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CombatExtended.csproj
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CombatExtended.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<AssemblyName>CombatExtended</AssemblyName>
<AssemblyVersion>1.1.2.0</AssemblyVersion>
<FileVersion>1.1.2.0</FileVersion>
<Version>1.1.2</Version>
<Company />
<Authors />
<Copyright>CC BY-NC-SA 4.0 2020</Copyright>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<OutputPath>..\..\Assemblies\</OutputPath>
<DebugType>portable</DebugType>
<DebugSymbols>true</DebugSymbols>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<LangVersion>8.0</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<OutputPath>..\..\Assemblies\</OutputPath>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<DebugType>none</DebugType>
<DebugSymbols>false</DebugSymbols>
<LangVersion>8.0</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="Exists('C:\Program Files (x86)\Mono\bin\pdb2mdb.bat')">
<Exec Command="if $(ConfigurationName) == Debugger call "C:\Program Files (x86)\Mono\bin\pdb2mdb.bat" $(TargetDir)$(TargetName)$(TargetExt)" />
</Target>
<ItemGroup>
<Compile Remove="AI\**" />
<EmbeddedResource Remove="AI\**" />
<None Remove="AI\**" />
<None Remove="Contrib\Collections\" />
<None Remove="CombatExtended\StatParts\Base\" />
<None Remove="CombatExtended\AI\" />
<None Remove="CombatExtended\AI\Comps\" />
<None Remove="CombatExtended\AI\Comps\Base\" />
<None Remove="CombatExtended\AI\Jobs\" />
<None Remove="CombatExtended\AI\Toils\" />
<None Remove="CombatExtended\AI\Jobs\Base\" />
<None Remove="CombatExtended\GUI\" />
<None Remove="Contrib\RocketGUI\" />
<None Remove="CombatExtended\GUI\Windows\" />
<None Remove="CombatExtended\GUI\Fragments\" />
<None Remove="CombatExtended\GUI\Tabs\" />
<None Remove="CombatExtended\WorldObjects\" />
<None Remove="CombatExtended\GenStep\" />
</ItemGroup>
<ItemGroup>
<Compile Remove="CombatExtended\Comps\CompProperties_SquadBrain.cs" />
<Compile Remove="CombatExtended\Comps\CompSquadBrain.cs" />
<Compile Remove="CombatExtended\Jobs\JobGiver_SquadDuty.cs" />
<Compile Remove="CombatExtended\Loadouts\HoldTrackerAssignment.cs" />
<Compile Remove="CombatExtended\Loadouts\ITabInjector.cs" />
<Compile Remove="CombatExtended\Loadouts\LoadoutAssignment.cs" />
<Compile Remove="CombatExtended\Loadouts\MainTabWindow_OutfitsAndLoadouts.cs" />
<Compile Remove="CombatExtended\Projectiles\ProjectileCE_Explosive_RL.cs" />
<Compile Remove="CombatExtended\ThinkNodes\ThinkNode_ConditionalHasSquad.cs" />
<Compile Remove="CombatExtended\ThinkNodes\ThinkNode_ConditionalNoJob.cs" />
<Compile Remove="Harmony\Harmony-HediffComp_GetsOld.cs" />
<Compile Remove="Harmony\Harmony-RaidStrategyWorker_ImmediateAttackSappers.cs" />
<Compile Remove="Harmony\Harmony_WeatherDecider.cs" />
<Compile Remove="Projectile_FireTrail.cs" />
</ItemGroup>
<ItemGroup>
<None Include="CombatExtended\ThinkNodes\ThinkNode_ConditionalNoJob.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="0CombatExtendedLoader">
<HintPath>..\..\Assemblies\0CombatExtendedLoader.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Include="Rimatomics">
<HintPath>..\packages\Rimatomics-reference.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VanillaPsycastsExpanded">
<HintPath>..\packages\VanillaPsycastsExpanded-reference.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="VFECore">
<HintPath>..\packages\VFECore-reference.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="VFESecurity">
<HintPath>..\packages\VFESecurity-reference.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="EDShields">
<HintPath>..\packages\ED-Shields-Reference.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SOS2">
<HintPath>..\packages\ShipsHaveInsides-reference.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="ProjectRimFactory">
<HintPath>..\packages\ProjectRimFactory-Reference.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Folder Include="Properties\" />
<Folder Include="Contrib\Collections\" />
<Folder Include="CombatExtended\StatParts\Base\" />
<Folder Include="CombatExtended\AI\" />
<Folder Include="CombatExtended\AI\Comps\" />
<Folder Include="CombatExtended\AI\Comps\Base\" />
<Folder Include="CombatExtended\AI\Jobs\" />
<Folder Include="CombatExtended\AI\Toils\" />
<Folder Include="CombatExtended\AI\Jobs\Base\" />
<Folder Include="CombatExtended\GUI\" />
<Folder Include="Contrib\RocketGUI\" />
<Folder Include="CombatExtended\GUI\Windows\" />
<Folder Include="CombatExtended\GUI\Fragments\" />
<Folder Include="CombatExtended\GUI\Tabs\" />
<Folder Include="CombatExtended\WorldObjects\" />
<Folder Include="CombatExtended\GenStep\" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Krafs.Publicizer" Version="2.2.1">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Krafs.Rimworld.Ref" Version="1.5.4061" GeneratePathProperty="true" />
<PackageReference Include="Lib.Harmony" Version="2.3.3" ExcludeAssets="runtime" />
</ItemGroup>
<ItemGroup>
<Publicize Include="Assembly-CSharp" />
</ItemGroup>
</Project>