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Updated Seeing why the game is frozen (markdown)
Updated Launcher documentation WIP (markdown)
Created Launcher-documentation-WIP (markdown)
Updated _Sidebar (markdown)
Updated Seeing why the game is frozen (Windows) (markdown)
(https://imgur.com/a/dvmXsFw) number of underground lava sources is width x height x depth / 20000, not width x depth / 20000
(https://imgur.com/a/tJMhjUb) cave length is (randomfloat() + randomfloat()) * 200, not randomfloat() * randomfloat() * 200
(https://imgur.com/a/K7C7I9P) mushPos (y) also has an offset added to it
(see previous revision, I forgot to add these changes) Trees will only generate if the block directly under the trunk is a grass block, and it replaces that grass block with a dirt block when done
(https://imgur.com/a/mAG38BN) The number of underground water sources seeded is actually width x depth / 8000 (typo?). The number of tree patches is actually width x depth / 4000 (forgot to remove height after copying and pasting?). Also, the "Eroding..." step seems to be missing. I can't figure out how it works, though, so you will have to pick variable names.
After deciding to implement this algorithm in Roblox, and comparing it against the c0.30_01c client and decompiled code, I found a few mistakes: The number
Update links to use relative URLs
Fix main page links (Thanks Venk)
Updated Home (markdown)
Created Classic sounds (markdown)
Created MC Fire animation (markdown)
Updated Minecraft Classic lava animation algorithm (markdown)
Updated Analysing webclient performance (markdown)
Updated Profiling webclient (markdown)