You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
According to the definition of Damaging Artifact Function, such a function must be realized in a process in which the structural integrity of an entity is impaired. Now I might be wrong here, but it would seem that some poisons do not act so as to impair the structural integrity of a living thing (at least given the definitions of "structural integrity" I've been able to find). Consider, for instance, a poison whose effect is to gradually slow a person's heart rate until it completely stops. Such a poison might leave the person's structure entirely unaffected.
Of course, depending on the intent behind the Poison Artifact Function class, this might not be a problem. For instance, if only some poisons (i.e., those that do impair structural integrity) are intended to have a Poison Artifact Function, then everything's fine. However, if all poisons are intended to have a Poison Artifact Function, then (assuming the considerations of the previous paragraph are correct) Poison Artifact Function ought no be a subclass of Damaging Artifact Function.
The text was updated successfully, but these errors were encountered:
This definitely needs to be fixed, I'm just thinking of whether there's a good parent class for both damaging and poisoning or we expand damaging.
I would think that damaging could definitely include poisoning. I wouldn't want to get into harming, that has too much philosophical baggage and isn't what we mean.
According to the definition of Damaging Artifact Function, such a function must be realized in a process in which the structural integrity of an entity is impaired. Now I might be wrong here, but it would seem that some poisons do not act so as to impair the structural integrity of a living thing (at least given the definitions of "structural integrity" I've been able to find). Consider, for instance, a poison whose effect is to gradually slow a person's heart rate until it completely stops. Such a poison might leave the person's structure entirely unaffected.
Of course, depending on the intent behind the Poison Artifact Function class, this might not be a problem. For instance, if only some poisons (i.e., those that do impair structural integrity) are intended to have a Poison Artifact Function, then everything's fine. However, if all poisons are intended to have a Poison Artifact Function, then (assuming the considerations of the previous paragraph are correct) Poison Artifact Function ought no be a subclass of Damaging Artifact Function.
The text was updated successfully, but these errors were encountered: