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MauiApp1.csproj
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MauiApp1.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net6.0-android</TargetFrameworks>
<OutputType>Exe</OutputType>
<RootNamespace>MauiApp1</RootNamespace>
<UseMaui>true</UseMaui>
<SingleProject>true</SingleProject>
<ImplicitUsings>enable</ImplicitUsings>
<EnablePreviewMsixTooling>true</EnablePreviewMsixTooling>
<!-- Display name -->
<ApplicationTitle>MauiApp1</ApplicationTitle>
<!-- App Identifier -->
<ApplicationId>com.companyname.mauiapp1</ApplicationId>
<!-- Versions -->
<ApplicationVersion>1</ApplicationVersion>
<!-- Required for C# Hot Reload -->
<UseInterpreter Condition="'$(Configuration)' == 'Debug'">True</UseInterpreter>
<SupportedOSPlatformVersion Condition="'$(TargetFramework)' == 'net6.0-ios'">14.2</SupportedOSPlatformVersion>
<SupportedOSPlatformVersion Condition="'$(TargetFramework)' == 'net6.0-maccatalyst'">14.0</SupportedOSPlatformVersion>
<SupportedOSPlatformVersion Condition="'$(TargetFramework)' == 'net6.0-android'">24.0</SupportedOSPlatformVersion>
<SupportedOSPlatformVersion Condition="$(TargetFramework.Contains('-windows'))">10.0.17763.0</SupportedOSPlatformVersion>
<TargetPlatformMinVersion Condition="$(TargetFramework.Contains('-windows'))">10.0.17763.0</TargetPlatformMinVersion>
<DebugType>portable</DebugType>
<RunAnalyzersDuringLiveAnalysis>True</RunAnalyzersDuringLiveAnalysis>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<!-- App Icon -->
<MauiIcon Include="Resources\appicon.svg" ForegroundFile="Resources\appiconfg.svg" Color="#512BD4" />
<!-- Splash Screen -->
<MauiSplashScreen Include="Resources\appiconfg.svg" Color="#512BD4" />
<!-- Images -->
<MauiImage Include="Resources\Images\*" />
<!-- Custom Fonts -->
<MauiFont Include="Resources\Fonts\*" />
</ItemGroup>
<ItemGroup Condition="$(TargetFramework.Contains('-windows'))">
<!-- Required - WinUI does not yet have buildTransitive for everything -->
<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.0.0" />
<PackageReference Include="Microsoft.Graphics.Win2D" Version="1.0.0.30" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\AndroidBinding1\AndroidBinding1.csproj" />
</ItemGroup>
<ItemGroup>
<Compile Update="Live2D\Haru.2048.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Haru.2048.resx</DependentUpon>
</Compile>
<Compile Update="Live2D\HaruExpressions.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>HaruExpressions.resx</DependentUpon>
</Compile>
<Compile Update="Live2D\HaruMotions.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>HaruMotions.resx</DependentUpon>
</Compile>
<Compile Update="Live2D\HaruSounds.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>HaruSounds.resx</DependentUpon>
</Compile>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Update="Live2D\Haru.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Haru.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Live2D\Haru.2048.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Haru.2048.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Update="Live2D\HaruExpressions.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>HaruExpressions.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Update="Live2D\HaruMotions.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>HaruMotions.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Update="Live2D\HaruSounds.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>HaruSounds.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Update="Live2D\Haru.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Haru.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<MauiXaml Update="OpenGLPage.xaml">
<Generator></Generator>
</MauiXaml>
</ItemGroup>
<PropertyGroup Condition="$(TargetFramework.Contains('-windows'))">
<OutputType>WinExe</OutputType>
<RuntimeIdentifier>win10-x64</RuntimeIdentifier>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Debug|net6.0-ios|AnyCPU'">
<Deterministic>False</Deterministic>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Release|net6.0-ios|AnyCPU'">
<Deterministic>False</Deterministic>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Debug|net6.0-maccatalyst|AnyCPU'">
<Deterministic>False</Deterministic>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Release|net6.0-maccatalyst|AnyCPU'">
<Deterministic>False</Deterministic>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Debug|net6.0-windows10.0.19041|AnyCPU'">
<Deterministic>False</Deterministic>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Release|net6.0-windows10.0.19041|AnyCPU'">
<Deterministic>False</Deterministic>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Release|net6.0-android|AnyCPU'">
<Optimize>True</Optimize>
</PropertyGroup>
<ItemGroup>
<_MauiCompileToAdd Remove="Platforms\Android\TouchEffect.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Platforms\Android\TouchEffect.cs" />
</ItemGroup>
</Project>