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Big Problem with Psy-Sensor in RA2 mode #300
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I would like to ask that special attention be paid to this problem. Unlike the other problems that I have listed, this is a significant deficiency that significantly impairs the defense capability of the Soviet side. And it cannot be solved by changing the map file. |
Great news! vanilla ra2 sensor DOES allow to see underwater units |
Really. Then it's okay |
I checked the psi sensor. Cloaked units are visible to the player, but not to the units. Units pass by and do not attack the cloaked target. It doesn't make sense this way. Uncloakable units must be visible to other units. Units should automatically attack them. |
Hm. I ran a test and my units automatically attack spies if they are in range of the Psy-Sensor |
I tested with neutral mirages |
Now tested with AI. Units dont react when passing enemy's mirages. And even more. AI's mirage still was cloacked. I could see it only when they shoting. In this time neutral mirage was unmasked near Sensor. But units still dont see it. |
I ran some additional tests and couldn't confirm what you're saying. However, I found another similar problem, the disguised sensor is removed from the cell at least twice, which consequently prevents the sensor from being reactivated. I'll try to fix it in the next beta version |
Psy-Sensor in RA2 mode not able to unmask spyes and mirage tanks. In original RA2 it can.
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