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VERSION 2.0!!!
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Rbx2Source has been completely rewritten from the ground up.
General overview of the changes:
* R15 support
* Geometry is assembled directly from the source, rather than using 3D
thumbnails
* Source Engine games are automatically listed, you no longer have to
set it up manually.
* Completely new interface
* 100% C#, no more Lua!
* Characters are assembled much more accurately than they were in v1.0
* The foundation of the framework will allow me to add dozens of new
features in the near future (including support for custom retextures,
characters, and more)
* Launcher is no longer a seperate application (for better or worse?
¯\_(ツ)_/¯)
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Max authored and Max committed Dec 30, 2016
2 parents f1f6157 + e9360cc commit 89f4387
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19 changes: 2 additions & 17 deletions README.md
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ROBLOX TO SOURCE ENGINE CONVERTER
Rbx2Source
=====================

(DOWNLOAD HERE: https://github.com/CloneTrooper1019/Rbx2Source/raw/master/Rbx2Source.exe)
In recent times, various roblox users (including myself) have been experimenting
with porting roblox assets and characters into the source engine.

It is usually a hassle to do, but with my Roblox to Source Converter tool, porting
roblox characters and assets into the source engine has never been easier!

All you have to do is:

- 1: Give the application a Source Game to compile for,
- 2: Input a player's username or a hat/gear's assetid
- 3: Press the compile button
- 4: Enjoy.



I'm hosting the source code of my application here.
Feel free to pitch any changes if needed.
Rbx2Source is a special tool designed to rip meshes & textures directly from ROBLOX, and assemble them into geometry rigs, which are then compiled into the Source engine.
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18 changes: 7 additions & 11 deletions Rbx2Source.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
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MinimumVisualStudioVersion = 10.0.40219.1
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EndProject
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{E902AF6D-2931-4D64-92D5-2763155B3D1A}.Release|x86.Build.0 = Release|x86
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8 changes: 0 additions & 8 deletions application/App.config

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128 changes: 0 additions & 128 deletions application/Compiler.Designer.cs

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