- Project discontinued
- [Internal] Fixed: Added Skins to SkinChanger
- Added x86 binaries, however it's still recommended to build the solution for yourself
- Updated README.md
- [Internal] Fixed: KnifeChanger, Chams and ESP
- [Internal] Hacks: Added ClantagChange
- [Internal] Menu: Changed Visuals to allow for more customization
- [Internal] SDK: Added ItemDefinitionIndexes, PaintKits and EntityQualities
- [Internal] Utils: Added PatternScanning
- [Internal] ESP: Added box types
- [Internal] Hacks: Added Glow, added Grenade Helper (placeholder), updated Menu
- [Internal] Interfaces: Added CGlowObjectManager
- [Internal] SDK: Added CGlowObjectManager
- [Internal] Improved performance
- [Internal] Interfaces: Added CGlobalVars
- [Internal] SDK: Added INetChannelInfo and CGlobalVars
- [Internal] Menu: Added Color Picker
- [Internal] Added Configs (placeholder)
- [Internal] Fixed: Nightmode and Chams
- [Internal] Hacks: Added SilentAim
- [Internal] Menu: Added Knife Changer, Skin Changer (placeholder) and ESP
- [Internal] Offsets: Added player and weapon related offsets
- [Internal] Fixed: DrawLine (ISurface)
- [Internal] Hacks: Added ESP
- [Internal] Headers: Added Offsets
- [Internal] Hacks: Added Bunnyhop and Skinchanger
- [Internal] Hooked functions FireEventClientSide, FireEvent
- [Internal] SDK: Added IGameEvent
- [Internal] Utils: Added RGB2HSV and HSV2RGB
- Today's update is quite big. A lot of things had been added. Enjoy!
- [Internal] Hacks: Added Chams, proper Menu
- [Internal] Fixed: Menu, Nightmode
- [Internal] Interfaces: Added IVModelInfo
- [Internal] SDK: Added KeyValues, IVModelInfo, ClientClass
- [Internal] Utils: Added WorldToScreen, CreateMaterial
- [Internal] Hacks: Added Nightmode
- [Internal] Fixed: IMaterial
- [Internal] Removed placeholder code and placeholder menu
- [Internal] Hacks: Added Settings, Thirdperson and AntiAim (no desync or fakeangles)
- [Internal] SDK: Added IMaterialSystem, IMaterial
- [Internal] Interfaces: Added IMaterialSystem
- [Internal] Fixed: CInput, CUserCmd
- [Internal] Hooked functions DrawModelExecute, FrameStageNotify and OverrideView
- [Internal] Hacks: Added Thirdperson
- [Internal] SDK: Added CInput, CUserCmd, CViewSetup, IVModelRender
- [Internal] Interfaces: Added IVModelRender
- [Internal] Hooked functions CreateMove and PaintTraverse
- [Internal] Hacks: Added Menu and ESP
- [Internal] SDK: Added mathlib, basetypes, Color, ConVar, CUserCmd, IAppSystem, IClientEntity, IClientEntityList, IClientNetworkable, IClientRenderable, IClientThinkable, IHTML, IImage, ImageFormat, IMaterial, IMaterialSystem, Interface, IPanel, ISurface, IVEngineClient
- [Internal] Interfaces: Added IPanel, ISurface, IClientEntityList, IVEngineClient
- Created Visual Studio solution
- Created README.md and Changelog.md
- [Internal] Created Visual Studio project
- [External] Created Visual Studio project
- [Injector] Created Visual Studio project