/
MonoGameInput.cs
131 lines (107 loc) · 4.48 KB
/
MonoGameInput.cs
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using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
namespace CTInput
{
public sealed class MonoGameInput : Input
{
private readonly MonoGameMouseEvents _mouseEvents;
private readonly MonoGameKeyboardEvents _monoGameKeyboardEvents;
private readonly MonoGameTouchEvents _monoGameTouchEvents;
public MonoGameInput(Game game, int? doubleClickMaxTimeDelta = null,
int? doubleClickMaxMovementDelta = null) : base(game)
{
if (doubleClickMaxTimeDelta == null)
{
doubleClickMaxTimeDelta = 500; //Windows default
}
if (doubleClickMaxMovementDelta == null)
{
doubleClickMaxMovementDelta = 2; //Windows default
}
_mouseEvents = new MonoGameMouseEvents(
doubleClickMaxTimeDelta.Value,
doubleClickMaxTimeDelta.Value);
_monoGameKeyboardEvents = new MonoGameKeyboardEvents();
_monoGameTouchEvents = new MonoGameTouchEvents();
}
override public void Update(GameTime gameTime)
{
_mouseEvents.Update(gameTime);
_monoGameKeyboardEvents.Update(gameTime);
_monoGameTouchEvents.Update(gameTime);
}
/*####################################################################*/
/* Keyboard Events */
/*####################################################################*/
public override event EventHandler<KeyboardCharacterEventArgs> CharacterTyped
{
add { _monoGameKeyboardEvents.CharacterTyped += value; }
remove { _monoGameKeyboardEvents.CharacterTyped -= value; }
}
public override event EventHandler<KeyboardKeyEventArgs> KeyDown
{
add { _monoGameKeyboardEvents.KeyPressed += value; }
remove { _monoGameKeyboardEvents.KeyPressed -= value; }
}
public override event EventHandler<KeyboardKeyEventArgs> KeyUp
{
add { _monoGameKeyboardEvents.KeyReleased += value; }
remove { _monoGameKeyboardEvents.KeyReleased -= value; }
}
/*####################################################################*/
/* Mouse Events */
/*####################################################################*/
//Movement
public override event EventHandler<MouseEventArgs> MouseMoved
{
add { _mouseEvents.MouseMoved += value; }
remove { _mouseEvents.MouseMoved -= value; }
}
//Buttons
public override event EventHandler<MouseEventArgs> MouseDoubleClick
{
add { _mouseEvents.ButtonDoubleClicked += value; }
remove { _mouseEvents.ButtonDoubleClicked -= value; }
}
public override event EventHandler<MouseEventArgs> MouseDown
{
add { _mouseEvents.ButtonPressed += value; }
remove { _mouseEvents.ButtonPressed -= value; }
}
public override event EventHandler<MouseEventArgs> MouseUp
{
add { _mouseEvents.ButtonReleased += value; }
remove { _mouseEvents.ButtonReleased -= value; }
}
//Wheel
public override event EventHandler<MouseEventArgs> MouseWheel
{
add { _mouseEvents.MouseWheelMoved += value; }
remove { _mouseEvents.MouseWheelMoved -= value; }
}
/*####################################################################*/
/* Touch Events */
/*####################################################################*/
public override event EventHandler<TouchEventArgs> TouchBegan
{
add { _monoGameTouchEvents.TouchBegan += value; }
remove { _monoGameTouchEvents.TouchBegan -= value; }
}
public override event EventHandler<TouchEventArgs> TouchMoved
{
add { _monoGameTouchEvents.TouchMoved += value; }
remove { _monoGameTouchEvents.TouchMoved -= value; }
}
public override event EventHandler<TouchEventArgs> TouchEnded
{
add { _monoGameTouchEvents.TouchEnded += value; }
remove { _monoGameTouchEvents.TouchEnded -= value; }
}
public override event EventHandler<TouchEventArgs> TouchCancelled
{
add { _monoGameTouchEvents.TouchCancelled += value; }
remove { _monoGameTouchEvents.TouchCancelled -= value; }
}
}
}