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Rbx2Source has been completely rewritten from the ground up. General overview of the changes: * R15 support * Geometry is assembled directly from the source, rather than using 3D thumbnails * Source Engine games are automatically listed, you no longer have to set it up manually. * Completely new interface * 100% C#, no more Lua! * Characters are assembled much more accurately than they were in v1.0 * The foundation of the framework will allow me to add dozens of new features in the near future (including support for custom retextures, characters, and more) * Launcher is no longer a seperate application (for better or worse? ¯\_(ツ)_/¯)
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ROBLOX TO SOURCE ENGINE CONVERTER | ||
Rbx2Source | ||
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(DOWNLOAD HERE: https://github.com/CloneTrooper1019/Rbx2Source/raw/master/Rbx2Source.exe) | ||
In recent times, various roblox users (including myself) have been experimenting | ||
with porting roblox assets and characters into the source engine. | ||
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It is usually a hassle to do, but with my Roblox to Source Converter tool, porting | ||
roblox characters and assets into the source engine has never been easier! | ||
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All you have to do is: | ||
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- 1: Give the application a Source Game to compile for, | ||
- 2: Input a player's username or a hat/gear's assetid | ||
- 3: Press the compile button | ||
- 4: Enjoy. | ||
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I'm hosting the source code of my application here. | ||
Feel free to pitch any changes if needed. | ||
Rbx2Source is a special tool designed to rip meshes & textures directly from ROBLOX, and assemble them into geometry rigs, which are then compiled into the Source engine. |
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