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specatk_inc.nss
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specatk_inc.nss
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const int SPECATK_EVENT_PREPARE = 1;
const int SPECATK_EVENT_IMPACT = 2;
const int SPECATK_EVENT_HIT = 3;
const int SPECATK_SHAPE_NONE = 0;
const int SPECATK_SHAPE_CIRCLE = 1;
const int SPECATK_SHAPE_LINE = 2;
const int SPECATK_SHAPE_CONE = 3;
// CastSpecialAttack parameters.
// Practical for attack scripts
struct SpecAtkProperties{
string script;
location loc;
float delay;
int shape;
float range;
float width;
// You can use this ipoint to set custom local variables. It will be destroyed 6 seconds after the end of effects
object var_container;
};
// Cast a special attack, with a red mark on the floor to warn players
//
// sAtkScript: Callback script to handle events
// lLoc: Attack target location
// fDelay: Duration of the red mark before hitting creatures inside
// nShape: SPECATK_SHAPE_*
// fRange: Range of the shape (circle/cone radius, line length, ...)
// fWidth: Depends on nShape
// - SPECATK_SHAPE_NONE: may be used by sAtkScript
// - SPECATK_SHAPE_CIRCLE: ignored
// - SPECATK_SHAPE_LINE: thickness of the line
// - SPECATK_SHAPE_CONE: half angle in degrees
// fDuration: duration of the mark after the impact
//
// Notes:
// SPECATK_SHAPE_LINE and SPECATK_SHAPE_CONE won't be displayed very well on sloped terrain. SPECATK_SHAPE_CIRCLE is OK
void CastSpecialAttack(string sAtkScript, location lLoc, float fDelay, int nShape, float fRange, float fWidth = 0.0);
// Check if lPoint is in the shape created at location lShape
//
// nShape: SPECATK_SHAPE_*
int GetIsInShape(location lPoint, location lShape, int nShape, float fRange, float fWidth);
// Creates an ipoint for applying effects, that will be destroyed when the special attack ends
// Warning: atk needs to be set
object CreateTempIpoint(struct SpecAtkProperties atk, location lLocation);
// ============================================================================
// Implementation
// ============================================================================
void _Impact(struct SpecAtkProperties atk, object oTarget);
int _CallScriptInt(struct SpecAtkProperties atk, int nEvent, object oTarget){
ClearScriptParams();
AddScriptParameterInt(nEvent);
AddScriptParameterObject(oTarget);
AddScriptParameterObject(GetAreaFromLocation(atk.loc));
AddScriptParameterFloat(GetPositionFromLocation(atk.loc).x);
AddScriptParameterFloat(GetPositionFromLocation(atk.loc).y);
AddScriptParameterFloat(GetPositionFromLocation(atk.loc).z);
AddScriptParameterFloat(GetFacingFromLocation(atk.loc));
AddScriptParameterFloat(atk.delay);
AddScriptParameterInt(atk.shape);
AddScriptParameterFloat(atk.range);
AddScriptParameterFloat(atk.width);
AddScriptParameterObject(atk.var_container);
return ExecuteScriptEnhanced(atk.script, OBJECT_SELF);
}
void _CallScript(struct SpecAtkProperties atk, int nEvent, object oTarget){
_CallScriptInt(atk, nEvent, oTarget);
}
void _RegisterObjectToDestroy(struct SpecAtkProperties atk, object o){
int nIndex = GetLocalInt(atk.var_container, "_destroy_cnt");
SetLocalObject(atk.var_container, "_destroy_"+IntToString(nIndex), o);
SetLocalInt(atk.var_container, "_destroy_cnt", nIndex+1);
}
void _DestroyRegisteredObjects(struct SpecAtkProperties atk){
int nCount = GetLocalInt(atk.var_container, "_destroy_cnt");
int i;
for(i = 0 ; i < nCount ; i++){
object oIpoint = GetLocalObject(atk.var_container, "_destroy_"+IntToString(i));
effect e = GetFirstEffect(oIpoint);
while(GetIsEffectValid(e)){
RemoveEffect(oIpoint, e);
e = GetNextEffect(oIpoint);
}
DelayCommand(1.0, DestroyObject(oIpoint));
}
}
void _Prepare(struct SpecAtkProperties atk){
switch(atk.shape){
case SPECATK_SHAPE_NONE:
{
//Ipoint & script
object oIpoint = CreateTempIpoint(atk, atk.loc);
SetScale(oIpoint, atk.range, atk.range, atk.range);
_CallScript(atk, SPECATK_EVENT_PREPARE, oIpoint);
DelayCommand(atk.delay, _Impact(atk, oIpoint));
}
break;
case SPECATK_SHAPE_CIRCLE:
{
//Ipoint & script
object oIpoint = CreateTempIpoint(atk, atk.loc);
SetScale(oIpoint, atk.range, atk.range, atk.range);
_CallScript(atk, SPECATK_EVENT_PREPARE, oIpoint);
DelayCommand(atk.delay, _Impact(atk, oIpoint));
//Red mark
vector vCircle = GetPositionFromLocation(atk.loc);
vCircle.z += atk.range*10.0-100.0;// height = range*10 - VFXLength/2
object oCircle = CreateTempIpoint(atk, Location(GetAreaFromLocation(atk.loc), vCircle, 0.0));
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectNWN2SpecialEffectFile("specatk_shape_circle"), oCircle);
//Visualize limits
// vector vTest = GetPositionFromLocation(atk.loc);
// vTest.x += atk.range;
// ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectNWN2SpecialEffectFile("sp_holy_ray"), Location(GetAreaFromLocation(atk.loc), vTest, 0.0), atk.delay);
// vTest.x -= 2.0*atk.range;
// ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectNWN2SpecialEffectFile("sp_holy_ray"), Location(GetAreaFromLocation(atk.loc), vTest, 0.0), atk.delay);
// vTest.x += atk.range;
// vTest.y += atk.range;
// ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectNWN2SpecialEffectFile("sp_holy_ray"), Location(GetAreaFromLocation(atk.loc), vTest, 0.0), atk.delay);
// vTest.y -= 2.0*atk.range;
// ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectNWN2SpecialEffectFile("sp_holy_ray"), Location(GetAreaFromLocation(atk.loc), vTest, 0.0), atk.delay);
}
break;
case SPECATK_SHAPE_LINE:
{
object oArea = GetAreaFromLocation(atk.loc);
vector vStart = GetPositionFromLocation(atk.loc);
float fFacing = GetFacingFromLocation(atk.loc);
vector vDirection = AngleToVector(fFacing);
vector vPerpendicular = AngleToVector(fFacing + 90.0);
vector vPosCenter = vStart + vDirection * atk.range / 2.0;
float fMarkScaleWidth = atk.width / 4.0;
float fMarkScaleLength = atk.range / 10.0;
vector vLeft = vPosCenter + vPerpendicular * (atk.width / 2.0);
object oIpointLeft = CreateTempIpoint(atk, Location(oArea, vLeft, fFacing));
SetScale(oIpointLeft, fMarkScaleWidth, fMarkScaleLength, 1.0);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectNWN2SpecialEffectFile("specatk_shape_line"), oIpointLeft);
vector vRight = vPosCenter + vPerpendicular * (-atk.width / 2.0);
object oIpointRight = CreateTempIpoint(atk, Location(oArea, vRight, fFacing + 180.0));
SetScale(oIpointRight, fMarkScaleWidth, fMarkScaleLength, 1.0);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectNWN2SpecialEffectFile("specatk_shape_line"), oIpointRight);
vector vEnd = vStart + vDirection * atk.range;
object oIpointEnd = CreateTempIpoint(atk, Location(oArea, vEnd, fFacing));
SetScale(oIpointEnd, fMarkScaleWidth, 1.0, 1.0);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectNWN2SpecialEffectFile("specatk_shape_line_end"), oIpointEnd);
object oIpointStart = CreateTempIpoint(atk, Location(oArea, vStart, fFacing));
SetScale(oIpointStart, fMarkScaleWidth, 1.0, 1.0);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectNWN2SpecialEffectFile("specatk_shape_line_start"), oIpointStart);
//Ipoint & script
_CallScript(atk, SPECATK_EVENT_PREPARE, oIpointEnd);
DelayCommand(atk.delay, _Impact(atk, oIpointEnd));
//Visualize limits
// ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectNWN2SpecialEffectFile("sp_holy_ray"), Location(oArea, vStart+vDirection*atk.range, 0.0), atk.delay);
// ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectNWN2SpecialEffectFile("sp_holy_ray"), Location(oArea, vLeft, 0.0), atk.delay);
// ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectNWN2SpecialEffectFile("sp_holy_ray"), Location(oArea, vRight, 0.0), atk.delay);
}
break;
case SPECATK_SHAPE_CONE:
{
object oArea = GetAreaFromLocation(atk.loc);
vector vO = GetPositionFromLocation(atk.loc);
float fFacing = GetFacingFromLocation(atk.loc);
float fOffsetCone = atk.width < 60.0? 1.0 / cos(atk.width) : 0.0;
float fFacingLeft = fFacing + atk.width;
vector vDirectionLeft = AngleToVector(fFacingLeft);
vector vIpointLeft = vO + vDirectionLeft * (fOffsetCone + (atk.range - fOffsetCone) / 2.0);
object oIpointLeft = CreateTempIpoint(atk, Location(oArea, vIpointLeft, fFacingLeft));
SetScale(oIpointLeft, 2.0, (atk.range - fOffsetCone) / 10.0, 1.0);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectNWN2SpecialEffectFile("specatk_shape_line"), oIpointLeft);
float fFacingRight = fFacing - atk.width;
vector vDirectionRight = AngleToVector(fFacingRight);
vector vIpointRight = vO + vDirectionRight * (fOffsetCone + (atk.range - fOffsetCone) / 2.0);
object oIpointRight = CreateTempIpoint(atk, Location(oArea, vIpointRight, fFacingRight+180.0));
SetScale(oIpointRight, 2.0, (atk.range - fOffsetCone) / 10.0, 0.5);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectNWN2SpecialEffectFile("specatk_shape_line"), oIpointRight);
if(atk.width < 60.0){
object oIpointStart = CreateTempIpoint(atk, atk.loc);
SetScale(oIpointStart, 2.0 * tan(atk.width), 2.0, 1.0);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectNWN2SpecialEffectFile("specatk_shape_line_end"), oIpointStart);
if(atk.width > 25.0){
object oIpointMiddle = CreateTempIpoint(atk, atk.loc);
SetScale(oIpointMiddle, 2.0, atk.range / 10.0, 1.0);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectNWN2SpecialEffectFile("specatk_shape_cone_fill"), oIpointMiddle);
}
}
else{
float fAngleToFill = (atk.width - 15.0) * 2.0;
int nFillConeCount = FloatToInt(fAngleToFill / 45.0);
if(nFillConeCount == 0)
nFillConeCount = 1;
float fDelta = fAngleToFill / (nFillConeCount*1.0);
int i;
for(i = 0 ; i < nFillConeCount ; i++){
float fIpointFacing = fFacing - atk.width + 15.0 + (i + 0.5) * fDelta;
object oIpoint = CreateTempIpoint(atk, Location(oArea, vO, fIpointFacing));
SetScale(oIpoint, atk.range / 10.0, atk.range / 10.0, 1.0);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectNWN2SpecialEffectFile("specatk_shape_cone_fill"), oIpoint);
}
}
//Ipoint & script
object oIpoint = CreateTempIpoint(atk, atk.loc);
SetScale(oIpoint, atk.range, atk.range, atk.range);
_CallScript(atk, SPECATK_EVENT_PREPARE, oIpoint);
DelayCommand(atk.delay, _Impact(atk, oIpoint));
}
break;
default:
SendMessageToPC(OBJECT_SELF, "BUG: Shape "+IntToString(atk.shape)+" not implemented in _Prepare()");
}
}
float _GetSideFromLine(vector vA, vector vB, vector vPoint){
float fA = - (vB.y - vA.y);
float fB = vB.x - vA.x;
float fC = - (fA * vA.x + fB * vA.y);
return fA * vPoint.x + fB * vPoint.y + fC;
}
void _Impact(struct SpecAtkProperties atk, object oTarget){
int nNextImpactDelay = _CallScriptInt(atk, SPECATK_EVENT_IMPACT, oTarget);
if(nNextImpactDelay > 0){
float fNextImpactDelay = nNextImpactDelay / 1000.0;
DelayCommand(fNextImpactDelay, _Impact(atk, oTarget));
}
else{
_DestroyRegisteredObjects(atk);
AssignCommand(atk.var_container, DelayCommand(6.0, DestroyObject(atk.var_container)));
}
switch(atk.shape){
case SPECATK_SHAPE_NONE:
break;
case SPECATK_SHAPE_CIRCLE:
{
object oNear = GetFirstObjectInShape(SHAPE_SPHERE, atk.range, atk.loc);
while(GetIsObjectValid(oNear)){
_CallScript(atk, SPECATK_EVENT_HIT, oNear);
oNear = GetNextObjectInShape(SHAPE_SPHERE, atk.range, atk.loc);
}
}
break;
case SPECATK_SHAPE_LINE:
{
// A--------------------B/
// O <=
// C--------------------D\
vector vO = GetPositionFromLocation(atk.loc);
float fFacing = GetFacingFromLocation(atk.loc);
vector vDirection = AngleToVector(fFacing);
vector vPerpendicular = AngleToVector(fFacing + 90.0);
vector vA = vO - vPerpendicular * (atk.width / 2.0);
vector vB = vA + vDirection * atk.range;
vector vC = vO + vPerpendicular * (atk.width / 2.0);
vector vD = vC + vDirection * atk.range;
object oNear = GetFirstObjectInShape(SHAPE_SPHERE, atk.range, atk.loc);
while(GetIsObjectValid(oNear)){
vector vNear = GetPosition(oNear);
if(_GetSideFromLine(vA, vB, vNear) >= 0.0
&& _GetSideFromLine(vC, vD, vNear) <= 0.0
&& _GetSideFromLine(vA, vC, vNear) <= 0.0){
_CallScript(atk, SPECATK_EVENT_HIT, oNear);
}
oNear = GetNextObjectInShape(SHAPE_SPHERE, atk.range, atk.loc);
}
}
break;
case SPECATK_SHAPE_CONE:
{
// __-- A
// O __
// -- B
vector vO = GetPositionFromLocation(atk.loc);
float fFacing = GetFacingFromLocation(atk.loc);
vector vA = vO + AngleToVector(fFacing - atk.width) * atk.range;
vector vB = vO + AngleToVector(fFacing + atk.width) * atk.range;
object oNear = GetFirstObjectInShape(SHAPE_SPHERE, atk.range, atk.loc);
while(GetIsObjectValid(oNear)){
vector vNear = GetPosition(oNear);
if((atk.width <= 90.0
&& _GetSideFromLine(vO, vA, vNear) >= 0.0 && _GetSideFromLine(vO, vB, vNear) <= 0.0)
|| (atk.width > 90.0
&& (_GetSideFromLine(vO, vA, vNear) >= 0.0 || _GetSideFromLine(vO, vB, vNear) <= 0.0))){
_CallScript(atk, SPECATK_EVENT_HIT, oNear);
}
oNear = GetNextObjectInShape(SHAPE_SPHERE, atk.range, atk.loc);
}
}
break;
default:
SendMessageToPC(OBJECT_SELF, "BUG: Shape "+IntToString(atk.shape)+" not implemented in _Impact()");
}
}
void CastSpecialAttack(string sAtkScript, location lLoc, float fDelay, int nShape, float fRange, float fWidth = 0.0){
struct SpecAtkProperties atk;
atk.script = sAtkScript;
atk.loc = lLoc;
atk.delay = fDelay;
atk.shape = nShape;
atk.range = fRange;
atk.width = fWidth;
atk.var_container = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_ipoint ", lLoc);
_Prepare(atk);
}
object CreateTempIpoint(struct SpecAtkProperties atk, location lLocation){
object oIpoint = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_ipoint ", lLocation);
_RegisterObjectToDestroy(atk, oIpoint);
return oIpoint;
}
int GetIsInShape(location lPoint, location lShape, int nShape, float fRange, float fWidth){
switch(nShape){
case SPECATK_SHAPE_NONE:
break;
case SPECATK_SHAPE_CIRCLE:
{
GetDistanceBetweenLocations(lShape, lPoint);
}
break;
case SPECATK_SHAPE_LINE:
{
// A--------------------B/
// O <=
// C--------------------D\
vector vO = GetPositionFromLocation(lShape);
float fFacing = GetFacingFromLocation(lShape);
vector vDirection = AngleToVector(fFacing);
vector vPerpendicular = AngleToVector(fFacing + 90.0);
vector vA = vO - vPerpendicular * (fWidth / 2.0);
vector vB = vA + vDirection * fRange;
vector vC = vO + vPerpendicular * (fWidth / 2.0);
vector vD = vC + vDirection * fRange;
vector vNear = GetPositionFromLocation(lPoint);
return _GetSideFromLine(vA, vB, vNear) >= 0.0
&& _GetSideFromLine(vC, vD, vNear) <= 0.0
&& _GetSideFromLine(vA, vC, vNear) <= 0.0;
}
break;
case SPECATK_SHAPE_CONE:
{
// __-- A
// O __
// -- B
vector vO = GetPositionFromLocation(lShape);
float fFacing = GetFacingFromLocation(lShape);
vector vA = vO + AngleToVector(fFacing - fWidth) * fRange;
vector vB = vO + AngleToVector(fFacing + fWidth) * fRange;
vector vNear = GetPositionFromLocation(lPoint);
return (fWidth <= 90.0
&& _GetSideFromLine(vO, vA, vNear) >= 0.0 && _GetSideFromLine(vO, vB, vNear) <= 0.0)
|| (fWidth > 90.0
&& (_GetSideFromLine(vO, vA, vNear) >= 0.0 || _GetSideFromLine(vO, vB, vNear) <= 0.0));
}
break;
default:
SendMessageToPC(OBJECT_SELF, "BUG: Shape "+IntToString(nShape)+" not implemented in GetIsInShape()");
}
return FALSE;
}