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Exports.as
38 lines (28 loc) · 822 Bytes
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Exports.as
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bool SetCarColor(float hue)
{
CSmPlayer@ player = VehicleState::GetViewingPlayer();
if (player is null) return false;
player.LinearHue = hue;
return true;
}
bool ChangeCarColor(float hue)
{
CSmPlayer@ player = VehicleState::GetViewingPlayer();
if (player is null) return false;
player.LinearHue += hue;
return true;
}
bool IsPlayerInColorableCar()
{
CSmPlayer@ player = VehicleState::GetViewingPlayer();
if (player is null) return false;
auto vis = VehicleState::GetVis(GetApp().GameScene, player);
auto state = vis.AsyncState;
return GetCar(state) != 0;
}
float GetCarHue(CSmPlayer@ player)
{
CSmPlayer@ player = VehicleState::GetViewingPlayer();
if (player is null) return -1.0;
return player.LinearHue;
}