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The solution was to add IP's into the list of hostnames too. So incase the hostnames fail to connect, there's a backup option of IP's to connect to. It might even be better to list them as:
The issue described here: https://forums.cncnet.org/index.php?topic=7446.msg52811
The test build connects to the IP's of GameSurge servers directly and not the hostnames like "irc.gamesurge.net".
The solution was to add IP's into the list of hostnames too. So incase the hostnames fail to connect, there's a backup option of IP's to connect to. It might even be better to list them as:
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