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turkish.txt
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turkish.txt
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Search = Ara
Generate = Oluştur
Group = Grup
Ruler = Hükümdar
Heir = Veliaht
Council = Meclis
Theocracy = Teokrasi
Advisor = Danışman
Advisors = Danışmanlar
HireAdvisor = Danışman Kirala
HiredAdvisors = Kiralanan Danışmanlar
FireAdvisor = Danışmanı Kov
ChooseAnAdvisorToHire = İşe Alınacak Danışmanı Seçin
ClickToHireAnAdvisor = Bir danışman kiralamak için tıklayın
ClickToFireAnAdvisor = Bir danışmanı kovmak için tıklayın
NoAdvisor = Danışman Yok
XYearsOld = {0} Yaşında
AdvisorCost = Danışman Maliyeti
AdvisorPool = Danışman havuzu
PromoteAdvisor = Danışmanı Terfi Et
PromotedAdvisors = Terfi Edilen Danışmanlar
Promote = Terfi Et
AdvisorSkillLevel = Danışman Yetenek Seviyesi
MaximumAdvisorSkillLevel = Maksimum Danışman Yetenek Seviyesi
AdvisorSkills = Danışman Yetenekleri
Skill = Yetenek
AdvisorWillDie = Danışman ölecek
AdvisorDied = Danışman Öldü
XDied = {0} Öldü
DeathOfALeader = Bir Liderin Ölümü
AllCharactersLifeExpectancy = Tüm karakterlerin yaşam beklentisi
ClickToCancel = İptal etmek için tıklayın
SaveName = Kayıt Adı
Overwrite = Üzerine yaz
SteamWorkshop = Steam Atölyesi
SubmitYourModsToTheSteamWorkshop = Modlarınızı Steam Atölyesine gönderin
Publish = Yayınla
UploadedSuccessfully = Başarıyla yüklendi
AfterClickingTheGameFreezesAndAllFilesAreTransferredJustWait = Tıkladıktan sonra oyun donar ve tüm dosyalar aktarılır. Sadece bekle!
AdministrativeAdvisor = İdari Danışman
EconomicAdvisor = Ekonomik Danışman
InnovationAdvisor = İnovasyon Danışmanı
MilitaryAdvisor = Askeri Danışman
DiplomaticAdvisor = Diplomatik Danışman
CurrentSituation = Mevcut durum
Messages = Mesajlar
YouAreNotEmployingAnAdvisor = Bir Danışman çalıştırmıyorsunuz
PlagueOutbreak = Veba Salgını
NoActiveResearch = Aktif Araştırma Yok
MaximumDiplomacyPoints = Maksimum Diplomasi Puanı
DiplomacyPointsPerMonth = Aylık Diplomasi Puanı
LandUnits = Kara birimleri
NewArmy = Yeni ordu
Division = Bölüm
Divisions = Bölümler
Regiment = Alay
Regiments = Alaylar
NumberOfRegiments = Alay Sayısı
Upgrade = Yükselt
UpgradeRegiment = Alayı Yükselt
UpgradeRegiments = Alayları Yükselt
UpgradeAllRegiments = Tüm Alayları Yükselt
RegimentsUpgraded = Alaylar Yükseltildi
AvailableUpgrades = Mevcut Yükseltmeler
CostPerRegiment = Alay Başına Maliyet
RegimentsLimit = Alay Sınırı
RegimentsLimitPerLevel = Seviye Başına Alay Sınırı
WhenTheMaximumRegimentLimitIsReachedArmyRecruitmentCostIncreasesBy = Maksimum alay sınırına ulaşıldığında ordu yetiştirme maliyeti şu oranda artar:
RecruitAndAssignToTheArmy = Askere alma ve atama
RecruitUnitsToBeAssignedToTheCurrentlySelectedArmyIfItIsWithinTheCivilizationsBorders = Medeniyetin sınırları içindeyse, halihazırda seçili olan orduya atanacak birimleri yetiştirin.
OnlyWithinTheCivilizationsBorders = Sadece Medeniyetin sınırları içinde.
Attack = Saldırı
Defense = Savunma
MovementSpeed = Hareket Hızı
ArmyMovementSpeed = Ordu Hareket Hızı
AttackRange = Saldırı Menzili
Morale = Moral
MoraleOfArmy = Ordunun Morali
ArmyMoraleOnTheBattlefield = Muharebe Alanındaki Ordunun Morali
ClickToRecruit = Yetiştirmek için tıklayın
ShiftClickToRecruitXRegiments = {0} Alayı askere almak için Shift'e basılı tutarak tıkla
CtrlClickToRecruitXRegimentsInASingleProvince = {0} Alayı tek bir eyalette görevlendirmek için Ctrl'e basılı tutarak tıkla
AdditionalBuildingsInProvince = Vilayetteki ilave binalar
ArmyControlledByAI = Yapay zeka tarafından kontrol edilen ordu
ArmyNotFound = Ordu bulunamadı
Armies = Ordular
RecruitRegiments = Alayları Askere Al
RecruitmentTime = Asker Toplama Süresi
TheArmyWillBeDeployedToThisLocation = Ordu bu bölgeye konuşlandırılacak
MaintenanceCost = Bakım maliyeti
XDays = {0,choice,1#{0} Gün|1<{0,number,integer} Gün}
Day = Gün
XPerDay = {0} günlük
XPerMonth = {0} aylık
XPerYear = {0} yıllık
UncolonizedLand = Kolonize Edilmemiş Toprak
ProvinceMustBeUncolonized = Vilayet Kolonize Edilmemiş olmalı
SettlementProgress = Yerleşim İlerlemesi
Settler = Yerleşimci
Settlers = Yerleşimciler
MaximumNumberOfSettlers = Maksimum Yerleşimci sayısı
ThePopulationOfTheProvinceWillBeEqualToTheNumberOfSettlers = Vilayetin nüfusu Yerleşimci sayısına eşit olacaktır.
EstablishSettlement = Yerleşim Kur
SettlementEstablished = Yerleşim Kuruldu
ColonizationTutorialText = Bir yerleşim kurmak için öncelikle kolonizasyon teknolojisinin kilidinin açılması ve yasanın Kolonizasyona izin veren bir kanunla değiştirilmesi gerekir. Yerleşimci birimi oluşturulmalı ve Yerleşilmemiş bir eyalete taşınmalıdır; burada kolonizasyon, aktif birimler görünümünde yerleşimciye tıklanarak başlatılır.
ConvertReligion = Dini Değiştir
ReligionConversionCost = Din Değiştirme Maliyeti
ReligionConversionTime = Din Değiştirme Süresi
ReligionConversionProgress = Din Değiştirme İlerlemesi
DifferentReligion = Farklı Din
DemandReligionConversion = Din Değiştirme Talep Edin
NonCoreProvince = Merkeze Bağlanmayan Vilayet
BattlePosition = Muharebe pozisyonu
# ARMY LINES IN BATTLE
FirstLine = Ön Hat
Flank = Yan taraf
SecondLine = İkinci Hat
Support = Destek
ThirdLine = Üçüncü Hat
FirstLineArmyRecruitmentCost = Birinci Hat Ordusu Askere Alım Maliyeti
SecondLineArmyRecruitmentCost = İkinci Hat Ordusu Askere Alım Maliyeti
BattleWidth = Muharebe genişliği
Battles = Muharebeler
ArmyDeployment = Ordu konuşlandırması
CasualtiesOfThePreviousDay = Önceki günkü kayıplar
ArmyIsFightingInABattle = Ordu bir muharebede savaşıyor
BattleWon = Muharebe Kazanıldı
BattleLost = Muharebe Kaybedildi
NeighboringCivilizationWonWar = Komşu Medeniyet Savaşı Kazandı
NumberOfUnitsOnTheBattlefield = Muharebe alanındaki birim sayısı
Reserve = Rezerv
UnitsInReserve = Rezerve birimler
UnitsThatHaventBeenDeployedOnTheNattlefieldDueToTheCompleteOccupationOfAvailableSpace = Yeterli yer olmaması nedeniyle muharebe alanına konuşlandırılamayan birimler.
BattleWidthRefersToTheNumberOfUnitsThatCanBeDeployedInAFormationOnTheBattlefield = Muharebe genişliği, Muharebe alanındaki bir oluşumda konuşlandırılabilecek birimlerin sayısını ifade eder.
Discipline = Disiplin
DisciplineSignifiesOrganizationAndCoordinationOfTheArmyInBattleIncreasingUnitsAttack = Disiplin, savaşta ordunun organizasyonunu ve koordinasyonunu, birimlerin saldırısını artırmayı ifade eder.
ManpowerRecoveryFromADisbandedArmy = Ordu dağıttımında elde edilecek insan gücü miktarı
WaitingForOrders = Emir bekliyorum
Moving = Hareket et
MovingTo = Gidiyor
StopMovementOfTheArmy = Ordunun hareketini durdur
Mercenaries = Paralı askerler
RecruitMercenaries = Paralı Askerleri İşe Al
HireMercenaries = Paralı Askerler Kirala
Hire = Kirala
Hired = Kiralanmış
CreateNewArmy = Yeni Ordu Oluştur
CreateArmy = Ordu Oluştur
Composition = Birleştir
ProvinceInWhichTheArmyWillBeStationed = Ordunun konuşlandırılacağı bölge
BattleTactics = Savaş Taktikleri
BattleTacticsDesc = Savaş sırasında silahlı kuvvetler tarafından düşmanı alt etmek ve Muharebe alanında avantaj elde etmek için kullanılan stratejik yöntemler ve manevralar.
CarefulAdvance = Tedbirli İlerle
DefensiveHold = Savunmada Bekle
StraightCharge = Doğrudan Taruz
FlankingManeuver = Kanatlardan Manevra
Warrior = Onurlu Savaşçı
LightFootmen = Hafif Piyade
Knight = Şövalye
EliteKnight = Elit Şövalye
Infantry = Piyade
EliteInfantry = Elit Piyade
LineInfantry = Hat Piyadesi
EliteLineInfantry = Elit Hat Piyadesi
EarlyTrenchInfantry = Erken Dönem Siper Piyadesi
TrenchInfantry = Siper Piyadesi
ModernInfantry = Modern Piyade
FutureInfantry = Gelecek Piyade
Swordsman = Kılıç Ustası
EliteSwordsman = Elit Kılıç Ustası
Hoplites = Hoplitler
Spearmen = Mızrakçı
EliteSpearmen = Elit Mızrakçı
Pikeman = Uzun Mızrakçı
ElitePikeman = Elit Uzun Mızrakçı
Musketeer = Silahşör
Riflemen = Tüfekçiler
HeavyInfantry = Ağır Piyade
MechanizedInfantry = Mekanize Piyade
ModernMechanizedInfantry = Modern Mekanize Piyade
FutureMechanizedInfantry = Gelecek Mekanize Piyade
MachineGunner = Makineli Tüfekçi
Grenadier = Bombacı
EliteGrenadier = Elit Bombacı
Catapult = Hafif Mancınık
Trebuchet = Ağır Mancınık
Canon = Top
FieldCannon = Saha Topu
Artillery = Topçu
ModernArtillery = Modern Topçu
FutureArtillery = Gelecek Topçu
MultipleLaunchRocketSystem = Çoklu Namlulu Roketatar
Howitzer = Obüs
ModernHowitzer = Modern Obüs
Chariot = Savaş Arabası
Horseman = Atlı Birlik
EliteHorseman = Elit Atlı Birlik
Cavalry = Süvari
EarlyCavalry = Erken Dönem Süvari
EliteCavalry = Elit Süvari
HeavyCavalry = Ağır Süvari
Tank = Tank
EarlyTank = Erken Dönem Tank
MediumTank = Orta Tank
HeavyTank = Ağır Tank
ModernTank = Modern Tank
MainBattleTank = Ana Muharebe Tankı
FutureTank = Gelecek Tankı
Slinger = Sapancı
Archer = Okçu
HorseArcher = Atlı Okçu
Bowmen = Tatar Yaylı
Crossbowman = Arbaletçi
EliteCrossbowman = Elit Arbaletçi
EarlyFighter = Erken Savaşçı
Fighter = Savaşçı
ModernFighter = Modern Savaşçı
FutureFighter = Gelecek Savaşçı
EarlyBomber = Erken Dönem Bombardıman Uçağı
Bomber = Bombardıman Uçağı
Drone = Siha
FutureDrone = Gelecek Siha
General = General
Generals = Generaller
NoGeneral = General Yok
NoGenerals = Hiç General Yok
DateOfBirth = Doğum tarihi
RecruitGeneral = General İşe Alım
SelectGeneralToRecruit = İşe almak için General'i seçin
AssignGeneralToThisUnit = Bu birime General atayın
AssignGeneral = General Ata
UnassignedGenerals = Atanmamış Generaller
GeneralCost = General Maliyeti
GeneralsCommandingArmies = Ordulara komuta eden generaller
LackOfGeneral = General eksikliği
TheFollowingUnitsDontHaveAGeneral = Aşağıdaki birimlerin Generali yoktur
GeneralDied = General Öldü
SelectArmy = Orduyu Seç
MilitaryAcademyForGenerals = Generaller için Harp Akademisi
MilitaryAcademyForGeneralDesc = Üst düzey askeri generalleri; ileri düzey liderlik, strateji ve taktikler konusunda eğitir.
UpgradeMilitaryAcademyForGenerals = Generaller için Harp Akademisini Yükselt
AllGenerals = Tüm Generaller
MilitaryAcademyForGeneralsMaximumLevel = Harp Akademisi Generaller için Maksimum Seviyede
MaximumLevelOfTheMilitaryAcademyForGenerals = Maksimum Seviye Generaller için Harp Akademisi
MaximumLevel = Maksimum Seviye
SupremeCourt = Yüksek Mahkeme
MaximumLevelOfTheSupremeCourt = Yüksek Mahkemenin Maksimum Seviyesi
UpgradeSupremeCourt = Yüksek Mahkemeyi Yükselt
UpgradeTheSupremeCourtLevelToReduceCorruption = Yolsuzluğu azaltmak için Yüksek Mahkeme seviyesini yükseltin
CorruptionPerLevel = Seviye başına Yolsuzluk
MaximumLevelOfTheNuclearReactor = Nükleer Reaktörün Maksimum Seviyesi
UpgradeNuclearReactor = Nükleer Reaktörü Yükselt
CapitalCity = Başkent
UpgradeCapitalCity = Başkenti Yükselt
MaximumLevelOfCapitalCity = Maksimum Başkent Seviyesi
SmallVillage = Köyaltı Yerleşkesi
Village = Köy
Town = Kasaba
City = Şehir
MajorCity = Büyük Şehir
AtomicBombCost = Atom Bombası Maliyeti
AtomicBombCostPerLevel = Seviye Başına Atom Bombası Maliyeti
MonthlyIncomePerLevel = Seviye Başına Aylık Gelir
InfrastructureCostPerLevel = Seviye Başına Altyapı Maliyeti
ProductionEfficiencyPerLevel = Seviye Başına Üretim Verimliliği
GeneralAttack = Generalin saldırısı
GeneralDefense = Generalin Savunması
GeneralsAttack = Generallerin saldırısı
GeneralsDefense = Generallerin Savunması
GeneralsAttackPerLevel = Seviye Başına General Saldırısı
GeneralsDefensePerLevel = Seviyeye Başına General Savunması
MilitaryAcademy = Harp Okulu
MilitaryAcademyDesc = Harp Okulu; birimleri savaş, taktik ve strateji konularında eğitir.
MaximumLevelOfTheMilitaryAcademy = Harp Okulunun Maksimum Seviyesi
UpgradeMilitaryAcademy = Harp Okulunu Yükselt
UnitsDefense = Birim Savunması
UnitsAttack = Birim Saldırısı
UnitsDefensePerLevel = Seviye Başına Birim Savunması
UnitsAttackPerLevel = Seviye Başına Birim Saldırısı
Siege = Kuşatma
SiegeProgress = Kuşatma İlerlemesi
SiegeEffectiveness = Kuşatma Etkinliği
DailySiegeProgress = Günlük Kuşatma İlerlemesi
AfterASuccessfulSiegeAllNeighboringProvincesWithoutDefensiveBuildingsWillBeOccupied = Başarılı bir kuşatmanın ardından Medeniyet eyaleti yağmalayacak ve Savunma binaları olmayan tüm komşu eyaletler işgal edilecek. Bu, kalelerin stratejik önemini ve başarılı bir kuşatmanın bölgede yaratabileceği domino etkisini yansıtıyor.
SiegeOf = {0} Kuşatması
MaximumSiegeTime = Maksimum Kuşatma Süresi
BesiegingSoldiers = Kuşatan Askerler
ArmyBesiegesProvince = Ordu Vilayeti Kuşatıyor
TheSiegeEndsWhenTheProgressReachesTheProvincesDefense = Kuşatma, ilerleme Bölgenin Savunmasına ulaştığında sona erer.
DailySiegeProgressIsTheSumOfTheSiegeAbilitiesOfAllUnitsInvolvedInTheSiege = Günlük Kuşatma İlerlemesi, kuşatmaya katılan tüm birimlerin Kuşatma Yeteneklerinin toplamıdır.
SiegeAbility = Kuşatma Yeteneği
SiegeWon = Kuşatma Kazanıldı
SiegeLost = Kuşatma Kaybedildi
UnderSiege = Kuşatma Altında
DefenseLevel = Savunma Seviyesi
ProvinceDefense = Vilayet Savunması
ProvincesWithoutForts = Kalesiz Vilayetler
ImproveRelationsModifier = İlişkileri Geliştir
IncomeFromVassals = Vasallardan Elde Edilen Gelir
LoanInterest = Borç Faizi
ALoanHasBeenTaken = Bir Borç Alındı
MaxNumOfAlliances = İttifakların Maksimum Sayısı
AggressiveExpansion = Agresif Genişleme
Manpower = İşgücü
LocalManpower = Yerel İşgücü
LocalManpowerLevel = Yerel İşgücü Seviyesi
ClickToIncreaseManpower = İşgücünü Artırmak İçin Tıkla
IncreaseManpowerCost = İşgücü Maliyetini Artır
IncreaseManpower = İşgücünü Artır
IncreasedManpower = İşgücü Artırıldı
TipForBestResultsIncreaseManpowerInProvincesWithHighestGrowthRateOfPopulation = İpucu: En iyi sonuçları elde etmek için Nüfus Artış Hızının en yüksek olduğu illerde İşgücünü Artırın.
MaximumManpower = Maksimum İşgücü
ManpowerRecoverySpeed = İşgücü Toparlama Hızı
ManpowerPerMonth = Aylık İşgücü
MoveToFrontLine = Ön Cepheye Taşı
ClickOnAnyBorderProvinceOfYourCivilizationToDeployArmyAcrossTheEntireBorder = Tüm medeniyet sınırına asker koymak için herhangi bir sınır vilayetine tıkla.
RegroupArmies = Orduları Yeniden Gruplandır
LeftClickAndDrag = Sol tıklayarak sürükle
DrawALineForRegroupingTheArmy = Ordunun Yeniden Gruplandırılması için bir çizgi çiz
MoveTheArmies = Orduları Harekete Geçir
SelectProvincesToWhichYouWantToMoveArmies = Orduları Taşımak İstediğiniz Vilayetleri Seçin
SelectMoreThanOneArmy = Select more than one Army
Clear = Clear
ArmyMoraleRecovery = Army Morale Recovery
ReinforcementSpeed = Reinforcement Speed
Reform = Reform
Reforms = Reforms
Law = Law
Laws = Laws
AdoptReform = Adopt Reform
ReformAdopted = Reform Adopted
LandOwnershipLaws = Land Ownership Laws
FeudalRights = Feudal Rights
FeudalRights.d = Land is owned and controlled by nobility, with peasants working as serfs.
ManorialSystem = Manorial System
ManorialSystem.d = Landlords lease lands to peasants for tenancy and protection.
PrivateLandOwnership = Private Land Ownership
PrivateLandOwnership.d = Individuals can own and trade land freely.
LandReforms = Land Reforms
LandReforms.d = Redistribution of land for equitable ownership.
SustainableLandUse = Sustainable Land Use
SustainableLandUse.d = Laws focusing on environmental sustainability and responsible land use.
LandOwnershipLaws = Land Ownership Laws
FeudalRights = Feudal Rights
FeudalRights.d = Land is held by nobility, with peasants working as serfs.
ManorialSystem = Manorial System
ManorialSystem.d = Landlords lease lands to peasants for tenancy and protection.
PrivateLandOwnership = Private Land Ownership
PrivateLandOwnership.d = Individuals can own and trade land freely.
LandReforms = Land Reforms
LandReforms.d = Redistribution of land for equitable ownership.
SustainableLandUse = Sustainable Land Use
SustainableLandUse.d = Laws focusing on environmental sustainability and responsible land use.
TaxationSystem = Taxation System
TributeCollection = Tribute Collection
TributeCollection.d = Early form of taxation where subjects pay tributes to rulers or overlords, often in the form of labor or goods.
LandAndPropertyTax = Land and Property Tax
LandAndPropertyTax.d = Taxes based on land ownership and property value.
IncomeBasedTaxation = Income Based Taxation
IncomeBasedTaxation.d = Taxation based on the income of individuals and businesses.
ProgressiveTaxation = Progressive Taxation
ProgressiveTaxation.d = Higher tax rates for higher income brackets.
AutomatedTaxCollection = Automated Tax Collection
AutomatedTaxCollection.d = Digitized and automated tax collection systems.
JudicialSystem = Judicial System
TrialByCombat = Trial by Combat
TrialByCombat.d = Disputes resolved by physical trials or combat.
FeudalCourts = Feudal Courts
FeudalCourts.d = Local lords adjudicate legal matters.
CentralizedCourts = Centralized Courts
CentralizedCourts.d = National system of courts with appointed judges.
JudiciarySystem = Judiciary System
JudiciarySystem.d = Independent courts and formal legal procedures.
InternationalLawCompliance = International Law Compliance
InternationalLawCompliance.d = Modern legal system aligned with international standards.
EducationPolicy = Education Policy
ChurchSchools = Church Schools
ChurchSchools.d = Basic education provided by religious institutions.
RoyalAndNoblePatronage = Royal and Noble Patronage
RoyalAndNoblePatronage.d = Education initiatives sponsored by royalty and nobility, often for elite classes.
PublicSchools = Public Schools
PublicSchools.d = Government-funded basic education for all.
UniversalEducation = Universal Education
UniversalEducation.d = Mandatory education for children of all ages.
DigitalAndInclusiveEducation = Digital and Inclusive Education
DigitalAndInclusiveEducation.d = Modern, technology-driven education accessible to all.
ConscriptionLaws = Conscription Laws
FeudalLevies = Feudal Levies
FeudalLevies.d = Nobles provide troops to the monarch as part of their feudal duty.
DraftSystem = Draft System
DraftSystem.d = Mandatory military service for all able-bodied citizens for a set period.
SelectiveService = Selective Service
SelectiveService.d = Government selects individuals for service based on specific criteria.
ProfessionalVolunteerArmy = Professional Volunteer Army
ProfessionalVolunteerArmy.d = Military service based on voluntary enlistment.
ProfessionalStandingArmy = Professional Standing Army
ProfessionalStandingArmy.d = Well-trained, full-time professional soldiers.
MonetaryPolicy = Monetary Policy
CommodityMoney = Commodity Money
CommodityMoney.d = Use of physical goods like grains or metals as currency.
MintedCoins = Minted Coins
MintedCoins.d = Introduction of standardized metal coins.
PaperCurrency = Paper Currency
PaperCurrency.d = Adoption of paper money for transactions.
CentralBankingSystem = Central Banking System
CentralBankingSystem.d = Establishment of a central bank to regulate currency.
DigitalCurrency = Digital Currency
DigitalCurrency.d = Implementation of digital currencies and modern financial technologies.
ColonialAct = Colonial Act
NoColonization = No Colonization
NoColonization.d = This law imposes a strict ban on all colonial activities.
NoColonizationAllowed = No Colonization Allowed
ColonialExpansionDecree = Colonial Expansion Decree
ColonialExpansionDecree.d = This decree reverses the previous ban and actively encourages colonial expansion.
ColonizationAllowed = Colonization Allowed
WomensRights = Women's Rights
MaleGuardians = Male Guardians
MaleGuardians.d = Women are legally under men's guardianship and have very limited rights.
PropertyRights = Property Rights
PropertyRights.d = Basic property ownership rights for women.
VotingRights = Voting Rights
VotingRights.d = Granting women the right to vote.
EqualEmploymentLaws = Equal Employment Laws
EqualEmploymentLaws.d = Laws ensuring equal employment opportunities.
# Laws END
ClickToIncreaseLocalTaxEfficiency = Click to Increase Local Tax Efficiency
IncreaseTaxEfficiency = Increase Tax Efficiency
IncreasedTaxEfficiency = Increased Tax Efficiency
IncreaseTaxEfficiencyCost = Increase Tax Efficiency Cost
ClickToIncreasePopulationGrowthRate = Click to Increase Population Growth Rate
IncreasePopulationGrowthRate = Increase Population Growth Rate
IncreasedPopulationGrowthRate = Increased Population Growth Rate
IncreaseGrowthRateCost = Increase Growth Rate Cost
ShiftClickToInvestXTimes = Shift + Click to invest {0} times
ShiftClickToIncreaseManpowerXTimes = Shift + Click to increase manpower {0} times
ShiftClickToIncreaseTaxationEfficiencyXTimes = Shift + Click to increase Taxation Efficiency {0} times
ShiftClickToIncreaseGrowthRateXTimes = Shift + Click to increase Growth Rate {0} times
PerformTheActionXTimes = Perform the action {0,choice,0#{0} times|1#{0} time|1<{0,number,integer} times}
SplitInHalf = Split In Half
MergeUnits = Merge Units
ReorganizeUnits = Reorganize Units
DisbandUnits = Disband Units
ArmyRecruitmentCost = Army Recruitment Cost
ArmyRecruitmentCostInProvince = Army Recruitment Cost In Province
TechnologyCost = Technology Cost
TechnologyTree = Technology Tree
OpenTechnologyTree = Open Technology Tree
RequiredTechnology = Required Technology
ClickToStartResearching = Click to start researching
Unlocks = Unlocks
ChooseResearch = Choose Research
AvailableResearch = Available Research
ResearchCompleted = Research Completed
ResearchPerMonth = Research per Month
AllProvinces = All Provinces
Devastation = Devastation
TotalLoot = Total Loot
Loot = Loot
CivilizationBonus = Civilization Bonus
CivilizationBonuses = Civilization Bonuses
ProvinceBonuses = Province Bonuses
Bonuses = Bonuses
LocalGrowthRate = Local Growth Rate
PopulationGrowth = Population Growth
ThePopulationWillSlowlyAssimilateIfTheCivilizationHasACore = The Population will slowly assimilate if the Civilization has a Core.
MaxMorale = Max Morale
HideMinimap = Hide minimap
ShowMinimap = Show minimap
Mission = Mission
Missions = Missions
EventInX = Event in {0}
AvailableMissions = Available Missions
Completed = Completed
and = and
or = or
andNot = and not
orNot = or not
IsNotAtWar = Is not at War
HasVariable = Has Variable
HasntVariable = Hasn't Variable
ClickToView = Click To View
Pin = Pin
Unpin = Unpin
ShowPinned = Show Pinned
HidePinned = Hide Pinned
PopulationMapModeDesc = This map mode will color each province proportionally based on its population.
PopulationMapModeDesc2 = A more intense shade of green signifies a higher population.
EconomyMapModeDesc = This map mode will color each province proportionally based on its economy.
EconomyMapModeDesc2 = A more intense shade of orange signifies a higher economy.
ProvinceIncomeMapModeDesc = This map mode will color each province proportionally based on its province income.
ProvinceIncomeMapModeDesc2 = A more intense shade of gold signifies a higher province income.
BaseProvinceIncome = Base Province Income
MonthlyTax = Monthly Tax
MonthlyIncome = Monthly Income
ProvinceMonthlyIncome = Province Monthly Income
EveryMonth = Every Month
LocalTaxEfficiency = Local Tax Efficiency
TaxEfficiency = Tax Efficiency
MonthlyIncomeTaxation = Monthly Income Taxation
MonthlyIncomeEconomy = Monthly Income Economy
MonthlyChange = Monthly change
BaseEconomy = Base Economy
ProvinceMaintenance = Province Maintenance
ProvincesMaintenance = Provinces Maintenance
BuildingsMaintenance = Buildings Maintenance
BuildingsMaintenanceCost = Buildings Maintenance Cost
MaximumEconomy = Maximum Economy
TaxationLevel = Taxation Level
MonthlyExpenses = Monthly Expenses
AdditionalIncome = Additional Income
AdditionalExpenses = Additional Expenses
ReduceInflation = Reduce Inflation
InflationReduced = Inflation Reduced
Corruption = Corruption
Bankruptcy = Bankruptcy
DeclareBankruptcy = Declare Bankruptcy
MaximumAmountOfGold = Maximum amount of Gold
LowTaxation = Low Taxation
DefaultTaxation = Default Taxation
SevereTaxation = Severe Taxation
DecreasedPay = Decreased Pay
Default = Default
IncreasedPay = Increased Pay
ResearchExpenses = Research Expenses
Authority = Authority
AuthorityDesc = Represents the strength of your Civilization's central leadership and governance.
Interactions = Interactions
StopImprovingRelations = Stop Improving Relations
DamageRelations = Damage Relations
DamagingRelations = Damaging Relations
StopDamagingRelations = Stop Damaging Relations
RelationsBetweenCivilizations = Relations Between Civilizations
AttitudeTowards = Attitude Towards
AnInsultHasBeenSent = An insult has been sent!
DemandSubjectTransfer = Demand Subject Transfer
LiberateCivilization = Liberate Civilization
InterveneInWar = Intervene in War
WarOverview = War Overview
WarSummary = War Summary
WarStarted = War Started
WarEnded = War Ended
WarScore = War Score
InFavorOf = In favor of
WarScoreFromBattles = War Score from Battles
WarScoreCost = War Score Cost
ProvinceWarScore = Province War Score
TickingWarScore = Ticking War Score
EachMonthTheWinningSideGainsXOfTheTickingWarScoreBasedOnTheCurrentOverallWarScoreFromBattlesAndOccupiedProvinces = Each month, the winning side gains {0}% of the ticking war score based on the current overall war score from battles and occupied provinces.
WithAWarScoreOfXTheWinningSideCanProposeAWhitePeace = With a War Score of {0}, the winning side can propose a White Peace.
WithAWarScoreOfXTheWinningSideCanMakeDemands = With a War Score of {0}, the winning side can Make Demands.
EnforceDemands = Enforce Demands
Victorious = Victorious
DamagingRelationsCompleted = Damaging Relations Completed
ImprovingRelationsCompleted = Improving Relations Completed
MaximumOpinion = Maximum Opinion
# Relations between Civs, from -100 to 100
Unfavorable = Unfavorable
Strained = Strained
Detached = Detached
Neutral = Neutral
Warm = Warm
Cooperative = Cooperative
Supportive = Supportive
# Relations between Civs, from -100 to 100 END
# Insult message to Civ
WeWillClaimBothYourLivesAndYourFreedom = We will claim both your lives and your freedom.
YourCivilizationWillCrumbleAndWeShallDanceUponTheRuinsOfYourFormerGreatness = Your Civilization will crumble, and we shall dance upon the ruins of your former greatness.
YourStandingWillBeReducedToRuinsAndWeShallRevelInYourDownfall = Your standing will be reduced to ruins, and we shall revel in your downfall.
WellSnatchAwayYourMightLeavingYourCivilizationInTheShadowsOfItsFormerSelf = We'll snatch away your might, leaving your Civilization in the shadows of its former self.
PrepareForTheDemiseOfYourSovereigntyForWeWillSeizeIt = Prepare for the demise of your sovereignty, for we will seize it.
# Declare War
WitnessTheMightOfMyForcesAsWeDeclareWarUponYouForYourWeaknessCannotWithstandOurStrength = Witness the might of my forces as we declare war upon you, for your weakness cannot withstand our strength.
BraceYourselfForIDeclareWarUponYouToAssertMyRightfulAuthorityOverYourTerritories = Brace yourself, for I declare war upon you to assert my rightful authority over your territories.
ThisWarIsTheDestinyYouCannotEscapeAsWeRiseToCrushYourFeebleResistance = This war is the destiny you cannot escape, as we rise to crush your feeble resistance.
YourLandsWillBeReshapedUnderOurBannerAsWarIsDeclaredToSecureOurRightfulDominion = Your lands will be reshaped under our banner, as war is declared to secure our rightful dominion.
PrepareForTheMarchOfOurArmiesAsWeDeclareWarToAssertOurDominanceOverYourLands = Prepare for the march of our armies as we declare war to assert our dominance over your lands.
TheDrumsOfWarBeatLoudlyAnnouncingTheBeginningOfYourDemiseUnderOurRule = The drums of war beat loudly, announcing the beginning of your demise under our rule.
TheBannersOfWarUnfurlMarkingTheBeginningOfTheEndForYourInsignificantCivilization = The banners of war unfurl, marking the beginning of the end for your insignificant Civilization.
GovernmentChange = Government Change
SellProvince = Sell Province
SendSpy = Send Spy
EspionageMission = Espionage Mission
EspionageProgress = Espionage progress
EspionageReports = Espionage Reports
FormAlliance = Form Alliance
# Governments Leaders Titles
President = President
King = King
GeneralSecretary = General Secretary
SupremeLeader = Supreme Leader
Khan = Khan
Governor = Governor
HighPriest = High Priest
Chieftain = Chieftain
ConstitutionalMonarchy = Constitutional Monarchy
PresidentialRepublic = Presidential Republic
ParliamentaryRepublic = Parliamentary Republic
MerchantRepublic = Merchant Republic
Doge = Doge
ConstructNewBuilding = Construct New Building
ConstructionTime = Construction Time
ConstructionWillBeCompleted = Construction will be completed
UnderConstruction = Under Construction
BuildingConstructed = Building Constructed
BuildingsConstructed = Buildings Constructed
NoBuildingsConstructed = No buildings constructed
RequiredBuilding = Required Building
AdministrativeBuildingsConstructed = Administrative Buildings Constructed
EconomyBuildingsConstructed = Economy Buildings Constructed
MilitaryBuildingsConstructed = Military Buildings Constructed
UniqueCapitalBuildingsConstructed = Unique Capital Buildings Constructed
BuildingSlot = Building Slot
BuildingSlots = Building Slots
Building = Building
Unique = Unique
UniqueBuilding = Unique Building
UniqueBuildings = Unique Buildings
UniqueCapitalBuildings = Unique Capital Buildings
AllUniqueBuildingsInTheCapitalWillBeDestroyed = All unique buildings in the capital will be destroyed
ConstructionCost = Construction Cost
AdministrationBuildingsCost = Administration Buildings Cost
MilitaryBuildingsCost = Military Buildings Cost
EconomyBuildingsCost = Economy Buildings Cost
IncreaseEconomyInAProvinceToUnlockMoreBuildingSlots = Increase Economy in a province to unlock more building slots
WarAcademy = War Academy
WarAcademyDesc = Enhances army efficiency and reduces recruitment costs.
ArmyMaintenance = Army Maintenance
GrandLibrary = Grand Library
GrandLibraryDesc = A center of knowledge and research, accelerating technological advancements.
MerchantQuarter = Merchant Quarter
MerchantQuarterDesc = A hub for trade and commerce, generating significant tax revenue.
StockExchange = Stock Exchange
StockExchangeDesc = Boosts wealth through investments and trade.
Monument = Monument
MonumentDesc = Monument symbolizes the Civilization's heritage.
Amphitheater = Amphitheater
AmphitheaterDesc = Amphitheater hosts public events, fostering community and entertainment.
Palisade = Palisade
PalisadeDesc = Palisade is a defensive wooden wall built around settlement.
Walls = Walls
WallsDesc = Defense Walls are robust fortifications encircling your city.
CastleDesc = Stone fortifications for city safety and growth.
Barracks = Barracks
BarracksDesc = Increases local manpower for your army.
ArmsFactory = Arms Factory
ArmsFactoryDesc = An arms factory produces weapons, ammunition, and military equipment.
TrainingGrounds = Training Grounds
TrainingGroundsDesc = The Training Grounds is a facility dedicated to training and preparing troops.
ConscriptionCenter = Conscription Center
ConscriptionCenterDesc = The Conscription Center is the heart of military recruitment, training citizens into soldiers.
Granary = Granary
GranaryDesc = The Granary stores and distributes food efficiently, ensuring a stable food supply for cities and the military.
Irrigation = Irrigation
IrrigationDesc = Improves water distribution for crops, increasing their yield.
Farm = Farm
FarmDesc = The basic agricultural building that cultivates crops and increases food production.
MechanizedFarm = Mechanized Farm
MechanizedFarmDesc = Automated crop cultivation for increased efficiency.
Railways = Railways
RailwaysDesc = Railways are a network of tracks and trains, powered by locomotives, enabling efficient land transportation.
PowerPlant = Power Plant
PowerPlantDesc = Generates electricity on a large scale.
Windmills = Windmills
WindmillsDesc = Iconic structures harnessing wind power for agricultural and economic advancement.
Fishery = Fishery
FisheryDesc = Establishes a facility for fishing, allowing your civilization to harvest seafood as a source of food.
PortDesc = Construction of a port allows you to go into sea areas.
TaxCollector = Tax Collector
TaxCollectorDesc = Tax Collector is an official responsible for gathering taxes from individuals.
TaxOffice = Tax Office
TaxOfficeDesc = This building served as the administrative hub for tax collection and record-keeping.
TaxOfficeHeadquarters = Tax Office Headquarters
TaxOfficeHeadquartersDesc = Tax Office Headquarters is the central administrative hub where tax-related activities are managed and overseen.
Llibrary = Llibrary
LlibraryDesc = Llibrary plays a vital role in preserving knowledge and facilitating research.
School = School
SchoolDesc = School is a research center that generates research points, advancing knowledge and technology.
University = University
UniversityDesc = A university building is the central infrastructure of an educational institution.
Academy = Academy
AcademyDesc = The Academy is a knowledge center for advanced technology.
Temple = Temple
TempleDesc = The Temple is a sacred site for religious worship.
Courthouse = Courthouse
CourthouseDesc = A building where legal proceedings were conducted, including the dispensation of justice, hearings, and trials.
TownHall = Town Hall
TownHallDesc = The administrative center of a town or city, where local governance, public meetings, and administrative tasks are conducted.
Hospital = Hospital
HospitalDesc = The Hospital offers essential medical care, treats injuries, manages emergencies, and controls diseases.
BombShelter = Bomb Shelter
BombShelterDesc = A Bomb Shelter provides protection during nuclear attacks with reinforced construction, ventilation, and emergency supplies.
SolarFarm = Solar Farm
SolarFarmDesc = Harnesses sunlight to generate renewable energy for the province.
MilitaryBase = Military Base
MilitaryBaseDesc = Central hub for military operations.
Museum = Museum
MuseumDesc = Cultural institution that preserves, studies, and exhibits objects of artistic, historical, scientific, or cultural significance.
AtomicBomb = Atomic Bomb
AtomicBombs = Atomic Bombs
Nuke = Nuke
DropAtomicBomb = Drop Atomic Bomb
BuildAnAtomicBomb = Build an Atomic Bomb
AnAtomicBombHasBeenBuilt = An Atomic Bomb has been built
AtomicBombing = Atomic Bombing
AtomicBombUnderConstruction = Atomic Bomb under construction
ProductionTime = Production Time
NuclearWeapons = Nuclear Weapons
ManhattanProject = Manhattan Project
CasualtiesFromNuclearAttacks = Casualties from Nuclear Attacks
WorkshopDesc = The workshop is a bustling center of craftsmanship and innovation.
Manufactory = Manufactory
ManufactoryDesc = The Manufactory is a hub of advanced production, innovation, and economic growth.
Factory = Factory
FactoryDesc = Factory is a large industrial building where goods are mass-produced.
AutomatedFactory = Automated Factory
AutomatedFactoryDesc = Highly advanced production facility.
FoodMarket = Food Market
FoodMarketDesc = The Food Market is a lively trading hub for diverse agricultural goods
Market = Market
MarketDesc = The Markets play a crucial role in stimulating economic growth, providing access to a variety of resources.
RoyalPalace = Royal Palace
RoyalPalaceDesc = A royal palace serves as the center of royal authority, housing ceremonial and governmental functions.
NationalMuseum = National Museum
NationalMuseumDesc = National Museum serves to preserve and educate the public about a nation's heritage.
ArmoryWorkshop = Armory Workshop
Armory = Armory
ArmoryDesc = An armory is where weapons and armor are made and maintained for military use.
ArmoryWorkshopDesc = An armory workshop is where weapons and armor are made and maintained for military use.
Bank = Bank
BankDesc = Bank is a financial institution that stores money, provides loans, and offers financial services.
ConstructionGuild = Construction Guild
ConstructionGuildDesc = Construction Guild is association of skilled builders, ensuring quality and collaboration in construction.
TradeCenter = Trade Center
TradeCenterDesc = Trade Center is a hub for commerce, bringing merchants together to facilitate buying and selling, contributing to economic growth.
Harbor = Harbor
HarborDesc = Harbor is a maritime hub, facilitating trade and connecting regions through ship docking and trade activities.
DestroyBuilding = Destroy Building
Legacy = Legacy