forked from Rovanion/OpenGL-snow-scene
/
plain.c
36 lines (23 loc) · 995 Bytes
/
plain.c
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#include <GL/glew.h>
#include <assert.h>
#include "plain.h"
#include "utilities.h"
static GLuint positionLocation = 0;
static GLuint modelViewProjectionLocation;
void initializePlainShader() {
plainProgram = loadShaders("shaders/plain.vert", "shaders/plain.frag");
modelViewProjectionLocation = glGetUniformLocation(plainProgram, "modelViewProjectionTransform");
assert(modelViewProjectionLocation >= 0);
}
void drawPlain(Model *m, mat4 cameraTransform, mat4 modelTransform) {
mat4 modelViewProjectionTransform = Mult(cameraTransform, modelTransform);
glUseProgram(plainProgram);
glUniformMatrix4fv(modelViewProjectionLocation, 1, GL_TRUE, modelViewProjectionTransform.m);
// Vertex positions.
glBindVertexArray(m->vao);
glBindBuffer(GL_ARRAY_BUFFER, m->vb);
glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0);
glEnableVertexAttribArray(positionLocation);
glDrawElements(GL_TRIANGLES, m->numIndices, GL_UNSIGNED_INT, 0L);
printError("drawPlain()");
}