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qAnimation plugin crash OSX #643

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Bruzzlee opened this issue Jan 25, 2018 · 6 comments
Closed

qAnimation plugin crash OSX #643

Bruzzlee opened this issue Jan 25, 2018 · 6 comments

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@Bruzzlee
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Bruzzlee commented Jan 25, 2018

Current Behavior

CloudCompare crashes after pushing "Render" in the animation window.

Expected Behavior

Should start rendering the animation.

Steps to Reproduce (for bugs)

OSX CloudCompare 2.9.1.
Load point cloud
Create view ports
Select view ports
Open plugin window
Click "Render"

Context/Comments

The FFMPEG libraries might be the problem.

Your Environment

See attached crash report.
log.txt

@asmaloney
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Ok - according to the crash log this does not seem to be related to the older animation plugin issues that had to do with with lib paths and packaging. This is FFMPEG itself crashing. The version included with CC 2.9.1 is 3.4.0 and the latest from homebrew is 3.4.1, so it's possible they fixed whatever you've run into here.

I'm still puzzled why it doesn't crash on me though. I am running 10.12.6 as well.

Have you tried different point clouds?

Do you have access to another Mac to try it on?

@Bruzzlee
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Bruzzlee commented Jan 27, 2018

Just tired it with the Stanford bunny. No difference.
http://graphics.stanford.edu/pub/3Dscanrep/bunny.tar.gz - bun000.ply

Just for the sake of completeness completion. This is the link for the work around:
http://www.danielgm.net/cc/forum/viewtopic.php?t=2917&p=11252#p11252

@asmaloney
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Thanks. As I pointed out, I don't recommend that as a long-term solution for anyone else. It will break in the future when things move/update/go away.

I still can't reproduce it.

  • What format are you writing to? mp4?
  • Are you changing any of the settings? Framerate, bitrate, etc?
  • How many viewports are you selecting - does it crash with just two?
  • Do you have access to another Mac to try it on?

If anyone else is experiencing this crash, please chime in!

@Bruzzlee
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  • I've tested avi, mpeg, mpg and mp4. Always the same crash.
  • Yes, I played with them. But also the default 25 fps and 1000 kbps is not working.
  • I've tried 2-3 view ports
  • No. Sorry

@asmaloney
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I'm sorry but I've been unable to reproduce this here.

Hopefully someone else with the same problem will chime in and we can get more data.

@asmaloney
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Cannot reproduce. If you still have the problem in the next release, please reopen or create a new issue.

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