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The hardest part is, once the player sets down the TNT, the character must automatically pathfind to the nearest safe space outside the blast area, and then move there at double or triple normal walking speed. After the explosion, the character must automatically move back to the spot where they had originally been when the player placed the TNT.
The text was updated successfully, but these errors were encountered:
This is along the lines as #7 or #8, but is the most complicated of the three tools.
Power level corresponds to blast radius. (The actual in-code rules for blast radius should be coded in a maintainable way, not hard-coded.)
The proposed corresponding blast radius and power level is as follows:
(You're welcome to suggest changes to the above.)
The hardest part is, once the player sets down the TNT, the character must automatically pathfind to the nearest safe space outside the blast area, and then move there at double or triple normal walking speed. After the explosion, the character must automatically move back to the spot where they had originally been when the player placed the TNT.
The text was updated successfully, but these errors were encountered: