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tokens.h
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tokens.h
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#ifndef TOKENS_H
#define TOKENS_H
#include "pstdint.h"
typedef enum
{
PIXEL_SHADER,
VERTEX_SHADER,
GEOMETRY_SHADER,
HULL_SHADER,
DOMAIN_SHADER,
COMPUTE_SHADER,
} SHADER_TYPE;
static SHADER_TYPE DecodeShaderType(uint32_t ui32Token)
{
return (SHADER_TYPE)((ui32Token & 0xffff0000) >> 16);
}
static uint32_t DecodeProgramMajorVersion(uint32_t ui32Token)
{
return (ui32Token & 0x000000f0) >> 4;
}
static uint32_t DecodeProgramMinorVersion(uint32_t ui32Token)
{
return (ui32Token & 0x0000000f);
}
static uint32_t DecodeInstructionLength(uint32_t ui32Token)
{
return (ui32Token & 0x7f000000) >> 24;
}
static uint32_t DecodeIsOpcodeExtended(uint32_t ui32Token)
{
return (ui32Token & 0x80000000) >> 31;
}
typedef enum EXTENDED_OPCODE_TYPE
{
EXTENDED_OPCODE_EMPTY = 0,
EXTENDED_OPCODE_SAMPLE_CONTROLS = 1,
EXTENDED_OPCODE_RESOURCE_DIM = 2,
EXTENDED_OPCODE_RESOURCE_RETURN_TYPE = 3,
} EXTENDED_OPCODE_TYPE;
static EXTENDED_OPCODE_TYPE DecodeExtendedOpcodeType(uint32_t ui32Token)
{
return (EXTENDED_OPCODE_TYPE)(ui32Token & 0x0000003f);
}
typedef enum
{
OPCODE_ADD,
OPCODE_AND,
OPCODE_BREAK,
OPCODE_BREAKC,
OPCODE_CALL,
OPCODE_CALLC,
OPCODE_CASE,
OPCODE_CONTINUE,
OPCODE_CONTINUEC,
OPCODE_CUT,
OPCODE_DEFAULT,
OPCODE_DERIV_RTX,
OPCODE_DERIV_RTY,
OPCODE_DISCARD,
OPCODE_DIV,
OPCODE_DP2,
OPCODE_DP3,
OPCODE_DP4,
OPCODE_ELSE,
OPCODE_EMIT,
OPCODE_EMITTHENCUT,
OPCODE_ENDIF,
OPCODE_ENDLOOP,
OPCODE_ENDSWITCH,
OPCODE_EQ,
OPCODE_EXP,
OPCODE_FRC,
OPCODE_FTOI,
OPCODE_FTOU,
OPCODE_GE,
OPCODE_IADD,
OPCODE_IF,
OPCODE_IEQ,
OPCODE_IGE,
OPCODE_ILT,
OPCODE_IMAD,
OPCODE_IMAX,
OPCODE_IMIN,
OPCODE_IMUL,
OPCODE_INE,
OPCODE_INEG,
OPCODE_ISHL,
OPCODE_ISHR,
OPCODE_ITOF,
OPCODE_LABEL,
OPCODE_LD,
OPCODE_LD_MS,
OPCODE_LOG,
OPCODE_LOOP,
OPCODE_LT,
OPCODE_MAD,
OPCODE_MIN,
OPCODE_MAX,
OPCODE_CUSTOMDATA,
OPCODE_MOV,
OPCODE_MOVC,
OPCODE_MUL,
OPCODE_NE,
OPCODE_NOP,
OPCODE_NOT,
OPCODE_OR,
OPCODE_RESINFO,
OPCODE_RET,
OPCODE_RETC,
OPCODE_ROUND_NE,
OPCODE_ROUND_NI,
OPCODE_ROUND_PI,
OPCODE_ROUND_Z,
OPCODE_RSQ,
OPCODE_SAMPLE,
OPCODE_SAMPLE_C,
OPCODE_SAMPLE_C_LZ,
OPCODE_SAMPLE_L,
OPCODE_SAMPLE_D,
OPCODE_SAMPLE_B,
OPCODE_SQRT,
OPCODE_SWITCH,
OPCODE_SINCOS,
OPCODE_UDIV,
OPCODE_ULT,
OPCODE_UGE,
OPCODE_UMUL,
OPCODE_UMAD,
OPCODE_UMAX,
OPCODE_UMIN,
OPCODE_USHR,
OPCODE_UTOF,
OPCODE_XOR,
OPCODE_DCL_RESOURCE, // DCL* opcodes have
OPCODE_DCL_CONSTANT_BUFFER, // custom operand formats.
OPCODE_DCL_SAMPLER,
OPCODE_DCL_INDEX_RANGE,
OPCODE_DCL_GS_OUTPUT_PRIMITIVE_TOPOLOGY,
OPCODE_DCL_GS_INPUT_PRIMITIVE,
OPCODE_DCL_MAX_OUTPUT_VERTEX_COUNT,
OPCODE_DCL_INPUT,
OPCODE_DCL_INPUT_SGV,
OPCODE_DCL_INPUT_SIV,
OPCODE_DCL_INPUT_PS,
OPCODE_DCL_INPUT_PS_SGV,
OPCODE_DCL_INPUT_PS_SIV,
OPCODE_DCL_OUTPUT,
OPCODE_DCL_OUTPUT_SGV,
OPCODE_DCL_OUTPUT_SIV,
OPCODE_DCL_TEMPS,
OPCODE_DCL_INDEXABLE_TEMP,
OPCODE_DCL_GLOBAL_FLAGS,
// -----------------------------------------------
OPCODE_RESERVED_10,
// ---------- DX 10.1 op codes---------------------
OPCODE_LOD,
OPCODE_GATHER4,
OPCODE_SAMPLE_POS,
OPCODE_SAMPLE_INFO,
// -----------------------------------------------
// This should be 10.1's version of NUM_OPCODES
OPCODE_RESERVED_10_1,
// ---------- DX 11 op codes---------------------
OPCODE_HS_DECLS, // token marks beginning of HS sub-shader
OPCODE_HS_CONTROL_POINT_PHASE, // token marks beginning of HS sub-shader
OPCODE_HS_FORK_PHASE, // token marks beginning of HS sub-shader
OPCODE_HS_JOIN_PHASE, // token marks beginning of HS sub-shader
OPCODE_EMIT_STREAM,
OPCODE_CUT_STREAM,
OPCODE_EMITTHENCUT_STREAM,
OPCODE_INTERFACE_CALL,
OPCODE_BUFINFO,
OPCODE_DERIV_RTX_COARSE,
OPCODE_DERIV_RTX_FINE,
OPCODE_DERIV_RTY_COARSE,
OPCODE_DERIV_RTY_FINE,
OPCODE_GATHER4_C,
OPCODE_GATHER4_PO,
OPCODE_GATHER4_PO_C,
OPCODE_RCP,
OPCODE_F32TOF16,
OPCODE_F16TOF32,
OPCODE_UADDC,
OPCODE_USUBB,
OPCODE_COUNTBITS,
OPCODE_FIRSTBIT_HI,
OPCODE_FIRSTBIT_LO,
OPCODE_FIRSTBIT_SHI,
OPCODE_UBFE,
OPCODE_IBFE,
OPCODE_BFI,
OPCODE_BFREV,
OPCODE_SWAPC,
OPCODE_DCL_STREAM,
OPCODE_DCL_FUNCTION_BODY,
OPCODE_DCL_FUNCTION_TABLE,
OPCODE_DCL_INTERFACE,
OPCODE_DCL_INPUT_CONTROL_POINT_COUNT,
OPCODE_DCL_OUTPUT_CONTROL_POINT_COUNT,
OPCODE_DCL_TESS_DOMAIN,
OPCODE_DCL_TESS_PARTITIONING,
OPCODE_DCL_TESS_OUTPUT_PRIMITIVE,
OPCODE_DCL_HS_MAX_TESSFACTOR,
OPCODE_DCL_HS_FORK_PHASE_INSTANCE_COUNT,
OPCODE_DCL_HS_JOIN_PHASE_INSTANCE_COUNT,
OPCODE_DCL_THREAD_GROUP,
OPCODE_DCL_UNORDERED_ACCESS_VIEW_TYPED,
OPCODE_DCL_UNORDERED_ACCESS_VIEW_RAW,
OPCODE_DCL_UNORDERED_ACCESS_VIEW_STRUCTURED,
OPCODE_DCL_THREAD_GROUP_SHARED_MEMORY_RAW,
OPCODE_DCL_THREAD_GROUP_SHARED_MEMORY_STRUCTURED,
OPCODE_DCL_RESOURCE_RAW,
OPCODE_DCL_RESOURCE_STRUCTURED,
OPCODE_LD_UAV_TYPED,
OPCODE_STORE_UAV_TYPED,
OPCODE_LD_RAW,
OPCODE_STORE_RAW,
OPCODE_LD_STRUCTURED,
OPCODE_STORE_STRUCTURED,
OPCODE_ATOMIC_AND,
OPCODE_ATOMIC_OR,
OPCODE_ATOMIC_XOR,
OPCODE_ATOMIC_CMP_STORE,
OPCODE_ATOMIC_IADD,
OPCODE_ATOMIC_IMAX,
OPCODE_ATOMIC_IMIN,
OPCODE_ATOMIC_UMAX,
OPCODE_ATOMIC_UMIN,
OPCODE_IMM_ATOMIC_ALLOC,
OPCODE_IMM_ATOMIC_CONSUME,
OPCODE_IMM_ATOMIC_IADD,
OPCODE_IMM_ATOMIC_AND,
OPCODE_IMM_ATOMIC_OR,
OPCODE_IMM_ATOMIC_XOR,
OPCODE_IMM_ATOMIC_EXCH,
OPCODE_IMM_ATOMIC_CMP_EXCH,
OPCODE_IMM_ATOMIC_IMAX,
OPCODE_IMM_ATOMIC_IMIN,
OPCODE_IMM_ATOMIC_UMAX,
OPCODE_IMM_ATOMIC_UMIN,
OPCODE_SYNC,
OPCODE_DADD,
OPCODE_DMAX,
OPCODE_DMIN,
OPCODE_DMUL,
OPCODE_DEQ,
OPCODE_DGE,
OPCODE_DLT,
OPCODE_DNE,
OPCODE_DMOV,
OPCODE_DMOVC,
OPCODE_DTOF,
OPCODE_FTOD,
OPCODE_EVAL_SNAPPED,
OPCODE_EVAL_SAMPLE_INDEX,
OPCODE_EVAL_CENTROID,
OPCODE_DCL_GS_INSTANCE_COUNT,
OPCODE_ABORT,
OPCODE_DEBUG_BREAK,
// -----------------------------------------------
// This marks the end of D3D11.0 opcodes
OPCODE_RESERVED_11,
OPCODE_DDIV,
OPCODE_DFMA,
OPCODE_DRCP,
OPCODE_MSAD,
OPCODE_DTOI,
OPCODE_DTOU,
OPCODE_ITOD,
OPCODE_UTOD,
// -----------------------------------------------
// This marks the end of D3D11.1 opcodes
OPCODE_RESERVED_11_1,
NUM_OPCODES,
OPCODE_INVAILD = NUM_OPCODES,
} OPCODE_TYPE;
static OPCODE_TYPE DecodeOpcodeType(uint32_t ui32Token)
{
return (OPCODE_TYPE)(ui32Token & 0x00007ff);
}
typedef enum
{
INDEX_0D,
INDEX_1D,
INDEX_2D,
INDEX_3D,
} OPERAND_INDEX_DIMENSION;
static OPERAND_INDEX_DIMENSION DecodeOperandIndexDimension(uint32_t ui32Token)
{
return (OPERAND_INDEX_DIMENSION)((ui32Token & 0x00300000) >> 20);
}
typedef enum OPERAND_TYPE
{
OPERAND_TYPE_TEMP = 0, // Temporary Register File
OPERAND_TYPE_INPUT = 1, // General Input Register File
OPERAND_TYPE_OUTPUT = 2, // General Output Register File
OPERAND_TYPE_INDEXABLE_TEMP = 3, // Temporary Register File (indexable)
OPERAND_TYPE_IMMEDIATE32 = 4, // 32bit/component immediate value(s)
// If for example, operand token bits
// [01:00]==OPERAND_4_COMPONENT,
// this means that the operand type:
// OPERAND_TYPE_IMMEDIATE32
// results in 4 additional 32bit
// DWORDS present for the operand.
OPERAND_TYPE_IMMEDIATE64 = 5, // 64bit/comp.imm.val(s)HI:LO
OPERAND_TYPE_SAMPLER = 6, // Reference to sampler state
OPERAND_TYPE_RESOURCE = 7, // Reference to memory resource (e.g. texture)
OPERAND_TYPE_CONSTANT_BUFFER= 8, // Reference to constant buffer
OPERAND_TYPE_IMMEDIATE_CONSTANT_BUFFER= 9, // Reference to immediate constant buffer
OPERAND_TYPE_LABEL = 10, // Label
OPERAND_TYPE_INPUT_PRIMITIVEID = 11, // Input primitive ID
OPERAND_TYPE_OUTPUT_DEPTH = 12, // Output Depth
OPERAND_TYPE_NULL = 13, // Null register, used to discard results of operations
// Below Are operands new in DX 10.1
OPERAND_TYPE_RASTERIZER = 14, // DX10.1 Rasterizer register, used to denote the depth/stencil and render target resources
OPERAND_TYPE_OUTPUT_COVERAGE_MASK = 15, // DX10.1 PS output MSAA coverage mask (scalar)
// Below Are operands new in DX 11
OPERAND_TYPE_STREAM = 16, // Reference to GS stream output resource
OPERAND_TYPE_FUNCTION_BODY = 17, // Reference to a function definition
OPERAND_TYPE_FUNCTION_TABLE = 18, // Reference to a set of functions used by a class
OPERAND_TYPE_INTERFACE = 19, // Reference to an interface
OPERAND_TYPE_FUNCTION_INPUT = 20, // Reference to an input parameter to a function
OPERAND_TYPE_FUNCTION_OUTPUT = 21, // Reference to an output parameter to a function
OPERAND_TYPE_OUTPUT_CONTROL_POINT_ID = 22, // HS Control Point phase input saying which output control point ID this is
OPERAND_TYPE_INPUT_FORK_INSTANCE_ID = 23, // HS Fork Phase input instance ID
OPERAND_TYPE_INPUT_JOIN_INSTANCE_ID = 24, // HS Join Phase input instance ID
OPERAND_TYPE_INPUT_CONTROL_POINT = 25, // HS Fork+Join, DS phase input control points (array of them)
OPERAND_TYPE_OUTPUT_CONTROL_POINT = 26, // HS Fork+Join phase output control points (array of them)
OPERAND_TYPE_INPUT_PATCH_CONSTANT = 27, // DS+HSJoin Input Patch Constants (array of them)
OPERAND_TYPE_INPUT_DOMAIN_POINT = 28, // DS Input Domain point
OPERAND_TYPE_THIS_POINTER = 29, // Reference to an interface this pointer
OPERAND_TYPE_UNORDERED_ACCESS_VIEW = 30, // Reference to UAV u#
OPERAND_TYPE_THREAD_GROUP_SHARED_MEMORY = 31, // Reference to Thread Group Shared Memory g#
OPERAND_TYPE_INPUT_THREAD_ID = 32, // Compute Shader Thread ID
OPERAND_TYPE_INPUT_THREAD_GROUP_ID = 33, // Compute Shader Thread Group ID
OPERAND_TYPE_INPUT_THREAD_ID_IN_GROUP = 34, // Compute Shader Thread ID In Thread Group
OPERAND_TYPE_INPUT_COVERAGE_MASK = 35, // Pixel shader coverage mask input
OPERAND_TYPE_INPUT_THREAD_ID_IN_GROUP_FLATTENED = 36, // Compute Shader Thread ID In Group Flattened to a 1D value.
OPERAND_TYPE_INPUT_GS_INSTANCE_ID = 37, // Input GS instance ID
OPERAND_TYPE_OUTPUT_DEPTH_GREATER_EQUAL = 38, // Output Depth, forced to be greater than or equal than current depth
OPERAND_TYPE_OUTPUT_DEPTH_LESS_EQUAL = 39, // Output Depth, forced to be less than or equal to current depth
OPERAND_TYPE_CYCLE_COUNTER = 40, // Cycle counter
} OPERAND_TYPE;
static OPERAND_TYPE DecodeOperandType(uint32_t ui32Token)
{
return (OPERAND_TYPE)((ui32Token & 0x000ff000) >> 12);
}
typedef enum SPECIAL_NAME
{
NAME_UNDEFINED = 0,
NAME_POSITION = 1,
NAME_CLIP_DISTANCE = 2,
NAME_CULL_DISTANCE = 3,
NAME_RENDER_TARGET_ARRAY_INDEX = 4,
NAME_VIEWPORT_ARRAY_INDEX = 5,
NAME_VERTEX_ID = 6,
NAME_PRIMITIVE_ID = 7,
NAME_INSTANCE_ID = 8,
NAME_IS_FRONT_FACE = 9,
NAME_SAMPLE_INDEX = 10,
// The following are added for D3D11
NAME_FINAL_QUAD_U_EQ_0_EDGE_TESSFACTOR = 11,
NAME_FINAL_QUAD_V_EQ_0_EDGE_TESSFACTOR = 12,
NAME_FINAL_QUAD_U_EQ_1_EDGE_TESSFACTOR = 13,
NAME_FINAL_QUAD_V_EQ_1_EDGE_TESSFACTOR = 14,
NAME_FINAL_QUAD_U_INSIDE_TESSFACTOR = 15,
NAME_FINAL_QUAD_V_INSIDE_TESSFACTOR = 16,
NAME_FINAL_TRI_U_EQ_0_EDGE_TESSFACTOR = 17,
NAME_FINAL_TRI_V_EQ_0_EDGE_TESSFACTOR = 18,
NAME_FINAL_TRI_W_EQ_0_EDGE_TESSFACTOR = 19,
NAME_FINAL_TRI_INSIDE_TESSFACTOR = 20,
NAME_FINAL_LINE_DETAIL_TESSFACTOR = 21,
NAME_FINAL_LINE_DENSITY_TESSFACTOR = 22,
} SPECIAL_NAME;
static SPECIAL_NAME DecodeOperandSpecialName(uint32_t ui32Token)
{
return (SPECIAL_NAME)(ui32Token & 0x0000ffff);
}
typedef enum OPERAND_INDEX_REPRESENTATION
{
OPERAND_INDEX_IMMEDIATE32 = 0, // Extra DWORD
OPERAND_INDEX_IMMEDIATE64 = 1, // 2 Extra DWORDs
// (HI32:LO32)
OPERAND_INDEX_RELATIVE = 2, // Extra operand
OPERAND_INDEX_IMMEDIATE32_PLUS_RELATIVE = 3, // Extra DWORD followed by
// extra operand
OPERAND_INDEX_IMMEDIATE64_PLUS_RELATIVE = 4, // 2 Extra DWORDS
// (HI32:LO32) followed
// by extra operand
} OPERAND_INDEX_REPRESENTATION;
static OPERAND_INDEX_REPRESENTATION DecodeOperandIndexRepresentation(uint32_t ui32Dimension, uint32_t ui32Token)
{
return (OPERAND_INDEX_REPRESENTATION)((ui32Token & (0x3<<(22+3*((ui32Dimension)&3)))) >> (22+3*((ui32Dimension)&3)));
}
typedef enum OPERAND_NUM_COMPONENTS
{
OPERAND_0_COMPONENT = 0,
OPERAND_1_COMPONENT = 1,
OPERAND_4_COMPONENT = 2,
OPERAND_N_COMPONENT = 3 // unused for now
} OPERAND_NUM_COMPONENTS;
static OPERAND_NUM_COMPONENTS DecodeOperandNumComponents(uint32_t ui32Token)
{
return (OPERAND_NUM_COMPONENTS)(ui32Token & 0x00000003);
}
typedef enum OPERAND_4_COMPONENT_SELECTION_MODE
{
OPERAND_4_COMPONENT_MASK_MODE = 0, // mask 4 components
OPERAND_4_COMPONENT_SWIZZLE_MODE = 1, // swizzle 4 components
OPERAND_4_COMPONENT_SELECT_1_MODE = 2, // select 1 of 4 components
} OPERAND_4_COMPONENT_SELECTION_MODE;
static OPERAND_4_COMPONENT_SELECTION_MODE DecodeOperand4CompSelMode(uint32_t ui32Token)
{
return (OPERAND_4_COMPONENT_SELECTION_MODE)((ui32Token & 0x0000000c) >> 2);
}
#define OPERAND_4_COMPONENT_MASK_X 0x00000001
#define OPERAND_4_COMPONENT_MASK_Y 0x00000002
#define OPERAND_4_COMPONENT_MASK_Z 0x00000004
#define OPERAND_4_COMPONENT_MASK_W 0x00000008
#define OPERAND_4_COMPONENT_MASK_R OPERAND_4_COMPONENT_MASK_X
#define OPERAND_4_COMPONENT_MASK_G OPERAND_4_COMPONENT_MASK_Y
#define OPERAND_4_COMPONENT_MASK_B OPERAND_4_COMPONENT_MASK_Z
#define OPERAND_4_COMPONENT_MASK_A OPERAND_4_COMPONENT_MASK_W
#define OPERAND_4_COMPONENT_MASK_ALL 0x0000000f
static uint32_t DecodeOperand4CompMask(uint32_t ui32Token)
{
return (uint32_t)((ui32Token & 0x000000f0) >> 4);
}
static uint32_t DecodeOperand4CompSwizzle(uint32_t ui32Token)
{
return (uint32_t)((ui32Token & 0x00000ff0) >> 4);
}
static uint32_t DecodeOperand4CompSel1(uint32_t ui32Token)
{
return (uint32_t)((ui32Token & 0x00000030) >> 4);
}
#define OPERAND_4_COMPONENT_X 0
#define OPERAND_4_COMPONENT_Y 1
#define OPERAND_4_COMPONENT_Z 2
#define OPERAND_4_COMPONENT_W 3
#define NO_SWIZZLE (( (OPERAND_4_COMPONENT_X) | (OPERAND_4_COMPONENT_Y<<2) | (OPERAND_4_COMPONENT_Z << 4) | (OPERAND_4_COMPONENT_W << 6))/*<<4*/)
static uint32_t DecodeOperand4CompSwizzleSource(uint32_t ui32Token, uint32_t comp)
{
return (uint32_t)(((ui32Token)>>(4+2*((comp)&3)))&3);
}
typedef enum RESOURCE_DIMENSION
{
RESOURCE_DIMENSION_UNKNOWN = 0,
RESOURCE_DIMENSION_BUFFER = 1,
RESOURCE_DIMENSION_TEXTURE1D = 2,
RESOURCE_DIMENSION_TEXTURE2D = 3,
RESOURCE_DIMENSION_TEXTURE2DMS = 4,
RESOURCE_DIMENSION_TEXTURE3D = 5,
RESOURCE_DIMENSION_TEXTURECUBE = 6,
RESOURCE_DIMENSION_TEXTURE1DARRAY = 7,
RESOURCE_DIMENSION_TEXTURE2DARRAY = 8,
RESOURCE_DIMENSION_TEXTURE2DMSARRAY = 9,
RESOURCE_DIMENSION_TEXTURECUBEARRAY = 10,
RESOURCE_DIMENSION_RAW_BUFFER = 11,
RESOURCE_DIMENSION_STRUCTURED_BUFFER = 12,
} RESOURCE_DIMENSION;
static RESOURCE_DIMENSION DecodeResourceDimension(uint32_t ui32Token)
{
return (RESOURCE_DIMENSION)((ui32Token & 0x0000f800) >> 11);
}
typedef enum INSTRUCTION_TEST_BOOLEAN
{
INSTRUCTION_TEST_ZERO = 0,
INSTRUCTION_TEST_NONZERO = 1
} INSTRUCTION_TEST_BOOLEAN;
static INSTRUCTION_TEST_BOOLEAN DecodeInstrTestBool(uint32_t ui32Token)
{
return (INSTRUCTION_TEST_BOOLEAN)((ui32Token & 0x00040000) >> 18);
}
static uint32_t DecodeIsOperandExtended(uint32_t ui32Token)
{
return (ui32Token & 0x80000000) >> 31;
}
typedef enum EXTENDED_OPERAND_TYPE
{
EXTENDED_OPERAND_EMPTY = 0,
EXTENDED_OPERAND_MODIFIER = 1,
} EXTENDED_OPERAND_TYPE;
static EXTENDED_OPERAND_TYPE DecodeExtendedOperandType(uint32_t ui32Token)
{
return (EXTENDED_OPERAND_TYPE)(ui32Token & 0x0000003f);
}
typedef enum OPERAND_MODIFIER
{
OPERAND_MODIFIER_NONE = 0,
OPERAND_MODIFIER_NEG = 1,
OPERAND_MODIFIER_ABS = 2,
OPERAND_MODIFIER_ABSNEG = 3,
} OPERAND_MODIFIER;
static OPERAND_MODIFIER DecodeExtendedOperandModifier(uint32_t ui32Token)
{
return (OPERAND_MODIFIER)((ui32Token & 0x00003fc0) >> 6);
}
static const uint32_t GLOBAL_FLAG_REFACTORING_ALLOWED = (1<<11);
static const uint32_t GLOBAL_FLAG_ENABLE_DOUBLE_PRECISION_FLOAT_OPS = (1<<12);
static const uint32_t GLOBAL_FLAG_FORCE_EARLY_DEPTH_STENCIL = (1<<13);
static const uint32_t GLOBAL_FLAG_ENABLE_RAW_AND_STRUCTURED_BUFFERS = (1<<14);
static const uint32_t GLOBAL_FLAG_SKIP_OPTIMIZATION = (1<<15);
static const uint32_t GLOBAL_FLAG_ENABLE_MINIMUM_PRECISION = (1<<16);
static const uint32_t GLOBAL_FLAG_ENABLE_DOUBLE_EXTENSIONS = (1<<17);
static const uint32_t GLOBAL_FLAG_ENABLE_SHADER_EXTENSIONS = (1<<18);
static uint32_t DecodeGlobalFlags(uint32_t ui32Token)
{
return (uint32_t)(ui32Token & 0x00fff800);
}
typedef enum INTERPOLATION_MODE
{
INTERPOLATION_UNDEFINED = 0,
INTERPOLATION_CONSTANT = 1,
INTERPOLATION_LINEAR = 2,
INTERPOLATION_LINEAR_CENTROID = 3,
INTERPOLATION_LINEAR_NOPERSPECTIVE = 4,
INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5,
INTERPOLATION_LINEAR_SAMPLE = 6,
INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7,
} INTERPOLATION_MODE;
static INTERPOLATION_MODE DecodeInterpolationMode(uint32_t ui32Token)
{
return (INTERPOLATION_MODE)((ui32Token & 0x00007800) >> 11);
}
typedef enum PRIMITIVE_TOPOLOGY
{
PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
PRIMITIVE_TOPOLOGY_POINTLIST = 1,
PRIMITIVE_TOPOLOGY_LINELIST = 2,
PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
// 6 is reserved for legacy triangle fans
// Adjacency values should be equal to (0x8 & non-adjacency):
PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
} PRIMITIVE_TOPOLOGY;
static PRIMITIVE_TOPOLOGY DecodeGSOutputPrimitiveTopology(uint32_t ui32Token)
{
return (PRIMITIVE_TOPOLOGY)((ui32Token & 0x0001f800) >> 11);
}
typedef enum PRIMITIVE
{
PRIMITIVE_UNDEFINED = 0,
PRIMITIVE_POINT = 1,
PRIMITIVE_LINE = 2,
PRIMITIVE_TRIANGLE = 3,
// Adjacency values should be equal to (0x4 & non-adjacency):
PRIMITIVE_LINE_ADJ = 6,
PRIMITIVE_TRIANGLE_ADJ = 7,
PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
PRIMITIVE_20_CONTROL_POINT_PATCH = 27,
PRIMITIVE_21_CONTROL_POINT_PATCH = 28,
PRIMITIVE_22_CONTROL_POINT_PATCH = 29,
PRIMITIVE_23_CONTROL_POINT_PATCH = 30,
PRIMITIVE_24_CONTROL_POINT_PATCH = 31,
PRIMITIVE_25_CONTROL_POINT_PATCH = 32,
PRIMITIVE_26_CONTROL_POINT_PATCH = 33,
PRIMITIVE_27_CONTROL_POINT_PATCH = 34,
PRIMITIVE_28_CONTROL_POINT_PATCH = 35,
PRIMITIVE_29_CONTROL_POINT_PATCH = 36,
PRIMITIVE_30_CONTROL_POINT_PATCH = 37,
PRIMITIVE_31_CONTROL_POINT_PATCH = 38,
PRIMITIVE_32_CONTROL_POINT_PATCH = 39,
} PRIMITIVE;
static PRIMITIVE DecodeGSInputPrimitive(uint32_t ui32Token)
{
return (PRIMITIVE)((ui32Token & 0x0001f800) >> 11);
}
typedef enum TESSELLATOR_PARTITIONING
{
TESSELLATOR_PARTITIONING_UNDEFINED = 0,
TESSELLATOR_PARTITIONING_INTEGER = 1,
TESSELLATOR_PARTITIONING_POW2 = 2,
TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4
} TESSELLATOR_PARTITIONING;
static TESSELLATOR_PARTITIONING DecodeTessPartitioning(uint32_t ui32Token)
{
return (TESSELLATOR_PARTITIONING)((ui32Token & 0x00003800) >> 11);
}
typedef enum TESSELLATOR_DOMAIN
{
TESSELLATOR_DOMAIN_UNDEFINED = 0,
TESSELLATOR_DOMAIN_ISOLINE = 1,
TESSELLATOR_DOMAIN_TRI = 2,
TESSELLATOR_DOMAIN_QUAD = 3
} TESSELLATOR_DOMAIN;
static TESSELLATOR_DOMAIN DecodeTessDomain(uint32_t ui32Token)
{
return (TESSELLATOR_DOMAIN)((ui32Token & 0x00001800) >> 11);
}
typedef enum TESSELLATOR_OUTPUT_PRIMITIVE
{
TESSELLATOR_OUTPUT_UNDEFINED = 0,
TESSELLATOR_OUTPUT_POINT = 1,
TESSELLATOR_OUTPUT_LINE = 2,
TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4
} TESSELLATOR_OUTPUT_PRIMITIVE;
static TESSELLATOR_OUTPUT_PRIMITIVE DecodeTessOutPrim(uint32_t ui32Token)
{
return (TESSELLATOR_OUTPUT_PRIMITIVE)((ui32Token & 0x00003800) >> 11);
}
static const uint32_t SYNC_THREADS_IN_GROUP = 0x00000800;
static const uint32_t SYNC_THREAD_GROUP_SHARED_MEMORY = 0x00001000;
static const uint32_t SYNC_UNORDERED_ACCESS_VIEW_MEMORY_GROUP = 0x00002000;
static const uint32_t SYNC_UNORDERED_ACCESS_VIEW_MEMORY_GLOBAL = 0x00004000;
static uint32_t DecodeSyncFlags(uint32_t ui32Token)
{
return ui32Token & 0x00007800;
}
// The number of types that implement this interface
static uint32_t DecodeInterfaceTableLength(uint32_t ui32Token)
{
return (uint32_t)((ui32Token & 0x0000ffff) >> 0);
}
// The number of interfaces that are defined in this array.
static uint32_t DecodeInterfaceArrayLength(uint32_t ui32Token)
{
return (uint32_t)((ui32Token & 0xffff0000) >> 16);
}
typedef enum CUSTOMDATA_CLASS
{
CUSTOMDATA_COMMENT = 0,
CUSTOMDATA_DEBUGINFO,
CUSTOMDATA_OPAQUE,
CUSTOMDATA_DCL_IMMEDIATE_CONSTANT_BUFFER,
CUSTOMDATA_SHADER_MESSAGE,
} CUSTOMDATA_CLASS;
static CUSTOMDATA_CLASS DecodeCustomDataClass(uint32_t ui32Token)
{
return (CUSTOMDATA_CLASS)((ui32Token & 0xfffff800) >> 11);
}
static uint32_t DecodeInstructionSaturate(uint32_t ui32Token)
{
return (ui32Token & 0x00002000) ? 1 : 0;
}
typedef enum OPERAND_MIN_PRECISION
{
OPERAND_MIN_PRECISION_DEFAULT = 0, // Default precision
// for the shader model
OPERAND_MIN_PRECISION_FLOAT_16 = 1, // Min 16 bit/component float
OPERAND_MIN_PRECISION_FLOAT_2_8 = 2, // Min 10(2.8)bit/comp. float
OPERAND_MIN_PRECISION_SINT_16 = 4, // Min 16 bit/comp. signed integer
OPERAND_MIN_PRECISION_UINT_16 = 5, // Min 16 bit/comp. unsigned integer
} OPERAND_MIN_PRECISION;
static uint32_t DecodeOperandMinPrecision(uint32_t ui32Token)
{
return (ui32Token & 0x0001C000) >> 14;
}
static uint32_t DecodeOutputControlPointCount(uint32_t ui32Token)
{
return ((ui32Token & 0x0001f800) >> 11);
}
typedef enum IMMEDIATE_ADDRESS_OFFSET_COORD
{
IMMEDIATE_ADDRESS_OFFSET_U = 0,
IMMEDIATE_ADDRESS_OFFSET_V = 1,
IMMEDIATE_ADDRESS_OFFSET_W = 2,
} IMMEDIATE_ADDRESS_OFFSET_COORD;
#define IMMEDIATE_ADDRESS_OFFSET_SHIFT(Coord) (9+4*((Coord)&3))
#define IMMEDIATE_ADDRESS_OFFSET_MASK(Coord) (0x0000000f<<IMMEDIATE_ADDRESS_OFFSET_SHIFT(Coord))
static uint32_t DecodeImmediateAddressOffset(IMMEDIATE_ADDRESS_OFFSET_COORD eCoord, uint32_t ui32Token)
{
return ((((ui32Token)&IMMEDIATE_ADDRESS_OFFSET_MASK(eCoord))>>(IMMEDIATE_ADDRESS_OFFSET_SHIFT(eCoord))));
}
#endif