_always_use_terminal, const.cmake_terminal_opts)
full_cmd = ""
end
else
return utils.run(const.cmake_command, {}, args, {
on_success = function()
if type(callback) == "function" then
callback()
end
cmake.configure_compile_commands(const.cmake_always_use_terminal, const.cmake_terminal_opts)
end,
cmake_launch_path = vim.loop.cwd(),
cmake_always_use_terminal = const.cmake_always_use_terminal,
cmake_quickfix_opts = const.cmake_quickfix_opts,
})
end
end
-- if exists cmake-kits.json, kit is used to set
-- environmental variables and args.
local kits_config = kits.parse(const.cmake_kits_path)
if kits_config and not config.kit then
return cmake.select_kit(
function()
cmake.generate(opt, callback)
end)
end
-- specify build type, if exists cmake-variants.json,
-- this will get build variant from it. Or this will
-- get build variant from "Debug, Release, RelWithDebInfo, MinSizeRel"
if not config.build_type then
return cmake.select_build_type(
function()
cmake.generate(opt, callback)
end)
end
-- cmake kits, if cmake-kits.json doesn't exist, kit_option will
-- be {env={}, args={}}, so it's okay.
local kit_option = kits.build_env_and_args(
config.kit,
const.cmake_always_use_terminal)
if const.cmake_build_directory ~= "" then
config:update_build_dir(const.cmake_build_directory)
else
local _build_type = config.build_type:gsub("+", "_"):gsub(" ", "")
config:update_build_dir(const.cmake_build_directory_prefix .. _build_type)
end
config:generate_build_directory()
local args = {
"-B",
config.build_directory.filename,
"-S",
".",
}
vim.list_extend(args, variants.build_arglist(config.build_type))
vim.list_extend(args, kit_option.args)
vim.list_extend(args, config.generate_options)
vim.list_extend(args, fargs)
if const.cmake_always_use_terminal then
if full_cmd ~= "" then
full_cmd = full_cmd .. " && " .. terminal.prepare_cmd_for_run(const.cmake_command, {}, args)
else
full_cmd = terminal.prepare_cmd_for_run(const.cmake_command, {}, args)
end
if type(callback) == "function" then
callback()
else
utils.run(full_cmd, {}, {}, {
cmake_launch_path = vim.loop.cwd(),
cmake_always_use_terminal = const.cmake_always_use_terminal,
cmake_terminal_opts = const.cmake_terminal_opts
})
cmake.configure_compile_commands(const.cmake_always_use_terminal, const.cmake_terminal_opts)
full_cmd = ""
end
else
utils.run(const.cmake_command, kit_option.env, args, {
on_success = function()
if type(callback) == "function" then
callback()
end
cmake.configure_compile_commands(const.cmake_always_use_terminal, const.cmake_terminal_opts)
end,
cmake_launch_path = vim.loop.cwd(),
cmake_always_use_terminal = const.cmake_always_use_terminal,
cmake_quickfix_opts = const.cmake_quickfix_opts,
})
end
end
--- Clean targets
function cmake.clean(callback)
if utils.has_active_job(const.cmake_always_use_terminal) then
return
end
local result = utils.get_cmake_configuration()
if result.code ~= Types.SUCCESS then
return log.error(result.message)
end
local args = { "--build", config.build_directory.filename, "--target", "clean" }
if const.cmake_always_use_terminal then
if full_cmd ~= "" then
full_cmd = full_cmd .. " && " .. terminal.prepare_cmd_for_run(const.cmake_command, {}, args)
else
full_cmd = terminal.prepare_cmd_for_run(const.cmake_command, {}, args)
end
if type(callback) == "function" then
return callback()
else
utils.run(full_cmd, {}, {}, {
cmake_launch_path = vim.loop.cwd(),
cmake_always_use_terminal = const.cmake_always_use_terminal,
cmake_terminal_opts = const.cmake_terminal_opts
})
full_cmd = ""
end
else
return utils.run(const.cmake_command, {}, args, {
on_success = function()
if type(callback) == "function" then
callback()
end
end,
cmake_launch_path = vim.loop.cwd(),
cmake_always_use_terminal = const.cmake_always_use_terminal,
cmake_quickfix_opts = const.cmake_quickfix_opts,
})
end
end
--- Build this project using the make toolchain of target platform
--- think it as `cmake --build .`
function cmake.build(opt, callback)
if utils.has_active_job(const.cmake_always_use_terminal) then
return
end
local result = utils.get_cmake_configuration()
if result.code ~= Types.SUCCESS then
return log.error(result.message)
end
local clean = opt.bang
local fargs = opt.fargs or {}
if clean then
return cmake.clean(
function()
cmake.build({ fargs = fargs }, callback)
end)
end
if not (config.build_directory and config.build_directory:exists()) then
-- configure it
return cmake.generate({ bang = false, fargs = {} },
function()
cmake.build(opt, callback)
end)
end
if opt.target == nil and config.build_target == nil then
return cmake.select_build_target(
function()
cmake.build(opt, callback)
end), true
end
local args
local presets_file = presets.check()
if presets_file and config.build_preset then
args = { "--build", "--preset", config.build_preset } -- preset don't need define build dir.
else
args = { "--build", config.build_directory.filename }
end
vim.list_extend(args, config.build_options)
if opt.target ~= nil then
vim.list_extend(args, { "--target", opt.target })
vim.list_extend(args, fargs)
elseif config.build_target == "all" then
vim.list_extend(args, { "--target", "all" })
vim.list_extend(args, fargs)
else
vim.list_extend(args, { "--target", config.build_target })
vim.list_extend(args, fargs)
end
if const.cmake_always_use_terminal then
if full_cmd ~= "" then
full_cmd = full_cmd .. " && " .. terminal.prepare_cmd_for_run(const.cmake_command, {}, args)
else
full_cmd = terminal.prepare_cmd_for_run(const.cmake_command, {}, args)
end
if type(callback) == "function" then
callback()
else
utils.run(full_cmd, {}, {}, {
cmake_launch_path = vim.loop.cwd(),
cmake_always_use_terminal = const.cmake_always_use_terminal,
cmake_terminal_opts = const.cmake_terminal_opts
})
full_cmd = ""
end
else
utils.run(const.cmake_command, {}, args, {
on_success = function()
if type(callback) == "function" then
callback()
end
end,
cmake_launch_path = vim.loop.cwd(),
cmake_always_use_terminal = const.cmake_always_use_terminal,
cmake_quickfix_opts = const.cmake_quickfix_opts,
})
end
end
function cmake.quick_build(opt, callback)
-- if no target was supplied, query via ui select
if opt.fargs[1] == nil then
if utils.has_active_job(const.cmake_always_use_terminal) then
return
end
if not (config.build_directory and config.build_directory:exists()) then
-- configure it
return cmake.generate({ bang = false, fargs = {} },
function()
cmake.quick_build(opt, callback)
end)
end
local targets_res = config:build_targets()
local targets, display_targets = targets_res.data.targets, targets_res.data.display_targets
vim.ui.select(display_targets, { prompt = "Select target to build" },
vim.schedule_wrap(
function(_, idx)
if not idx then
return
end
cmake.build({ target = targets[idx] }, callback)
end
)
)
else
cmake.build({ target = opt.fargs[1] }, callback)
end
end
function cmake.stop()
if not utils.has_active_job(const.cmake_always_use_terminal) then
log.error("CMake Tools isn't running")
return
end
utils.stop({
cmake_always_use_terminal = const.cmake_always_use_terminal
})
end
--- CMake install targets
function cmake.install(opt)
if utils.has_active_job(const.cmake_always_use_terminal) then
return
end
local result = utils.get_cmake_configuration()
if result.code ~= Types.SUCCESS then
return log.error(result.message)
end
local fargs = opt.fargs
local args = { "--install", config.build_directory.filename }
vim.list_extend(args, fargs)
return utils.run(const.cmake_command, {}, args, {
cmake_launch_path = vim.loop.cwd(),
cmake_always_use_terminal = const.cmake_always_use_terminal,
cmake_quickfix_opts = const.cmake_quickfix_opts,
cmake_terminal_opts = const.cmake_terminal_opts
})
end
--- CMake close cmake console
function cmake.close()
utils.close_cmake_window()
end
--- CMake open cmake console
function cmake.open()
utils.show_cmake_window(const.cmake_always_use_terminal, const.cmake_quickfix_opts, const.cmake_terminal_opts)
end
-- Run executable targets
function cmake.run(opt)
if utils.has_active_job(const.cmake_always_use_terminal) then
return
end
if opt.target then
-- explicit target requested. use that instead of the configured one
return cmake.build({ target = opt.target },
function()
local model = config:get_code_model_info()[opt.target]
local result = config:get_launch_target_from_info(model)
local target_path = result.data
local launch_path = vim.fn.fnamemodify(target_path, ":h")
if full_cmd ~= "" then
full_cmd = "cd \"" .. vim.loop.cwd() .. "\" && " .. full_cmd .. " && " .. terminal.prepare_cmd_for_execute(target_path, opt.args, launch_path, opt.wrap_call)
else
full_cmd = terminal.prepare_cmd_for_execute(target_path, opt.args, launch_path, opt.wrap_call)
end
utils.execute(target_path, full_cmd, {
cmake_always_use_terminal = const.cmake_always_use_terminal,
cmake_terminal_opts = const.cmake_terminal_opts
})
full_cmd = ""
end)
else
local result = config:get_launch_target()
local result_code = result.code
if result_code == Types.NOT_CONFIGURED or result_code == Types.CANNOT_FIND_CODEMODEL_FILE then
if const.cmake_always_use_terminal then
log.error("For terminal mode, you need to firstly invoke CMakeGenerate.")
full_cmd = ""
return
else
-- Configure it
return cmake.generate({ bang = false, fargs = utils.deepcopy(opt.fargs) },
function()
cmake.run(opt)
end)
end
elseif result_code == Types.NOT_SELECT_LAUNCH_TARGET
or result_code == Types.NOT_A_LAUNCH_TARGET
or result_code == Types.NOT_EXECUTABLE
then
-- Re Select a target that could launch
return cmake.select_launch_target(
function()
cmake.run(opt)
end), true
else -- if result_code == Types.SELECTED_LAUNCH_TARGET_NOT_BUILT
-- Build select launch target every time
config.build_target = config.launch_target
return cmake.build({ fargs = utils.deepcopy(opt.fargs) },
function()
result = config:get_launch_target()
local target_path = result.data
local launch_path = vim.fn.fnamemodify(target_path, ":h")
if full_cmd ~= "" then
-- This jumps to the working directory, builds the target and then launches it inside the launch terminal
-- Hence, "cd ".. vim.cwd .. " && ".. The \" is for path handling, specifically in win32
full_cmd = "cd \"" .. vim.loop.cwd() .. "\" && " .. full_cmd .. " && " .. terminal.prepare_cmd_for_execute(target_path, cmake:get_launch_args(), launch_path, opt.wrap_call)
else
full_cmd = terminal.prepare_cmd_for_execute(target_path, cmake:get_launch_args(), launch_path, opt.wrap_call)
end
utils.execute(target_path, full_cmd, {
cmake_always_use_terminal = const.cmake_always_use_terminal,
cmake_terminal_opts = const.cmake_terminal_opts
})
full_cmd = ""
end
)
end
end
end
function cmake.quick_run(opt)
-- if no target was supplied, query via ui select
if opt.fargs[1] == nil then
if utils.has_active_job(const.cmake_always_use_terminal) then
return
end
if not (config.build_directory and config.build_directory:exists()) then
-- configure it
return cmake.generate({ bang = false, fargs = {} },
function()
cmake.quick_run(opt)
end)
end
local targets_res = config:launch_targets()
local targets, display_targets = targets_res.data.targets, targets_res.data.display_targets
vim.ui.select(display_targets, { prompt = "Select target to run" },
vim.schedule_wrap(
function(_, idx)
if not idx then
return
end
cmake.run({ target = targets[idx], wrap_call = opt.wrap_call })
end)
)
else
local target = table.remove(opt.fargs, 1)
cmake.run({ target = target, args = opt.fargs, wrap_call = opt.wrap_call })
end
end
-- Set args for launch target
function cmake.launch_args(opt)
if utils.has_active_job(const.cmake_always_use_terminal) then
return
end
if (cmake.get_launch_target() ~= nil) then
config.launch_args[cmake.get_launch_target()] = utils.deepcopy(opt.fargs);
end
end
if has_nvim_dap then
-- Debug execuable targets
function cmake.debug(opt, callback)
if utils.has_active_job(const.cmake_always_use_terminal) then
return
end
local can_debug_result = config:validate_for_debugging()
if can_debug_result.code == Types.CANNOT_DEBUG_LAUNCH_TARGET then
-- Select build type to debug
return cmake.select_build_type(
function()
cmake.debug(opt, callback)
end)
end
if opt.target then
-- explicit target requested. use that instead of the configured one
return cmake.build({ target = opt.target },
function()
local model = config:get_code_model_info()[opt.target]
local result = config:get_launch_target_from_info(model)
local dap_config = {
name = opt.target,
program = result.data,
cwd = utils.get_path(result.data, "/"),
args = opt.args
}
-- close cmake console
cmake.close()
dap.run(vim.tbl_extend("force", dap_config, const.cmake_dap_configuration))
end)
else
local result = config:get_launch_target()
local result_code = result.code
if result_code == Types.NOT_CONFIGURED or result_code == Types.CANNOT_FIND_CODEMODEL_FILE then
if const.cmake_always_use_terminal then
log.error("For terminal mode, you need to firstly invoke CMakeGenerate.")
full_cmd = ""
return
else
-- Configure it
return cmake.generate({ bang = false, fargs = utils.deepcopy(opt.fargs) },
function()
cmake.debug(opt, callback)
end)
end
elseif result_code == Types.NOT_SELECT_LAUNCH_TARGET
or result_code == Types.NOT_A_LAUNCH_TARGET
or result_code == Types.NOT_EXECUTABLE
then
-- Re Select a target that could launch
return cmake.select_launch_target(
function()
cmake.debug(opt, callback)
end), true
else -- if result_code == Types.SELECTED_LAUNCH_TARGET_NOT_BUILT then
-- Build select launch target every time
config.build_target = config.launch_target
return cmake.build({ fargs = utils.deepcopy(opt.fargs) },
function()
result = config:get_launch_target()
local target_path = result.data
local dap_config = {
name = config.launch_target,
program = target_path,
cwd = utils.get_path(result.data, "/"),
args = cmake:get_launch_args(),
}
-- close cmake console
cmake.close()
dap.run(vim.tbl_extend("force", dap_config, const.cmake_dap_configuration))
end)
end
end
end
function cmake.quick_debug(opt, callback)
-- if no target was supplied, query via ui select
if opt.fargs[1] == nil then
if utils.has_active_job(const.cmake_always_use_terminal) then
return
end
if not (config.build_directory and config.build_directory:exists()) then
-- configure it
return cmake.generate({ bang = false, fargs = {} },
function()
cmake.quick_debug(opt, callback)
end)
end
local targets_res = config:launch_targets()
local targets, display_targets = targets_res.data.targets, targets_res.data.display_targets
vim.ui.select(display_targets, { prompt = "Select target to debug" },
vim.schedule_wrap(
function(_, idx)
if not idx then
return
end
cmake.debug({ target = targets[idx] }, callback)
end)
)
else
local target = table.remove(opt.fargs, 1)
cmake.debug({ target = target, args = opt.fargs }, callback)
end
end
end
function cmake.select_build_type(callback)
if utils.has_active_job(const.cmake_always_use_terminal) then
return
end
local result = utils.get_cmake_configuration()
if result.code ~= Types.SUCCESS then
return log.error(result.message)
end
local types = variants.get(const.cmake_variants_message)
-- Put selected build type first
for idx, type in ipairs(types) do
if type == config.build_type then
table.insert(types, 1, table.remove(types, idx))
break
end
end
vim.ui.select(types, { prompt = "Select build type", format_item = function(item) return item.short .. item.long end },
vim.schedule_wrap(
function(build_type)
if not build_type then
return
end
if config.build_type ~= build_type then
config.build_type = build_type.short
if type(callback) == "function" then
callback()
else
cmake.generate({ bang = false, fargs = {} }, nil)
end
end
end
)
)
end
function cmake.select_kit(callback)
if utils.has_active_job(const.cmake_always_use_terminal) then
return
end
local result = utils.get_cmake_configuration()
if result.code ~= Types.SUCCESS then
return log.error(result.message)
end
local cmake_kits = kits.get(const.cmake_kits_path)
if cmake_kits then
-- Put selected kit first
for idx, kit in ipairs(cmake_kits) do
if kit == config.kit then
table.insert(cmake_kits, 1, table.remove(cmake_kits, idx))
break
end
end
vim.ui.select(cmake_kits, { prompt = "Select cmake kits" },
vim.schedule_wrap(
function(kit)
if not kit then
return
end
if config.kit ~= kit then
config.kit = kit
end
if type(callback) == "function" then
callback()
else
cmake.generate({ bang = false, fargs = {} }, nil)
end
end
)
)
else
log.error("Cannot find CMakeKits.[json|yaml] at Root!!")
end
end
function cmake.select_configure_preset(callback)
if utils.has_active_job(const.cmake_always_use_terminal) then
return
end
local result = utils.get_cmake_configuration()
if result.code ~= Types.SUCCESS then
return log.error(result.message)
end
-- if exists presets
local presets_file = presets.check()
if presets_file then
local configure_preset_names = presets.parse("configurePresets", { include_hidden = false })
local configure_presets = presets.parse_name_mapped("configurePresets", { include_hidden = false })
local format_preset_name = function(p_name)
local p = configure_presets[p_name]
return p.displayName or p.name
end
vim.ui.select(configure_preset_names,
{
prompt = "Select cmake configure presets",
format_item = format_preset_name
},
vim.schedule_wrap(
function(choice)
if not choice then
return
end
if config.configure_preset ~= choice then
config.configure_preset = choice
config.build_type = presets.get_build_type(
presets.get_preset_by_name(choice, "configurePresets")
)
end
if type(callback) == "function" then
callback()
else
cmake.generate({ bang = false, fargs = {} }, nil)
end
end
)
)
else
log.error("Cannot find CMake[User]Presets.json at Root!!")
end
end
function cmake.select_build_preset(callback)
if utils.has_active_job(const.cmake_always_use_terminal) then
return
end
local result = utils.get_cmake_configuration()
if result.code ~= Types.SUCCESS then
return log.error(result.message)
end
-- if exists presets
local presets_file = presets.check()
if presets_file then
local build_preset_names = presets.parse("buildPresets", { include_hidden = false })
local build_presets = presets.parse_name_mapped("buildPresets", { include_hidden = false })
local format_preset_name = function(p_name)
local p = build_presets[p_name]
return p.displayName or p.name
end
vim.ui.select(build_preset_names, { prompt = "Select cmake build presets", format_item = format_preset_name },
vim.schedule_wrap(
function(choice)
if not choice then
return
end
if config.build_preset ~= choice then
config.build_preset = choice
end
if type(callback) == "function" then
callback()
end
end
)
)
else
log.error("Cannot find CMake[User]Presets.json at Root!!")
end
end
function cmake.select_build_target(callback, regenerate)
if not (config.build_directory and config.build_directory:exists()) then
-- configure it
return cmake.generate({ bang = false, fargs = {} },
function()
cmake.select_build_target(callback, true)
end)
end
local targets_res = config:build_targets()
if targets_res.code ~= Types.SUCCESS then
-- try again
if not regenerate then
if const.cmake_always_use_terminal then
log.error("For terminal mode, you need to firstly invoke CMakeGenerate.")
full_cmd = ""
return
else
return
end
else
return cmake.generate({ bang = true, fargs = {} },
function()
cmake.select_build_target(callback, false)
end)
end
end
local targets, display_targets = targets_res.data.targets, targets_res.data.display_targets
vim.ui.select(display_targets, { prompt = "Select build target" },
vim.schedule_wrap(
function(_, idx)
if not idx then
return
end
config.build_target = targets[idx]
if type(callback) == "function" then
callback()
end
end
)
)
end
function cmake.get_cmake_launch_targets(callback)
if not (config.build_directory and config.build_directory:exists()) then
-- configure it
return cmake.generate({ bang = false, fargs = {} },
function()
cmake.get_cmake_launch_targets(callback)
end)
end
if type(callback) == "function" then
callback(config:launch_targets())
end
end
function cmake.select_launch_target(callback, regenerate)
if not (config.build_directory and config.build_directory:exists()) then
-- configure it
return cmake.generate({ bang = false, fargs = {} },
function()
cmake.select_launch_target(callback, true)
end)
end
local targets_res = config:launch_targets()
if targets_res.code ~= Types.SUCCESS then
-- try again
if not regenerate then
if const.cmake_always_use_terminal then
log.error("For terminal mode, you need to firstly invoke CMakeGenerate.")
full_cmd = ""
return
else
return
end
else
return cmake.generate({ bang = true, fargs = {} },
function()
cmake.select_launch_target(callback, false)
end)
end
end
local targets, display_targets = targets_res.data.targets, targets_res.data.display_targets
vim.ui.select(display_targets, { prompt = "Select launch target" },
vim.schedule_wrap(
function(_, idx)
if not idx then
return
end
config.launch_target = targets[idx]
if type(callback) == "function" then
callback()
end
end
)
)
end
--[[ Getters ]]
function cmake.get_build_target()
return config.build_target
end
function cmake.get_launch_target()
return config.launch_target
end
function cmake.get_model_info()
return config:get_code_model_info()
end
function cmake.get_launch_args()
if cmake.get_launch_target() == nil or
config.launch_args[cmake.get_launch_target()] == nil then
return {}
end
return config.launch_args[cmake.get_launch_target()]
end
function cmake.get_build_type()
return config.build_type
end
function cmake.get_kit()
return config.kit
end
function cmake.get_configure_preset()
return config.configure_preset
end
function cmake.get_build_preset()
return config.build_preset
end
function cmake.get_build_directory()
return config.build_directory
end
function cmake.is_cmake_project()
local result = utils.get_cmake_configuration()
return result.code == Types.SUCCESS
end
function cmake.has_cmake_preset()
local presets_file = presets.check()
return presets_file ~= nil
end
--[[ end ]]
function cmake.configure_compile_commands(cmake_always_use_terminal, cmake_terminal_opts)
if const.cmake_soft_link_compile_commands then
cmake.compile_commands_from_soft_link(cmake_always_use_terminal, cmake_terminal_opts)
elseif const.cmake_compile_commands_from_lsp then
cmake.compile_commands_from_lsp()
end
end
function cmake.compile_commands_from_soft_link(cmake_always_use_terminal, cmake_terminal_opts)
if config.build_directory == nil then return end
local source = vim.loop.cwd() .. "/" .. config.build_directory.filename .. "/compile_commands.json"
local destination = vim.loop.cwd() .. "/compile_commands.json"
if cmake_always_use_terminal or utils.file_exists(source) then
utils.softlink(source, destination, {
cmake_launch_path = vim.loop.cwd(),
cmake_always_use_terminal = cmake_always_use_terminal,
cmake_terminal_opts = cmake_terminal_opts
})
end
end