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config.yml
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config.yml
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#=================================================================================================#
# Main Configuration of Chat Manager
#=================================================================================================#
#
# If you need any plugin support, feel free to join our discord server
# or private message me H1DD3NxN1NJA on Spigot.
#
# Discord Link: https://discord.gg/mh7Ydaf
#
#=================================================================================================#
#
# Information:
# 1. Color Codes are supported with the "&" character.
# - To view a list of COLOR CODES you can do /Colors in-game.
# - To view a list of FORMAT CODES you can do /Formats in-game.
#
# 2. HEX Codes are supported with the #000000 format.
#
# 3. Sound List
# - 1.9 and newer: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
# - 1.8 and older: http://docs.codelanx.com/Bukkit/1.8/org/bukkit/Sound.html
#
# 4. All messages can be changed in the Messages.yml file.
#
# 5. Wiki: https://github.com/H1DD3NxN1NJA/ChatManager/wiki
#
#=================================================================================================#
#=================================================================================================#
# Block players from advertising other servers.
#=================================================================================================#
Anti_Advertising:
Chat:
#Block advertising in chat.
Enable: true
#Should the anti advertising checker be more sensitive? This may cause false positives.
Increase_Sensitivity: false
#Should staff get notified when a player advertises in chat?
Notify_Staff: true
#Should a command be executed to the player that advertises?
Execute_Command: false
#The command that is executed when a player advertises.
#Set this section to Executed_Command: '' to disable
Executed_Command: kick {player} Please do not advertise in chat
#Every time a player advertises in chat, their message will be logged in the Advertisements.txt file.
Log_Advertisers: true
Commands:
#Block advertising in commands.
Enable: true
#Should the anti advertising checker be more sensitive? This may cause false positives.
Increase_Sensitivity: false
#Should staff get notified when a player advertises in commands?
Notify_Staff: true
#Should a command be executed to the player that advertises?
Execute_Command: false
#The command that is executed when a player advertises.
#Set this section to Executed_Command: '' to disable
Executed_Command: kick {player} Please do not advertise in chat
#Every time a player advertises in commands, their message will be logged in the Advertisements.txt file.
Log_Advertisers: true
#If a player executes one of these commands with an advertisement in it, the command will not be blocked.
Whitelist:
- "/report"
Signs:
#Block advertising on signs.
Enable: true
#Should the anti advertising checker be more sensitive? This may cause false positives.
Increase_Sensitivity: false
#Should staff get notified when a player advertises on a sign?
Notify_Staff: true
#Should a command be executed to the player that advertises?
Execute_Command: false
#The command that is executed when a player advertises.
#Set this section to Executed_Command: '' to disable
Executed_Command: kick {player} Please do not advertise in chat
#Every time a player advertises on signs, their message will be logged in the Advertisements.txt file.
Log_Advertisers: true
#Websites that wont be blocked if said in chat, commands, or signs.
Whitelist:
- "google.com"
#=================================================================================================#
# Prevent players from executing commands, or typing in chat until they move when they join your server.
#=================================================================================================#
Anti_Bot:
#Block players from typing in chat until they move.
Block_Chat_Until_Moved: true
#Block players from executing commands until they move.
Block_Commands_Until_Moved: true
#=================================================================================================#
# Prevent messages written in CAPS.
#=================================================================================================#
Anti_Caps:
Enable: true
#Should players capitalize words in commands?
Enable_In_Commands: true
#The minimum size the message has to be to get blocked.
Min_Message_Length: 5
#The percentage the message has to be capitalized to get blocked.
Required_Percentage: 70
#=================================================================================================#
# Prevent the chat from being flooded with repetitive messages.
#=================================================================================================#
Anti_Spam:
#Anti-spam section for chat.
Chat:
#How many seconds does the player have to wait till they send their next message?
#Set to 0 to disable.
Chat_Delay: 3
#Prevent players from repeating the same messages.
Block_Repetitive_Messages: true
#Anti-spam section for commands.
Command:
#How many seconds does the player have to wait till they send their next command?
#Set to 0 to disable.
Command_Delay: 3
#Prevent players from repeating the same commands.
Block_Repetitive_Commands: true
#Whitelisted commands that won't be effected by the anti spam.
Whitelist:
- "/spawn"
#=================================================================================================#
# Prevent players from swearing in chat, comamnds, and signs.
#=================================================================================================#
Anti_Swear:
Chat:
#Block swearing in chat
Enable: true
#Should the anti-swear checker be more sensitive? This may cause false positives.
Increase_Sensitivity: false
#Should chat manager block the message from being sent in chat?
Block_Message: true
#Should staff get notified when a player swears in chat?
Notify_Staff: true
#Should a command be executed when a player swears in chat?
Execute_Command: true
#The command that is executed when a player swears in chat.
Executed_Command:
- kick {player} Do not swear in chat
- warn {player} Do not swear in chat
#Every time a player swears in chat their message will be logged in the Swears.txt file.
Log_Swearing: true
Commands:
#Block swearing in commands.
Enable: true
#Should the anti-swear checker be more sensitive? This may cause false positives.
Increase_Sensitivity: false
#Should chat manager block the command from being sent?
Block_Command: true
#If a player executes one of these commands with a swear word in it, the command will not be blocked.
Whitelisted_Commands:
- "/report"
- "/login"
- "/register"
#Should staff get notified when a player swears in commands?
Notify_Staff: true
#Should a command be executed when a player swears in commands?
Execute_Command: true
#The command that is executed when a player swears in commands.
Executed_Command:
- kick {player} Do not swear in chat
- warn {player} Do not swear in chat
#Every time a player swears in commands their message will be logged in the Swears.txt file.
Log_Swearing: true
Signs:
#Block swearing on signs.
Enable: true
#Should the anti-swear checker be more sensitive? This may cause false positives.
Increase_Sensitivity: false
#Should chat manager block the message from being added to the sign?
Block_Sign: true
#Should staff get notified when a player swears on signs?
Notify_Staff: true
#Should a command be executed when a player swears on signs?
Execute_Command: true
#The command that is executed when a player swears on signs.
Executed_Command:
- kick {player} Do not swear in chat
- warn {player} Do not swear in chat
#Every time a player swears on signs their message will be logged in the Swears.txt file.
Log_Swearing: true
#=================================================================================================#
# Prevent players from using special chat characters.
#=================================================================================================#
Anti_Unicode:
#Block special characters in chat.
Enable: true
#Should staff get notified when a player uses special characters?
Notify_Staff: true
#Should a command be executed when a player uses special characters?
Execute_Command: false
#The command that is executed when a player uses special characters in chat.
#Set this section to Executed_Command: '' to disable
Executed_Command: kick {player} Please do not use special characters in chat.
#Anything thats in this list won’t be blocked by the anti unicode checker.
Whitelist:
- "«"
- "»"
#=================================================================================================#
# Prevent players from using certain commands.
#=================================================================================================#
Banned_Commands:
Enable: true
#Increase banned commands sensitivity so if you add the command /gamemode,
#players wont be able to do /gamemode creative, /gamemode survival, etc.
Increase_Sensitivity: false
#Should staff get notified when a player uses a banned command?
Notify_Staff: true
#Should a command be executed to the player that uses a banned command?
Execute_Command: true
#The command that is executed when a player executed a banned command.
#Set this section to Executed_Command: '' to disable
Executed_Command: kick {player} You are not allowed to use that command!
#=================================================================================================#
# Broadcasting Commands
#=================================================================================================#
Broadcast_Commands:
Command:
#Broadcast Command
Broadcast:
#The default prefix that goes infront of the broadcasted message.
Prefix: "&c[&4Broadcast&c]&r "
#The default color the broadcasted message will be.
Default_Color: "&b"
#The sound that will be sent to everyone on the server when a broadcasted message is sent.
#Set to '' to disable
Sound: ''
#Announcement Command
Announcement:
#The sound that will be sent to everyone on the server when an announcement is sent.
#Set to '' to disable
Sound: ''
#The message that will be sent to everyone on the server.
Message:
- "&8&m--------------------------"
- "&e&lANNOUNCEMENT"
- "{message}"
- "&8&m--------------------------"
#Warning Command
Warning:
#The sound that will be sent to everyone on the server when a warning message is sent.
#Set to '' to disable
Sound: ''
#The message that will be sent to everyone on the server.
Message:
- "&8&m--------------------------"
- "&4&lWARNING"
- "{message}"
- "&8&m--------------------------"
#=================================================================================================#
# Per-Group chat formats. REQUIRES VAULT TO WORK!!!!!
# How to use chat format: https://github.com/H1DD3NxN1NJA/ChatManager/wiki/Chat-Format
# Available Placeholders: https://github.com/H1DD3NxN1NJA/ChatManager/wiki/Chat-Format#placeholders-top
#=================================================================================================#
Chat_Format:
Enable: true
#This will only be used if the players permission group isn't on the bottom of this section.
Default_Format: "{vault_prefix} &7{player} &9> &7{message}"
#Chat Formats are set depending on what permission group the player is in.
#If a player is in the permission group named "Default" they will have the default chat format.
Groups:
default: #The name of the group, this is case sensitive!
Format: "&8[&7Default&8] &7{player} &9> &7{message}" #The format you want the group to have.
vip:
Format: "&8[&5VIP&8] &7{displayname} &9> &7{message}"
moderator:
Format: "&a[&3Moderator&a] &b{player} &9> &e{message}"
admin:
Format: "&8[&cAdmin&8] &4{player} &9> &a{message}"
owner:
Format: "&b[&6Owner&b] {player} &9> &e{message}"
#=================================================================================================#
# Players can only send messages to other players that are in range.
# How to use chat radius: https://github.com/H1DD3NxN1NJA/ChatManager/wiki/Chat-Radius
#=================================================================================================#
Chat_Radius:
Enable: false
#When players join the server, or if the plugin is hard reloaded (with plugman) players will be
#automatically put into this chat channel.
#Chat Channels: Local, Global, World.
Default_Channel: Local
Local_Chat:
#The prefix thats sent in local chat.
Prefix: "&7[&cLocal&7]"
#If you put this symbol in front of your message, it will override any channel which you are in,
#sending the message to all players in the server, then keeps you in local chat.
#Do Override_Symbol: '' to disable.
Override_Symbol: "#"
Global_Chat:
#The prefix thats sent in global chat.
Prefix: "&7[&bGlobal&7]"
#If you put this symbol in front of your message, it will override any channel which you are in,
#sending the message to all players in the server, then keeps you in global chat.
#Do Override_Symbol: '' to disable.
Override_Symbol: "!"
World_Chat:
#The prefix thats sent in world chat.
Prefix: "&7[&dWorld&7]"
#If you put this symbol in front of your message, it will override any channel which you are in,
#sending the message to all players in the server, then keeps you in world chat.
#Do Override_Symbol: '' to disable.
Override_Symbol: "$"
#The maximum distance players will receive the senders messages.
Block_Distance: 250
#Enable chat radius spy on join.
Enable_Spy_On_Join: false
#=================================================================================================#
# Clear Chat
#=================================================================================================#
Clear_Chat:
#Clear players chat when they join the server.
Clear_On_Join: false
#How many blank lines should be broadcasted in chat?
Broadcasted_Lines: 300
#=================================================================================================#
# Command Spy
#=================================================================================================#
Command_Spy:
#Turn on command spy when players with the correct permission join the server.
Enable_On_Join: false
#Commands that wont be shown in command spy.
Blacklist_Commands:
- "/login"
- "/register"
#=================================================================================================#
# Formatted Messages
# This section allows you to enable or disable the use of color codes and format codes in chat.
# Each color code and format is permission based.
# To give players permission to use color codes give them
# chatmanager.color.all or chatmanager.color.{code} without the &. Example: chatmanager.color.a
# To give players permission to use format codes give them
# chatmanager.format.all or chatmanager.format.{code} without the &. Example: chatmanager.color.f
#=================================================================================================#
Formatted_Messages:
Enable: true
#=================================================================================================#
# Correct player's grammar.
#=================================================================================================#
Grammar:
Enable: true
#The minimum size the players message has to be for grammar to work.
Min_Message_Length: 5
#Correct words from "i" to "I", "dont" to "don't", and many more pre-set words!
Autocorrect:
Enable: true
#=================================================================================================#
# Staff and Player List:
#=================================================================================================#
Lists:
Staff_List:
- "&7&m---------------&8[ &aStaff List &8]&7&m---------------"
- "&7Online Staff Members&7: {staff}"
Player_List:
- "&7&m---------------&8[ &aPlayer List &8]&7&m---------------"
- "&7Online Players &a{server_online}&8/&a{server_max_players}&7: {players}"
#=================================================================================================#
# Logs
#=================================================================================================#
Logs:
#Should every message in chat be logged in the Chat.txt file?
Log_Chat: true
#Should every command that is executed be logged in the Commands.txt file?
Log_Commands: true
#Should every message placed on a sign be logged in the Signs.txt file?
Log_Signs: true
#Commands that wont be logged in the Command.txt file.
#Commands in the Blacklist_Commands list must be lowercase.
Blacklist_Commands:
- "/login"
- "/register"
#=================================================================================================#
# First Join, Join, and Quit Text, Actionbar, and Title Messages.
#
# 1. First Join Information
# - Each section can be enabled or disabled
# - This section is NOT per group
#
# 2. Default Messages Information:
# - Default messages can be enabled if you don't want to use group messages.
# - Each message type can be enabled/disabled.
# - Keep false if you're using group messages
# - Enable if you don't want to use group messages
# - If players doesn't have a permission set in group messages these messages will send.
#
# 3. Group Messages Information: READ IF STUCK ON WHAT TO DO!
# - Group messages allows you to set per group join and quit messages,
# - as well as per group Actionbar and Title Messages.
# - Can be enabled/disabled.
# - If disabled, you can use default messages.
# - Group ID can be named as anything
# - Permission can be anything, make sure you set this permission so players send that groups messages.
# - Permission must be in the section at all times
# - Join messages, you can remove this section if you don't want to use it.
# - Quit messages, you can remove this section if you don't want to use it.
# - Actionbar messages, you can remove this section if you don't want to use it.
# - Actionbar messages time cannot be changed.
# - Title messages, you can remove this section if you don't want to use it.
# - Must add Header and Footer for title messages to work.
# - Fade in, Stay, Fade out for titles is set in the section above the group messages.
# - Sound is sent to everyone on the server. Set to '' to disable, or remove the section.
# - Sound is played when players both join and quit the server.
#
# 4. Operator Complications:
# - If you or another player is opped, the GROUP MESSAGES wont work 100% for you.
# - Opped players will receive the last groups messages in the list
# - If you remove a section in the last group, it will just take the message from the group above it.
#
# 5. Default Group Messages section:
# Use this format if you don't know what to add.
# Default: #Group ID
# Permission: "chatmanager.join.donator"
# Join_Message: "{player} &ejoined the server!"
# Quit_Message: "{player} &eleft the server!"
# Actionbar: "&eWelcome back to &b{server_name} {vault_prefix}{player}&e!"
# Title:
# Header: "&eWelcome Back"
# Footer: "&b{player} to {server_name}"
# Sound: ''
#
#=================================================================================================#
Messages:
# If the default join message should be set to null
# and after a tick a broadcast message should be sent
# this could be useful if some placeholders are not loaded directly
# after the player joins the server (fx. TAB plugin)
Async: false
First_Join:
Welcome_Message:
Enable: true
#The sound thats played to the entire server.
#Do Sound: '' to disable
Sound: ''
First_Join_Message: "&eWelcome to &b{server_name} {vault_prefix}{player}&e!"
Actionbar_Message:
Enable: true
First_Join_Message: "&eWelcome to &b{server_name} {vault_prefix}{player}&e!"
Title_Message:
Enable: true
#The time it takes for the title to fade into the screen.
Fade_In: 40
#The time it takes for the title to stay on the screen.
Stay: 20
#The time it takes for the title to fade out of the screen.
Fade_Out: 40
First_Join_Message:
Header: "&eWelcome"
Footer: "&b{player} to {server_name}"
Join_Quit_Messages:
Join_Message:
#Keep false if you're using group messages
#Enable if you don't want to use group messages
#If players doesn't have a permission set in group messages these messages will send.
#Same rules apply for the Quit, Actionbar, and Title Messages.
Enable: true
#The sound thats played to the entire server.
#Do Sound: '' to disable
Sound: ''
Message: "&b{player} &ajoined the server"
Quit_Message:
Enable: true
#The sound thats played to the entire server.
#Do Sound: '' to disable
Sound: ''
Message: "&b{player} &cleft the server"
Actionbar_Message:
Enable: true
Message: "&eWelcome back to &b{server_name} {vault_prefix}{player}&e!"
Title_Message:
Enable: true
#The Fade In, Stay, Fade Out applies for all group and default title messages.
#The time it takes for the title to fade into the screen.
Fade_In: 40
#The time it takes for the title to stay on the screen.
Stay: 20
#The time it takes for the title to fade out of the screen.
Fade_Out: 40
Message:
Header: "&eWelcome Back"
Footer: "&b{player} to {server_name}"
#Per group messages
#You can add as many sections of you'd like
Group_Messages:
#Enable or disable this section.
Enable: false
#Group id, can be named anything
Default:
#Permission you give the group for then to send these messages.
Permission: "chatmanager.join.default"
Join_Message: "{player} &ejoined the server!"
Quit_Message: "{player} &eleft the server!"
#Actionbar Messages groups will receive on join.
Actionbar: "&eWelcome back to &b{server_name} {vault_prefix}{player}&e!"
#Title Messages groups will receive on join.
Title:
Header: "&eWelcome Back"
Footer: "&b{player} to {server_name}"
#The sound thats played to the entire server.
#Do Sound: '' to disable
Sound: ''
Donator:
Permission: "chatmanager.join.donator"
Join_Message: "{player} &ejoined the server!"
Quit_Message: "{player} &eleft the server!"
Actionbar: "&eWelcome back to &b{server_name} {vault_prefix}{player}&e!"
Title:
Header: "&eWelcome Back"
Footer: "&b{player} to {server_name}"
Sound: ''
Owner:
Permission: "chatmanager.join.owner"
Join_Message: "{player} &ejoined the server!"
Quit_Message: "{player} &eleft the server!"
Actionbar: "&eWelcome back to &b{server_name} {vault_prefix}{player}&e!"
Title:
Header: "&eWelcome Back"
Footer: "&b{player} to {server_name}"
Sound: ''
#=================================================================================================#
# When a player mentions another players name.
#=================================================================================================#
Mentions:
Enable: true
#The sound thats played to the player thats mentioned. Do Sound: '' to disable.
Sound: ''
#The symbol players have to use to tag other players, Leave it blank for nothing.
Tag_Symbol: "@"
#The color the players name will be highlighted as when mentioned in chat.
#To disable make it Mention_Color: ""
Mention_Color: ""
#The title message thats sent to the player thats mentioned.
Title:
Enable: true
Header: "&cMentioned"
Footer: "&7You have been mentioned by {player}"
#=================================================================================================#
# When players join your server, welcome them with a Message of the Day.
#=================================================================================================#
MOTD:
Enable: true
#How long to wait before displaying after login in seconds?
Delay: 2
Message:
- "&7&m------------------------------------"
- "&aWelcome to the server &b{player}&a!"
- ""
- "&aIf you need any help please message any online staff member."
- ""
- "&aYou can change this message in the ChatManager - Config.yml"
- "&7&m------------------------------------"
#=================================================================================================#
# Mute Chat.
#=================================================================================================#
Mute_Chat:
Disable_Commands: true
#Commands that cannot be executed when chat is muted
#if the boolean "Disable_Commands" is set to true.
Disabled_Commands:
- "/message"
- "/msg"
- "/m"
- "/tell"
- "/t"
- "/whisper"
- "/w"
- "/me"
- "/reply"
- "/r"
#=================================================================================================#
# Players can only talk to other players that are in the same world as them!
# Group worlds allows you to allow specific worlds to share the same chat.
# If a world isn't listed in the group worlds players can only talk to each other in that world.
# World names are CASE SENSITIVE. Please spell it correctly for it to work.
# If group worlds are disabled and per world chat is enabled players can only talk to each other in
# the world they are located in.
#=================================================================================================#
Per_World_Chat:
Enable: false
Group_Worlds:
Enable: false
Worlds:
1:
- "world"
- "world_nether"
- "world_the_end"
2:
- "Test1"
- "Test2"
- "Test3"
#=================================================================================================#
# Private messages allow you to secretly message another player without everyone else seeing.
#=================================================================================================#
Private_Messages:
Sender:
Format: "&c&l(!) &f&l[&e&lYou &d-> &e{receiver}&f&l] &b"
Receiver:
Format: "&c&l(!) &f&l[&e{player} &d-> &e&lYou&f&l] &b"
#The sound thats played to the receiver
#Do Sound: '' to disable
Sound: ''
#=================================================================================================#
# The server name used in {server_name} variable.
#=================================================================================================#
Server_Name: "Server Name"
#=================================================================================================#
# Server Rules. You can add as many rules as you want.
#=================================================================================================#
Server_Rules:
Rules:
1:
- "&7&m----------&8[ &aServer Rules Page 1/3 &8]&7&m----------"
- "&aNo Hacking"
- "&aNo DDOS Threats"
- "&aBe Kind to all players and staff"
2:
- "&7&m----------&8[ &aServer Rules Page 2/3 &8]&7&m----------"
- "&aNo swearing anywhere at anytime!"
- "&aDo NOT abusing caps!"
- "&aNo Advertising any other minecraft servers!"
3:
- "&7&m----------&8[ &aServer Rules Page 3/3 &8]&7&m----------"
- "&aDo not use any special characters in chat."
- "&aDo not ask for staff."
- "&aDo not spam in chat."
#=================================================================================================#
# Staff can see what players type in certain commands.
#=================================================================================================#
Social_Spy:
#Turn on social spy when players with the correct permission join the server.
Enable_On_Join: false
#=================================================================================================#
# Talk silently with staff without everyone else on the server seeing.
#=================================================================================================#
Staff_Chat:
Enable: true
Format: "&e[&bStaffChat&e] &a{player} &7> &b{message}"
#A boss bar will appear when entering staff chat to show its enabled.
Boss_Bar:
Enable: false
Title: "&eStaff Chat"
#=================================================================================================#
# Checks if there is an available update for chat manager.
#=================================================================================================#
Update_Checker: true
# If metrics is enabled or not
Metrics_Enabled: true
# The hex color format.
# Does not support <>, Only used to do &# etc. or any other identifier.
Hex_Color_Format: "#"
#=================================================================================================#
# You are done with the config!
#=================================================================================================#
# Do not change this. We use this to check if your Configs are outdated.
Config_Version: 1