New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Freq axis slightly broken after zooming in #56
Comments
Additional info: I get the same buggy state if I zoom in twice with This leads me to believe that the problem in connection with the drone turret might lead into the same exact same error state because for this I also use the |
As I recall this is a bug with the view and zooming in. As each zoom changes the axis limit. So if you zoom too far in you hit an area where you indeed can't scroll over to view as it fails to stretch the current view to the entire screen. I can't remember the specifics of it exactly, but I remember I tested that bug and didn't have a good way to solve it. As it only happened if you zoomed multiple times in. I decided to leave it in as you had the keybind to reset the view. |
Would it happen in practice? Not sure how much you would click the middle mouse button when in screen view, as you are kinda locked to the screen at that point and dealing with that one. If you have any good ideas for solving it or working around it, feel free to post them :) |
Dependent on the amount of jammable drones being used it happens rather quickly. Here I had just 4x such drones.
As you have shown in your Youtube videos one can zoom back out to factory default using
A workaround I have stated above. I will let you know if I find a fix though. 🙂 |
I wrote a ticket for this in BI's feedback tracker: For the time being I think we can only: |
Good catch and good point. I know Dedman and others are still working and dealing with A3 stuff. But unsure if something like this would have any kind of prioritization as you say. I think it would probably be a good way of handling it to force an offset between existing signals. Something like picking a random frequency within scope, checking distance to nearest, move in the opposite direction until offset away. I'll have a look at including that in the next update. Need to finish the 3D model I made for Landrics PR so that can get merged in too. |
When searching the spectrum one can zoom in to the highlighted frequency range using the
middle mouse button
.The result is a higher spectral resolution.
Once being in the zoomed in state the
mouse-wheel-up
and-down
actions are restricted to move the higlighted spectral range only within the shown boundaries of the spectrum analyzer display.So far so good.
When one takes control of a drone turret, whilst being in this zoomed in state, the boundaries for the
mouse-wheel-up
and-down
actions are then a bit broken.The screenshot below shows the highest frequency I was allowed to select when being in the broken state.
Reseting the frequency axis of the spectrum analyzer with
Shift
+middle mouse button
works as a workaround though.So I consider this just a minor issue.
The text was updated successfully, but these errors were encountered: