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Currently 'jungle wood' is a material type of WOOD, but using the Tree class and the TreeSpecies in the data. Need to work out a way to handle that within the recipe item specification.
The impact at the moment is in the recipe management, specifying :wood as a material type doesn't work unless it's the generic wood. The recipe system should, in wood's case, automatically handle all wood types if only :wood is selected and provide a simple way to specify the kind of wood required.
This goes for other similar Material's like step, double step and possibly others.
The text was updated successfully, but these errors were encountered:
Currently 'jungle wood' is a material type of WOOD, but using the Tree class and the TreeSpecies in the data. Need to work out a way to handle that within the recipe item specification.
The impact at the moment is in the recipe management, specifying :wood as a material type doesn't work unless it's the generic wood. The recipe system should, in wood's case, automatically handle all wood types if only
:wood
is selected and provide a simple way to specify the kind of wood required.This goes for other similar Material's like step, double step and possibly others.
The text was updated successfully, but these errors were encountered: