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init.lua
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init.lua
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-- cmake-tools's API
local utils = require("cmake-tools.utils")
local Types = require("cmake-tools.types")
local const = require("cmake-tools.const")
local Config = require("cmake-tools.config")
local variants = require("cmake-tools.variants")
local kits = require("cmake-tools.kits")
local presets = require("cmake-tools.presets")
local log = require("cmake-tools.log")
local hints = require("cmake-tools.hints")
local _session = require("cmake-tools.session")
local window = require("cmake-tools.window")
local environment = require("cmake-tools.environment")
local file_picker = require("cmake-tools.file_picker")
local scratch = require("cmake-tools.scratch")
local ctest = require("cmake-tools.test.ctest")
local config = Config:new(const)
local cmake = {}
--- Setup cmake-tools
function cmake.setup(values)
const = vim.tbl_deep_extend("force", const, values)
const.cmake_executor.opts = vim.tbl_deep_extend(
"force",
const.cmake_executor.default_opts[const.cmake_executor.name],
const.cmake_executor.opts or {}
)
const.cmake_runner.opts = vim.tbl_deep_extend(
"force",
const.cmake_runner.default_opts[const.cmake_runner.name],
const.cmake_runner.opts or {}
)
config = Config:new(const)
-- auto reload previous session
local old_config = _session.load()
_session.update(config, old_config)
local is_executor_installed = utils.get_executor(config.executor.name).is_installed()
local is_runner_installed = utils.get_runner(config.runner.name).is_installed()
if type(is_executor_installed) == "string" then
log.error(is_executor_installed)
end
if type(is_runner_installed) == "string" then
log.error(is_runner_installed)
end
cmake.register_telescope_function()
cmake.register_dap_function()
cmake.register_autocmd()
cmake.register_autocmd_provided_by_users()
cmake.register_scratch_buffer(config.executor.name, config.runner.name)
end
--- Generate build system for this project.
-- Think it as `cmake .`
function cmake.generate(opt, callback)
if utils.has_active_job(config.runner, config.executor) then
return
end
local result = utils.get_cmake_configuration(config.cwd)
if result.code ~= Types.SUCCESS then
return log.error(result.message)
end
local clean = opt.bang
local fargs = opt.fargs or {}
if clean then
return cmake.clean(function()
-- Clear CMakeCache.txt
if config:has_build_directory() then
utils.rmfile(config.build_directory / "CMakeCache.txt")
end
cmake.generate({ fargs = fargs }, callback)
end)
end
-- if exists presets, preset include all info that cmake
-- needed to execute, so we don't use cmake-kits.json and
-- cmake-variants.[json|yaml] event they exist.
local presets_file = config.base_settings.use_preset and presets.check(config.cwd)
if presets_file and not config.configure_preset then
-- this will also set value for build type from preset.
-- default to be "Debug"
return cmake.select_configure_preset(function()
cmake.generate(opt, callback)
end)
end
if presets_file and config.configure_preset then
-- if exsist preset file and set configure preset, then
-- set build directory to the `binaryDir` option of `configurePresets`
local build_directory, no_expand_build_directory = presets.get_build_dir(
presets.get_preset_by_name(config.configure_preset, "configurePresets", config.cwd),
config.cwd
)
if build_directory ~= "" then
config:update_build_dir(build_directory, no_expand_build_directory)
end
config:generate_build_directory()
local args = {
"--preset",
config.configure_preset,
}
vim.list_extend(args, config:generate_options())
vim.list_extend(args, fargs)
local env = environment.get_build_environment(config)
local cmd = const.cmake_command
return utils.execute(cmd, config.env_script, env, args, config.cwd, config.executor, function()
if type(callback) == "function" then
callback()
end
cmake.configure_compile_commands()
cmake.create_regenerate_on_save_autocmd()
end, const.cmake_notifications)
end
-- if exists cmake-kits.json, kit is used to set
-- environmental variables and args.
local kits_config = kits.parse(const.cmake_kits_path, config.cwd)
if kits_config and not config.kit then
return cmake.select_kit(function()
cmake.generate(opt, callback)
end)
end
-- specify build type, if exists cmake-variants.json,
-- this will get build variant from it. Or this will
-- get build variant from "Debug, Release, RelWithDebInfo, MinSizeRel"
if not config.build_type or not config.variant then
-- Use the default variant
local defaults, _ = variants.get(const.cmake_variants_message, config.cwd)
config.build_type = table.concat(defaults.val, " + ")
config.variant = defaults.kv
--[[ return cmake.select_build_type(function() ]]
--[[ cmake.generate(opt, callback) ]]
--[[ end) ]]
end
-- cmake kits, if cmake-kits.json doesn't exist, kit_option will
-- be {env={}, args={}}, so it's okay.
local kit_option = kits.build_env_and_args(
config.kit,
config.executor.name == "terminal",
config.cwd,
const.cmake_kits_path
)
config.env_script = kit_option.env_script
-- vim.print(config.env_script)
-- macro expansion for build directory
local build_dir = config:prepare_build_directory(kits_config)
config:update_build_dir(build_dir, config:no_expand_build_directory_path())
config:generate_build_directory()
local args = {
"-B",
utils.transform_path(config:build_directory_path(), config.executor.name == "quickfix"),
"-S",
".",
}
vim.list_extend(args, variants.build_arglist(config.build_type, config.cwd))
vim.list_extend(args, kit_option.args)
vim.list_extend(args, config:generate_options())
vim.list_extend(args, fargs)
local env = environment.get_build_environment(config)
local cmd = const.cmake_command
env = vim.tbl_extend("keep", env, kit_option.env)
return utils.execute(cmd, config.env_script, env, args, config.cwd, config.executor, function()
if type(callback) == "function" then
callback()
end
cmake.configure_compile_commands()
cmake.create_regenerate_on_save_autocmd()
end, const.cmake_notifications)
end
--- Clean targets
function cmake.clean(callback)
if utils.has_active_job(config.runner, config.executor) then
return
end
local result = utils.get_cmake_configuration(config.cwd)
if result.code ~= Types.SUCCESS then
return log.error(result.message)
end
local args = {
"--build",
utils.transform_path(config:build_directory_path(), config.executor.name == "quickfix"),
"--target",
"clean",
}
local env = environment.get_build_environment(config)
local cmd = const.cmake_command
return utils.execute(cmd, config.env_script, env, args, config.cwd, config.executor, function()
if type(callback) == "function" then
callback()
end
end, const.cmake_notifications)
end
--- Build this project using the make toolchain of target platform
--- think it as `cmake --build .`
function cmake.build(opt, callback)
if utils.has_active_job(config.runner, config.executor) then
return
end
local result = utils.get_cmake_configuration(config.cwd)
if result.code ~= Types.SUCCESS then
return log.error(result.message)
end
local clean = opt.bang
local fargs = opt.fargs or {}
if clean then
return cmake.clean(function()
cmake.build({ fargs = fargs }, callback)
end)
end
local ct = config:get_codemodel_targets()
if not (config:has_build_directory()) or not (ct.code == Types.SUCCESS) then
-- configure it
return cmake.generate({ bang = false, fargs = {} }, function()
cmake.build(opt, callback)
end)
end
if opt.target == nil and config.build_target == nil then
return cmake.select_build_target(function()
cmake.build(opt, callback)
end), true
end
local args
local presets_file = config.base_settings.use_preset and presets.check(config.cwd)
if presets_file and config.build_preset then
args = { "--build", "--preset", config.build_preset } -- preset don't need define build dir.
else
args = {
"--build",
utils.transform_path(config:build_directory_path(), config.executor.name == "quickfix"),
}
end
vim.list_extend(args, config:build_options())
if opt.target ~= nil then
vim.list_extend(args, { "--target", opt.target })
vim.list_extend(args, fargs)
elseif config.build_target == "all" then
vim.list_extend(args, { "--target", "all" })
vim.list_extend(args, fargs)
else
vim.list_extend(args, { "--target", config.build_target })
vim.list_extend(args, fargs)
end
local env = environment.get_build_environment(config)
local cmd = const.cmake_command
return utils.execute(cmd, config.env_script, env, args, config.cwd, config.executor, function()
if type(callback) == "function" then
callback()
end
end, const.cmake_notifications)
end
function cmake.quick_build(opt, callback)
-- if no target was supplied, query via ui select
if opt.fargs[1] == nil then
if utils.has_active_job(config.runner, config.executor) then
return
end
if not (config:has_build_directory()) then
-- configure it
return cmake.generate({ bang = false, fargs = {} }, function()
cmake.quick_build(opt, callback)
end)
end
local targets_res = config:build_targets()
local targets, display_targets = targets_res.data.targets, targets_res.data.display_targets
vim.ui.select(
display_targets,
{ prompt = "Select target to build" },
vim.schedule_wrap(function(_, idx)
if not idx then
return
end
cmake.build({ target = targets[idx] }, callback)
end)
)
else
cmake.build({ target = opt.fargs[1] }, callback)
end
end
function cmake.stop_executor()
utils.stop_executor(config.executor)
end
function cmake.stop_runner()
utils.stop_runner(config.runner)
end
--- CMake install targets
function cmake.install(opt)
if utils.has_active_job(config.runner, config.executor) then
return
end
local result = utils.get_cmake_configuration(config.cwd)
if result.code ~= Types.SUCCESS then
return log.error(result.message)
end
local fargs = opt.fargs
local args = { "--install", config:build_directory_path() }
vim.list_extend(args, fargs)
return utils.execute(
const.cmake_command,
config.env_script,
{},
args,
config.cwd,
config.executor,
nil,
const.cmake_notifications
)
end
function cmake.close_executor()
utils.close_executor(config.executor)
end
function cmake.close_runner()
utils.close_runner(config.runner)
end
function cmake.open_executor()
utils.show_executor(config.executor)
end
function cmake.open_runner()
utils.show_runner(config.runner)
end
function cmake.substitute_path(path, vars)
for key, value in pairs(vars) do
if type(value) == "string" or type(value) == "number" then
path = path:gsub("${" .. key .. "}", value)
else
if next(value) then
local prefix = key .. "."
for innerkey, innervalue in pairs(value) do
if type(innervalue) == "string" or type(innervalue) == "number" then
path = path:gsub("${" .. prefix .. innerkey .. "}", innervalue)
end
end
end
end
end
return path
end
function cmake.get_launch_path(target)
local model = config:get_code_model_info()[target]
local result = config:get_launch_target_from_info(model)
local target_path = result.data
local launch_path = vim.fn.fnamemodify(target_path, ":h")
if config.base_settings.working_dir and type(config.base_settings.working_dir) == "string" then
launch_path =
cmake.substitute_path(config.base_settings.working_dir, cmake.get_target_vars(target))
end
if
config.target_settings[target]
and config.target_settings[target].working_dir
and type(config.target_settings[target].working_dir) == "string"
then
launch_path = config.target_settings[target].working_dir
launch_path = cmake.substitute_path(launch_path, cmake.get_target_vars(target))
end
return launch_path
end
-- Run executable targets
function cmake.run(opt)
if utils.has_active_job(config.runner, config.executor) then
return
end
if opt.target then
-- explicit target requested. use that instead of the configured one
return cmake.build({ target = opt.target }, function()
local model = config:get_code_model_info()[opt.target]
local result = config:get_launch_target_from_info(model)
local target_path = result.data
local launch_path = cmake.get_launch_path(opt.target)
local env = environment.get_run_environment(config, opt.target)
local _args = opt.args and opt.args or config.target_settings[opt.target].args
local cmd = target_path
utils.run(
cmd,
config.env_script,
env,
_args,
launch_path,
config.runner,
nil,
const.cmake_notifications
)
end)
else
local result = config:get_launch_target()
local result_code = result.code
if result_code == Types.NOT_CONFIGURED or result_code == Types.CANNOT_FIND_CODEMODEL_FILE then
-- Configure it
return cmake.generate({ bang = false, fargs = utils.deepcopy(opt.fargs) }, function()
cmake.run(opt)
end)
elseif
result_code == Types.NOT_SELECT_LAUNCH_TARGET
or result_code == Types.NOT_A_LAUNCH_TARGET
or result_code == Types.NOT_EXECUTABLE
then
-- Re Select a target that could launch
return cmake.select_launch_target(function()
cmake.run(opt)
end), true
else -- if result_code == Types.SELECTED_LAUNCH_TARGET_NOT_BUILT
-- Build select launch target every time
return cmake.build(
{ target = config.launch_target, fargs = utils.deepcopy(opt.fargs) },
function()
result = config:get_launch_target()
local target_path = result.data
local launch_path = cmake.get_launch_path(cmake.get_launch_target())
local env = environment.get_run_environment(config, config.launch_target)
local cmd = target_path
utils.run(
cmd,
config.env_script,
env,
cmake:get_launch_args(),
launch_path,
config.runner,
nil,
const.cmake_notifications
)
end
)
end
end
end
function cmake.quick_run(opt)
-- if no target was supplied, query via ui select
if opt.fargs[1] == nil then
if utils.has_active_job(config.runner, config.executor) then
return
end
if not (config:has_build_directory()) then
-- configure it
return cmake.generate({ bang = false, fargs = {} }, function()
cmake.quick_run(opt)
end)
end
local targets_res = config:launch_targets()
local targets, display_targets = targets_res.data.targets, targets_res.data.display_targets
vim.ui.select(
display_targets,
{ prompt = "Select target to run" },
vim.schedule_wrap(function(_, idx)
if not idx then
return
end
cmake.run({ target = targets[idx] })
end)
)
else
local target = table.remove(opt.fargs, 1)
cmake.run({ target = target, args = opt.fargs })
end
end
-- Set args for launch target
function cmake.launch_args(opt)
if utils.has_active_job(config.runner, config.executor) then
return
end
if cmake.get_launch_target() ~= nil then
if not config.target_settings[cmake.get_launch_target()] then
config.target_settings[cmake.get_launch_target()] = {}
end
config.target_settings[cmake.get_launch_target()].args = utils.deepcopy(opt.fargs)
end
end
function cmake.select_build_type(callback)
if utils.has_active_job(config.runner, config.executor) then
return
end
local result = utils.get_cmake_configuration(config.cwd)
if result.code ~= Types.SUCCESS then
return log.error(result.message)
end
local _, types = variants.get(const.cmake_variants_message, config.cwd)
-- Put selected build type first
for idx, type in ipairs(types) do
if type == config.build_type then
table.insert(types, 1, table.remove(types, idx))
break
end
end
vim.ui.select(
types,
{
prompt = "Select build type",
format_item = function(item)
return item.short .. item.long
end,
},
vim.schedule_wrap(function(build_type)
if not build_type then
return
end
config.build_type = build_type.short
config.variant = build_type.kv
if type(callback) == "function" then
callback()
else
cmake.generate({ bang = false, fargs = {} }, nil)
end
end)
)
end
function cmake.select_kit(callback)
if utils.has_active_job(config.runner, config.executor) then
return
end
local result = utils.get_cmake_configuration(config.cwd)
if result.code ~= Types.SUCCESS then
return log.error(result.message)
end
local cmake_kits = kits.get(const.cmake_kits_path, config.cwd)
if cmake_kits then
-- Put selected kit first
for idx, kit in ipairs(cmake_kits) do
if kit == config.kit then
table.insert(cmake_kits, 1, table.remove(cmake_kits, idx))
break
end
end
vim.ui.select(
cmake_kits,
{ prompt = "Select cmake kits" },
vim.schedule_wrap(function(kit)
if not kit then
return
end
if config.kit ~= kit then
config.kit = kit
end
if type(callback) == "function" then
callback()
else
cmake.generate({ bang = false, fargs = {} }, nil)
end
end)
)
else
log.error("Cannot find CMakeKits.[json|yaml] at Root (" .. config.cwd .. ")!!")
end
end
function cmake.select_configure_preset(callback)
if utils.has_active_job(config.runner, config.executor) then
return
end
local result = utils.get_cmake_configuration(config.cwd)
if result.code ~= Types.SUCCESS then
return log.error(result.message)
end
-- if exists presets
local presets_file = presets.check(config.cwd)
if presets_file then
local configure_preset_names =
presets.parse("configurePresets", { include_hidden = false }, config.cwd)
local configure_presets =
presets.parse_name_mapped("configurePresets", { include_hidden = false }, config.cwd)
local format_preset_name = function(p_name)
local p = configure_presets[p_name]
return p.displayName or p.name
end
vim.ui.select(
configure_preset_names,
{
prompt = "Select cmake configure presets",
format_item = format_preset_name,
},
vim.schedule_wrap(function(choice)
if not choice then
return
end
if config.configure_preset ~= choice then
config.configure_preset = choice
config.build_type = presets.get_build_type(
presets.get_preset_by_name(choice, "configurePresets", config.cwd)
)
end
if type(callback) == "function" then
callback()
else
cmake.generate({ bang = false, fargs = {} }, nil)
end
end)
)
else
log.error("Cannot find CMake[User]Presets.json at Root (" .. config.cwd .. ") !!")
end
end
function cmake.select_build_preset(callback)
if utils.has_active_job(config.runner, config.executor) then
return
end
local result = utils.get_cmake_configuration(config.cwd)
if result.code ~= Types.SUCCESS then
return log.error(result.message)
end
-- if exists presets
local presets_file = presets.check(config.cwd)
if presets_file then
local build_preset_names = presets.parse("buildPresets", { include_hidden = false }, config.cwd)
local build_presets =
presets.parse_name_mapped("buildPresets", { include_hidden = false }, config.cwd)
build_preset_names = vim.list_extend(build_preset_names, { "None" })
build_presets = vim.tbl_extend("keep", build_presets, { None = { displayName = "None" } })
local format_preset_name = function(p_name)
local p = build_presets[p_name]
return p.displayName or p.name
end
vim.ui.select(
build_preset_names,
{ prompt = "Select cmake build presets", format_item = format_preset_name },
vim.schedule_wrap(function(choice)
if not choice then
return
end
if choice == "None" then
config.build_preset = nil
return
end
if config.build_preset ~= choice then
config.build_preset = choice
end
local associated_configure_preset =
presets.get_preset_by_name(choice, "buildPresets", config.cwd)["configurePreset"]
local configure_preset_updated = false
if
associated_configure_preset and config.configure_preset ~= associated_configure_preset
then
config.configure_preset = associated_configure_preset
configure_preset_updated = true
end
if type(callback) == "function" then
callback()
elseif configure_preset_updated then
cmake.generate({ bang = true, fargs = {} }, nil)
end
end)
)
else
log.error("Cannot find CMake[User]Presets.json at Root (" .. config.cwd .. ")!!")
end
end
function cmake.select_build_target(callback, regenerate)
if not (config:has_build_directory()) then
-- configure it
return cmake.generate({ bang = false, fargs = {} }, function()
cmake.select_build_target(callback, true)
end)
end
local targets_res = config:build_targets()
if targets_res.code ~= Types.SUCCESS then
-- try again
if not regenerate then
return
else
return cmake.generate({ bang = true, fargs = {} }, function()
cmake.select_build_target(callback, false)
end)
end
end
local targets, display_targets = targets_res.data.targets, targets_res.data.display_targets
vim.ui.select(
display_targets,
{ prompt = "Select build target" },
vim.schedule_wrap(function(_, idx)
if not idx then
return
end
config.build_target = targets[idx]
if type(callback) == "function" then
callback()
end
end)
)
end
function cmake.get_cmake_launch_targets(callback)
if not (config:has_build_directory()) then
-- configure it
return cmake.generate({ bang = false, fargs = {} }, function()
cmake.get_cmake_launch_targets(callback)
end)
end
if type(callback) == "function" then
callback(config:launch_targets())
end
end
function cmake.select_launch_target(callback, regenerate)
if not (config:has_build_directory()) then
-- configure it
return cmake.generate({ bang = false, fargs = {} }, function()
cmake.select_launch_target(callback, true)
end)
end
local targets_res = config:launch_targets()
if targets_res.code ~= Types.SUCCESS then
-- try again
if not regenerate then
return
else
return cmake.generate({ bang = true, fargs = {} }, function()
cmake.select_launch_target(callback, false)
end)
end
end
local targets, display_targets = targets_res.data.targets, targets_res.data.display_targets
vim.ui.select(
display_targets,
{ prompt = "Select launch target" },
vim.schedule_wrap(function(_, idx)
if not idx then
return
end
config.launch_target = targets[idx]
if type(callback) == "function" then
callback()
end
end)
)
end
function cmake.get_base_vars()
local vars = { dir = {} }
vars.dir.build = config:build_directory_path() .. "/"
vars.dir.binary = "${dir.binary}"
return vars
end
local function convert_to_table(str)
-- do a roundtrip. this should remove unsupported stuff like function() which vim.inspect cannot convert
local fn = loadstring(str)
if not fn then
return false
end
if pcall(function()
vim.inspect(fn())
end) then
str = "return " .. vim.inspect(fn())
fn = loadstring(str)
if not fn then
return false
end
return true, fn()
else
return false
end
end
function cmake.get_target_vars(target)
local vars = cmake.get_base_vars()
local model = config:get_code_model_info()[target]
local result = config:get_launch_target_from_info(model)
vars.dir.binary = utils.get_path(result.data)
return vars
end
function cmake.settings()
if utils.has_active_job(config.runner, config.executor) then
return
end
local result = utils.get_cmake_configuration(config.cwd)
if result.code ~= Types.SUCCESS then
return log.error(result.message)
end
if not window.is_open() then
local prev_build_dir = config.base_settings.build_dir
local content = "local vars = " .. vim.inspect(cmake.get_base_vars())
content = content .. "\nreturn " .. vim.inspect(config.base_settings)
window.set_content(content)
window.title = "CMake-Tools base settings"
window.on_save = function(str)
local ok, val = convert_to_table(str)
if ok then
config.base_settings = val
end
end
window.on_exit = function(str)
local ok, val = convert_to_table(str)
if ok then
config.base_settings = val
if prev_build_dir ~= config.base_settings.build_dir then
cmake.select_build_dir({ args = config.base_settings.build_dir })
end
end
end
window.open()
end
end
function cmake.target_settings(opt)
if utils.has_active_job(config.runner, config.executor) then
return
end
local result = utils.get_cmake_configuration(config.cwd)
if result.code ~= Types.SUCCESS then
return log.error(result.message)
end
local target = opt.fargs[1] or cmake.get_launch_target()
if target == nil then
log.warn("No launch target selected!")
return
end
if not window.is_open() then
if not config.target_settings[target] then
config.target_settings[target] = {}
end
-- insert missing fields
config.target_settings[target] = vim.tbl_deep_extend("keep", config.target_settings[target], {
args = {},
inherit_base_environment = true,
env = {},
})
local content = "local vars = " .. vim.inspect(cmake.get_target_vars(target))
content = content .. "\nreturn " .. vim.inspect(config.target_settings[target])
window.set_content(content)
window.title = "CMake-Tools settings for " .. target
window.on_save = function(str)
local ok, val = convert_to_table(str)
if ok then
config.target_settings[target] = val
end
end
window.open()
end
end
function cmake.run_test(opt)
if utils.has_active_job(config.runner, config.executor) then
return
end
local env = environment.get_build_environment(config)
local all_tests = ctest.list_all_tests(config:build_directory_path())
if #all_tests == 0 then
return
end
table.insert(all_tests, 1, "all")
vim.ui.select(
all_tests,
{ prompt = "select test to run" },
vim.schedule_wrap(function(_, idx)
if not idx then
return
end
if idx == 1 then
ctest.run(const.ctest_command, "'.*'", config:build_directory_path(), env, config, opt)
else
ctest.run(
const.ctest_command,
all_tests[idx],
config:build_directory_path(),
env,
config,
opt
)
end
end)
)
end
function cmake.run_current_file(opt)
local targets = {}
local display_targets = {}
local file = vim.fn.expand("%:p")
local all_targets = config:launch_targets_with_sources()
for i, target in ipairs(all_targets.data["sources"]) do
if target.path == file then
table.insert(targets, target.name)
table.insert(display_targets, target.display_name)
end
end
if #targets == 0 then
return log.error("Current file is not belong to any executable.")
end
if #targets == 1 then
return cmake.run({ target = targets[1], args = opt.fargs })
else
vim.ui.select(
display_targets,
{ prompt = "Select launch target" },
vim.schedule_wrap(function(_, idx)
if not idx then
return
end
return cmake.run({ target = targets[idx], args = opt.fargs })
end)
)
end
end
function cmake.build_current_file(opt)
local targets = {}
local display_targets = {}
local file = vim.fn.expand("%:p")
local all_targets = config:build_targets_with_sources()
for _, target in ipairs(all_targets.data["sources"]) do
if target.path == file then
table.insert(targets, target.name)
table.insert(display_targets, target.display_name)
end
end