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RPG6Monster.hpp
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RPG6Monster.hpp
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#pragma once
class Monster
{
private:
std::string name;
int health;
int damage;
public:
Monster(std::string name, int health, int damage);
Monster(const Monster&);
Monster();
std::string getName();
int getHealth();
int getDamage();
void setHealth(int health);
void setDamage(int damage);
};
Monster::Monster(std::string name, int health, int damage)
{
this->name = name;
this->health = health;
this->damage = damage;
}
Monster::Monster(const Monster& monster)
{
this->name = monster.name;
this->health = monster.health;
this->damage = monster.damage;
}
Monster::Monster()
{
this->name = "null";
}
std::string Monster::getName()
{
assert(name != "null");
return this->name;
}
int Monster::getHealth()
{
return this->health;
}
int Monster::getDamage()
{
return this->damage;
}
void Monster::setHealth(int health)
{
this->health += health;
}
void Monster::setDamage(int damage)
{
this->damage += damage;
}
const int MONSTER = 10;
enum MonsterName
{
SLIME,
WORM,
MOLE,
SPIDER,
ROACH,
ZOMBIE,
SKELETON,
GHOST,
GOBLIN,
RACOON,
};
const int BOSS = 4;
enum BossPrefix
{
STRONG,
POWERFUL,
HEAVY,
REVIVAL,
STRONGER
};
Monster slime("슬라임", 10, 1);
Monster worm("벌레", 20, 3);
Monster mole("두더지", 30, 4);
Monster spider("거미", 40, 5);
Monster roach("바선생", 50, 10);
Monster zombie("좀비", 60, 6);
Monster skeleton("스켈레톤", 70, 7);
Monster ghost("유령", 80, 8);
Monster goblin("고블린", 90, 9);
Monster racoon("너구Lee", 100, 10);
void showMonsterStatus(Monster monster)
{
std::cout << "\t==================================" << '\n';
std::cout << "\t|| 몬스터 정보 ||" << '\n';
std::cout << "\t==================================" << '\n';
std::cout << "\t| 이름: " << monster.getName() << "\t\t\t | \n";
std::cout << "\t| 체력: " << monster.getHealth() << "\t\t\t | \n";
std::cout << "\t| 공격력: " << monster.getDamage() << "\t\t\t | \n";
std::cout << "\t==================================" << '\n';
}