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Big Problem with Psy-Sensor in RA2 mode #300

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CCCP84 opened this issue Sep 11, 2023 · 9 comments
Open

Big Problem with Psy-Sensor in RA2 mode #300

CCCP84 opened this issue Sep 11, 2023 · 9 comments
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bug Something isn't working fixed in beta

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@CCCP84
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CCCP84 commented Sep 11, 2023

Psy-Sensor in RA2 mode not able to unmask spyes and mirage tanks. In original RA2 it can.

@CCCP84 CCCP84 changed the title Problem with Psy-Sensor in RA2 mode Big Problem with Psy-Sensor in RA2 mode Sep 12, 2023
@CCCP84
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CCCP84 commented Sep 12, 2023

I would like to ask that special attention be paid to this problem. Unlike the other problems that I have listed, this is a significant deficiency that significantly impairs the defense capability of the Soviet side. And it cannot be solved by changing the map file.

@Belonit Belonit added the bug Something isn't working label Sep 15, 2023
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Belonit commented Nov 25, 2023

Fixed in the latest Beta version.
image

Also, vanilla RA2 doesn't allow to see underwater units with Psychic Sensor, while Ares does.
Should we disable detection of underwater units, or call it a WW bug?

@CCCP84
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CCCP84 commented Nov 25, 2023

Great news!

vanilla ra2 sensor DOES allow to see underwater units

@Belonit
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Belonit commented Nov 25, 2023

vanilla ra2 sensor DOES allow to see underwater units

Really. Then it's okay

@CCCP84
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CCCP84 commented Nov 25, 2023

I checked the psi sensor. Cloaked units are visible to the player, but not to the units. Units pass by and do not attack the cloaked target. It doesn't make sense this way. Uncloakable units must be visible to other units. Units should automatically attack them.

@Belonit
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Belonit commented Nov 26, 2023

I checked the psi sensor. Cloaked units are visible to the player, but not to the units. Units pass by and do not attack the cloaked target. It doesn't make sense this way. Uncloakable units must be visible to other units. Units should automatically attack them.

Hm. I ran a test and my units automatically attack spies if they are in range of the Psy-Sensor

@CCCP84
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CCCP84 commented Nov 26, 2023

I checked the psi sensor. Cloaked units are visible to the player, but not to the units. Units pass by and do not attack the cloaked target. It doesn't make sense this way. Uncloakable units must be visible to other units. Units should automatically attack them.

Hm. I ran a test and my units automatically attack spies if they are in range of the Psy-Sensor

I tested with neutral mirages

@CCCP84
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CCCP84 commented Nov 26, 2023

Now tested with AI. Units dont react when passing enemy's mirages. And even more. AI's mirage still was cloacked. I could see it only when they shoting. In this time neutral mirage was unmasked near Sensor. But units still dont see it.
But with spy all works good.

@Belonit
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Belonit commented Nov 26, 2023

Now tested with AI. Units dont react when passing enemy's mirages. And even more. AI's mirage still was cloacked. I could see it only when they shoting. In this time neutral mirage was unmasked near Sensor. But units still dont see it. But with spy all works good.

I ran some additional tests and couldn't confirm what you're saying. However, I found another similar problem, the disguised sensor is removed from the cell at least twice, which consequently prevents the sensor from being reactivated.

I'll try to fix it in the next beta version

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