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RadiantMapToWavefrontObj

A project that allows the conversion of Quake engine based brush maps to 3D models.
Converts (Gtk)Radiant .map files to Wavefront .obj formatted files.

Usage:

Drag and drop a .map file onto the .exe

Program arguments:

  • autoclose (e.g. -autoclose=true)
  • scale (e.g. -scale=0.01)
  • filter (e.g. -filter=cod1filter.txt)

Confirmed working for:

  • GtkRadiant 1.6.5 Wolfenstein: Enemy Territory (brush+patches)
  • GtkRadiant 1.5.0 Wolfenstein: Enemy Territory (brush+patches)
  • CoD Radiant (brush+patches)
  • CoDWaW Radiant (brush)

(if there are any .map formats not supported, please notify me)

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