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Firing events when a playtime is reached #11

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1Rogue opened this issue Jul 26, 2013 · 1 comment
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Firing events when a playtime is reached #11

1Rogue opened this issue Jul 26, 2013 · 1 comment
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1Rogue commented Jul 26, 2013

For instance

When player reaches 22 hours total play time, execute console command:
/user promote e.getPlayer()

When player has been alive for 8 hours
/give e.getPlayer() goldenapple 1

@ghost ghost assigned 1Rogue Jul 26, 2013
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1Rogue commented Jul 31, 2013

4e4a94e

@1Rogue 1Rogue closed this as completed Jul 31, 2013
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