/
client.go
54 lines (45 loc) · 1.13 KB
/
client.go
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package client
//go:generate mockgen -destination=mock_client.go -package=client -self_package=github.com/Coderlane/go-minecraft-ping/client github.com/Coderlane/go-minecraft-ping/client Client
import (
"net"
)
// Client handles low level communication with Minecraft servers
type Client interface {
Addr() string
Send(Packet) error
Recv() (*Packet, error)
Close() error
}
type client struct {
conn net.Conn
}
// NewClient creates a new client connection
func NewClient(address string) (Client, error) {
conn, err := net.Dial("tcp", address)
if err != nil {
return nil, err
}
return &client{
conn: conn,
}, nil
}
// Addr returns the remote address of the connection
func (cln *client) Addr() string {
return cln.conn.RemoteAddr().String()
}
// Send a Packet on the connection
func (cln *client) Send(pkt Packet) error {
return pkt.EncodeBinary(cln.conn)
}
// Recv a Packet on the connection
func (cln *client) Recv() (*Packet, error) {
var pkt Packet
if err := pkt.DecodeBinary(cln.conn); err != nil {
return nil, err
}
return &pkt, nil
}
// Close the connection
func (cln *client) Close() error {
return cln.conn.Close()
}