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Asset authoring/caching #71

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Contingencyy opened this issue Dec 7, 2023 · 0 comments
Open

Asset authoring/caching #71

Contingencyy opened this issue Dec 7, 2023 · 0 comments

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@Contingencyy
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To accelerate the process of asset loading, I should store textures and models in formats that are already in the exact binary representation I want for the renderer. Textures could be stored as .dds, which is capable of storing mips and texture arrays I believe as well.

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